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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222954 times)

TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1095 on: January 20, 2013, 05:11:53 AM »

hmm... in some kind of way he actually looks sad ):
maybe add something to make him look more... evil?
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1096 on: January 20, 2013, 05:30:42 AM »

Tried to create a little lore sketch.
Its supposed to be a fusion reactor.

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Will redo the guys face, so he looks more "evil".
« Last Edit: January 20, 2013, 06:14:51 AM by Romeo_One »
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1097 on: January 20, 2013, 05:31:41 AM »

Very nice, Romeo. Can't wait to see it posted on the wiki with the lore that comes with it.  :)
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1098 on: January 20, 2013, 05:57:58 AM »

Wiki will be updated during the coming week, I  am hopingnto get the mayor parts done by wednesday. I am also finishing the current alpha version for my testers, busy days busy days xD

New version of the "sad" guy xD
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And a lore-technology-thingy
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« Last Edit: January 20, 2013, 09:22:01 AM by Romeo_One »
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1099 on: January 20, 2013, 09:13:01 AM »

no more "grumpy" robot ? Oww :[
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1100 on: January 20, 2013, 09:17:29 AM »

He is still there :D just doing a different one, so I can get used to drawing digitally.
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1101 on: January 20, 2013, 09:29:39 AM »

He is still there :D just doing a different one, so I can get used to drawing digitally.
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PS:                                                                                         ::)                                                                                        can't catch me
« Last Edit: January 20, 2013, 09:39:35 AM by theSONY »
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Pelly

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1102 on: January 22, 2013, 01:56:15 AM »

New ship, kinda bio/insectoid  (sorry about the edges, something odd happens on imgur)

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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1103 on: January 22, 2013, 01:57:37 AM »

Looks really buglike, maybe add some chitin plating, it looks kinda squishy.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1104 on: January 22, 2013, 12:54:09 PM »

My faction's set of new sprites are near complete, a little sample, the largest guy i have.

Vatican IV
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1105 on: January 22, 2013, 01:29:34 PM »

Nice, dunno about the red though, doesn't seem like paneling
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1106 on: January 22, 2013, 01:41:26 PM »

Red painted armor plating, to match the red lasers and shells that the faction uses.
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EnderNerdcore

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1107 on: January 22, 2013, 02:02:54 PM »

Red painted armor plating, to match the red lasers and shells that the faction uses.
I love the red.

It gives the sprites something they were missing before. I think they were just too 'beige' (even though they weren't actually that color) but the splash of red looks great.
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1108 on: January 22, 2013, 02:13:14 PM »

My faction's set of new sprites are near complete, a little sample, the largest guy i have.

Vatican IV
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i do not Hate the red ... BUT it need a bit of shading , since the red parts are the inner segments on the ships hull than maybe make more shading over there
OW... & maybe change yellow light color on the landing pad on blue maybe
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K-64

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1109 on: January 22, 2013, 03:33:27 PM »

Some previews/attention-seeking of a few ships I have been working on today (I know they're kitbashes, shut up! :P)

Dart Class Fighter Drone:
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High-speed, low durability general purpose interceptor. Lack of crew requirement makes this a popular choice of those on long voyages and/or have no friends
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Stiletto Class Assault Bomber:
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High damage potential with moderate speed/manoeuvrability and moderate durability. The absence of ammo requirements means this craft can stay on the field for longer periods than your standard missile bomber
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Fury Class Frigate:
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High speed/manoeuvrability and below-average durability. These ships are suited towards hunting down and disabling enemies with overbearing firepower before the opposition has a chance to mount a defence.
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Sorrow Class Frigate:
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High speed/manoeuvrability and below average durability. These ships are great in a point defence/patrol role, where big guns take a backseat to multiple, smaller weapons.
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Monsoon Class Light-Destroyer:
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A very peculiar design, the main attraction of this ship is the Particle Cannon built into the right hand side of it. While a bit unwieldy for the size of it (it is however, still somewhat more agile than an average destroyer) this ship's unique weapon stands between a medium mount and large mount of the modular types in terms of firepower. Additionally, it is a surprisingly durable ship, despite its size and speed
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« Last Edit: January 22, 2013, 04:42:49 PM by K-64 »
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