- Added "Replay Battle" feature
- Added option to disable mod's main features
- Removed VariantLookup stuff from save file
- Improved consistency of post-inflation sequence, everything is now seeded based on the commander's id
- Refactored LunaLib settings, this will reset them if you modified them
- Reduced the effectiveness of the "less DP if only ship of that type in fleet" mastery effect for frigates, destroyers, and cruisers
- Greatly increased the chance that a mastered ship with lots of MP will still gain MP when competing with other ship types for MP
- Mastery effect that grants range if no other bonuses are affecting range now works with ballistic mastery and gunnery implants
- Mastery effect that grants additional ammo if EMR and expanded magazines are both installed is now multiplicative
- Fixed minimum CR mastery effect causing auto-retreat when deployed
- Fixed converted hangar effects being randomly selected for phase ships
- Fixed adding S-mods to modules not subtracting MP
- Fixed issue where recovered ships would maintain enemy commander's mastery levels and selections until game load
- Minor optimizations