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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210656 times)

Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1350 on: March 13, 2013, 05:19:27 AM »

Final concepts. All of them need touch ups like getting rid of some jaggi-ish parts, coloring shading and blending but overall looking quite good.

Cocept is named "Farscope" for now.
Any Coder interessted in the Sprites?

Spoiler

standard ship, will make a second standard ship with an attached cargounit
Farscope Attackship 1Farscope Attackship 2
Farscope Attackship 3.1 Farscope Attackship 3.2

Made reticle inspired faction icon and logo

[close]

I'll leave this here and fuel some speculation :P

Spoiler

[close]

Won't be a while until it comes out though, :)

Though I am a bit concerned with how the color tone came out on the front part, it's bit off,

Animated? animated?!? pls? Looking high class as almost always ;=




@icepick
Yeah you're right. It's the resized part of an onslaught, will have to smooth it out by hand. urg ;)




@sprog

The problem would be there are 3 images for the loading bar. Image one is the bar itself, the background. Image 2 is the glow, the actual progress bar. And image number 3 is the logo itself, it shows on the title screen and all the pictures overlap in the before mentioned order. To make the Logo itself getting coloured i would have to make it partly transparent and that would effect the look of it on the title screen aswell. so hm. don't know.
« Last Edit: March 13, 2013, 08:55:56 PM by Thule »
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1351 on: March 13, 2013, 05:31:31 AM »

My second ship a tie defender.

I am curious how you make lines smooth.I am using gimp.

It's called AA for short, or Anti_Aliasing for long and it sounds as fun as it actual is ;)

Some tutorials:
http://gas13.ru/v3/tutorials/handmade_antialiasing.php
http://blue3.deviantart.com/art/Anti-Aliasing-Tutorial-213141706
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MindsEye

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1352 on: March 13, 2013, 03:25:41 PM »

Thanks for the links. So I tried to add some AA. Is it any better?

Lighting effects.

Lighting plus scaled down width.
« Last Edit: March 13, 2013, 04:38:58 PM by MindsEye »
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1353 on: March 15, 2013, 05:58:50 AM »

Standard ship with Cargo units attached.



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FlashFrozen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1354 on: March 16, 2013, 03:34:52 PM »

Thanks for the links. So I tried to add some AA. Is it any better?

Lighting effects.

Lighting plus scaled down width.

Think you might of just blurred everything down a bit too much, Depending on the software tool your using but since you said , you could use the line tool in photoshop, it naturally produces anti aliased lines, but if your going to do that, I recommend starting with a larger picture then downsizing to your current fighter size. I think a slightly better gradientation of the white lines would help too.

Standard ship with Cargo units attached.





Hehehe instant fat ship :P Though the off angle sticks on the front left with the swiggly front always make me think it just had a fender bender with a neighbouring ship






I did some tweaking, not sure if it's for the better either, but opinions?
but yes, the ring is animated (when it's finished) :D

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sini002

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1355 on: March 16, 2013, 04:48:33 PM »

like the new details on it  ;D looks freaking bad-ass  8)
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FlashFrozen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1356 on: March 16, 2013, 06:39:50 PM »

Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :P
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sini002

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1357 on: March 17, 2013, 02:17:12 AM »

like the one in the middle best :)
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1358 on: March 17, 2013, 02:25:38 AM »

Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :P

well i think the 1'st  one is matched rest of your ships, others two seems to have too many details on front , looks more han crumbled paper or something
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arcibalde

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1359 on: March 17, 2013, 02:35:56 AM »

1st, uncracked one  ;D
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1360 on: March 17, 2013, 02:58:34 AM »

one in the middle!
first one has too much complexity difference between the front and the back imo.
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Sunfire

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1361 on: March 17, 2013, 08:35:47 AM »

one in the middle!
first one has too much complexity difference between the front and the back imo.


I agree with this man, as an expert in Neutrino ships (I play them a lot)
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phyrex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1362 on: March 17, 2013, 10:40:55 AM »

one in the middle!
first one has too much complexity difference between the front and the back imo.


I agree with this man, as an expert in Neutrino ships (I play them a lot)

i'd be tempted to say the middle one. also, that huge ring thing at the back look crazy cool
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1363 on: March 17, 2013, 11:50:14 AM »

one in the middle!
first one has too much complexity difference between the front and the back imo.


I agree with this man, as an expert in Neutrino ships (I play them a lot)

i'd be tempted to say the middle one. also, that huge ring thing at the back look crazy cool
  common people , take  closer look at the Neutrino capital ships & say it again "the middle one "
there is no match 
                                                                                                                          ::)
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arcibalde

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1364 on: March 17, 2013, 12:07:09 PM »

F I R S T   O N E    :P

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