Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 75 76 [77] 78 79 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210977 times)

Lordzias

  • Lieutenant
  • **
  • Posts: 77
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1140 on: January 24, 2013, 01:08:55 PM »

Indeed, they are supposed to be super ancient, even older than Onslaught. I will add gun slots together with a paint job of the faction I'm working on.
Logged

Kurzak

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1141 on: January 26, 2013, 07:05:54 PM »

My first sprite, as you will see my influences are the hi-tech tri-tech.

Spoiler
1) Click on this inspirational music by Cycerin: https://dl.dropbox.com/u/32517861/tri-tachyon%20theme_2.mp3

                                          

2) Description: Every Ultra-capitalist society has its own special interest groups. This yet unnamed sect believe the Tri-Tachyon hierarchy have grown a little soft. Welcome to the dark side :)

3) Comments?
[close]
Logged

Romeo_One

  • Captain
  • ****
  • Posts: 393
  • "Let me do the german dance for you..."
    • View Profile
    • Rejection - The Fight for Unity
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1142 on: January 26, 2013, 07:10:16 PM »

Is that a kitbash or handdrawn?
Anyway the shape is interesting, even though I don't like the tritachyon at ll.
Whats the black/red part at the aft section?
Logged

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1143 on: January 26, 2013, 07:59:52 PM »

My first sprite, as you will see my influences are the hi-tech tri-tech.

Spoiler
                                          
[close]
I really like the vibe, the shape and coloring.
For your first kitbash/sprite really impressive. Hope to see a lot more.
Logged

Kurzak

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1144 on: January 26, 2013, 08:00:43 PM »

Is that a kitbash or handdrawn?
It started as a kitbash but I added several elements of my own into it. It's a lot easier to capture hi-tech with a sample imo.
Anyway the shape is interesting, even though I don't like the tritachyon at ll.
Tbh its rare I see anything other than tri-tech that I like. I love this style.
Whats the black/red part at the aft section?
a turret surrounded by lights. lets just say its a shield generator.
I really like the vibe, the shape and coloring.
For your first kitbash/sprite really impressive. Hope to see a lot more.
Thanks :)
« Last Edit: January 26, 2013, 11:03:04 PM by ProwlingMule »
Logged

Romeo_One

  • Captain
  • ****
  • Posts: 393
  • "Let me do the german dance for you..."
    • View Profile
    • Rejection - The Fight for Unity
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1145 on: January 27, 2013, 01:36:27 AM »

I see, for your first kitbash this is really good!

However there are some things I noticed.

Spoiler

[close]

From top to bottom:
- there are some nasty artifacts at the tips, were you using the brush tool by chance?
- the "shieldgenerator" is distorted, the lower part of the oval shape is distorted to the left
- the right lower part of the wing needs clean up
- the section connecting the engines with the main body seem also distorted
- as well as the engines, which also need clean up
- overall I assume you used the brush tool, which results in kinda muddy transitions and artifacts

That aside I still think its a good sprite and that you should keep it up!
Logged

Kurzak

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1146 on: January 27, 2013, 02:19:39 AM »

I see, for your first kitbash this is really good!

However there are some things I noticed.

Spoiler

[close]

From top to bottom:
- there are some nasty artifacts at the tips, were you using the brush tool by chance?
- the "shieldgenerator" is distorted, the lower part of the oval shape is distorted to the left
- the right lower part of the wing needs clean up
- the section connecting the engines with the main body seem also distorted
- as well as the engines, which also need clean up
- overall I assume you used the brush tool, which results in kinda muddy transitions and artifacts

That aside I still think its a good sprite and that you should keep it up!

Thanks, I appreciate the time you took to look it over to provide feedback.
Logged

Lordzias

  • Lieutenant
  • **
  • Posts: 77
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1147 on: January 28, 2013, 01:59:20 AM »



Version 2.0, added slots and stuff.
« Last Edit: January 28, 2013, 02:16:38 AM by Lordzias »
Logged

Kurzak

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1148 on: January 28, 2013, 10:49:46 AM »

Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Logged

Kurzak

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1149 on: January 28, 2013, 10:52:07 AM »

Behold my first attempt at spriting ever:

Spoiler
[close]

Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.


@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.

Didn't think it could be a gif, if it can the possibilities.. oh the possibilities!

I'm not an expert and honestly I've only been spriting a few days but I find xeno's suggestion of having a nice thick outside border helpful. Then I just smudge from the outside, inwards, and it adds depth and reduces aliasing even on small ships. Please anyone correct me if I'm missing something. I find it very helpful to take a ship I really like that has a lot of detail and examine how they did it, especially with the "greebles". That helps me a lot.
« Last Edit: January 28, 2013, 10:59:03 AM by ProwlingMule »
Logged

Romeo_One

  • Captain
  • ****
  • Posts: 393
  • "Let me do the german dance for you..."
    • View Profile
    • Rejection - The Fight for Unity
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1150 on: January 28, 2013, 11:03:57 AM »

Animated ships are no problem if thats what you mean.

Some people use half transparent pixels of their outlines to deal with aliasing.
Logged

Lordzias

  • Lieutenant
  • **
  • Posts: 77
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1151 on: January 28, 2013, 11:59:03 AM »

Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
Logged

EnderNerdcore

  • Commander
  • ***
  • Posts: 172
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1152 on: January 28, 2013, 12:21:08 PM »

Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.
Logged

Lordzias

  • Lieutenant
  • **
  • Posts: 77
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1153 on: January 28, 2013, 01:02:00 PM »

Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.
Ohhhh! Now I see what you mean. I'll try to do something about it then but I need to tinker with it for a bit.
Logged

Romeo_One

  • Captain
  • ****
  • Posts: 393
  • "Let me do the german dance for you..."
    • View Profile
    • Rejection - The Fight for Unity
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1154 on: January 31, 2013, 08:21:07 AM »

A troop transport vessel.

Spoiler

[close]
Logged
Pages: 1 ... 75 76 [77] 78 79 ... 482