At first I was all in, but then it put me off because of how small the particular playthroughs are. I would enjoy to go with my ship and crew for some serious, long, RPG adventure, but it doesn't seem to be one of these kind.
Or is it?
I agree, for a roguelike its too short and too easy to beat (although I havent managed that, but I came close to the boss in my 6th attempt).
But on the other hand I have the hope that since now the mechanics are all finished, that they expand the game to more length.
Anyway they did a great job, and this was the first Kickstarter project I backed, even before Double Fines Adventure, for me thats promising for some of the other Kickstarters which hopefully deliver later!