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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222758 times)

silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1035 on: January 14, 2013, 10:40:49 AM »

more on less
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1036 on: January 14, 2013, 11:01:51 AM »

North pointing bridges look more shiplike, even though I liked the old version too ^^
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Machine

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1037 on: January 14, 2013, 06:52:46 PM »

Parashu Class Frigate
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Basically just a mobile gun platform.
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Lance Class Cruiser
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A heavy cruiser equipped with a very efficient frontal shield with a small arc (thinking about 60° to 90° maximun, maybe), and Burn Drives, just an experiment to weaponize shields.
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Small Update
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Updated the Pavise to include a Guardian PD system in its sprite, also noticed that it lacks the red windows in its bridge, haven't fixed that though.
[close]
[close]
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1038 on: January 14, 2013, 10:06:31 PM »

look really neat again
maybe increase the green in the smallest of the ships a bit. its a bit gone due to his size and all the other details.
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EnderNerdcore

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1039 on: January 14, 2013, 10:28:03 PM »

Those look fantastic.
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1040 on: January 15, 2013, 01:30:45 AM »

I am loving these sprites Machine, Keep up the epic work!
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1041 on: January 15, 2013, 02:47:13 PM »

I actually like the more industrial/gray look on ships. Some battle-damaged markings do add to it though, but having, say, a bright blue and green ship is just like saying 'Shoot me and candy will fly out!'.

Just a basic modding etiquette question here, would taking sprites from other forums not directly related to ours (Say, the BSF forums), and using the occasional one for mods be a taboo thing to do? Whilst browsing their custom ship boards I saw some great work that could be easily adapted into the Starfarer universe. If I planned on actually publishing a mod I'd ask the permission of the artist of course.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

CrashToDesktop

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1042 on: January 15, 2013, 02:50:19 PM »

Actually "Starsector" now.  Most of us have gotten over the name change (no one ones why, though, Alex did that).

And yes, so long you ask the sprite creator and put in proper credit, it's OK to add the ship to another mod, regardless of the game. :)
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1043 on: January 15, 2013, 02:50:36 PM »

That's currently what I'm doing on my mod, BattleFarer forever
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1044 on: January 15, 2013, 02:55:07 PM »

Awesome.

As far as the name goes, I tend to drift between them. To me, it'll always be Starfarer, because a game I was working on before I started playing this was named Starfare.

Small world, when it comes to naming things that start with 'star' and don't sound idiotic.

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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Isimiel

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1045 on: January 15, 2013, 04:11:54 PM »

My first sprite  :)

[attachment deleted by admin]
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1046 on: January 15, 2013, 11:46:17 PM »

there is still a lot of work to do on it.
- shading ,not much to say on this one. it seems all the plating you added wasnt shaded.
things that are lower need to be darker and things that are higher need to be brighter also remember not to forget the cast shadow.
- your plating isnt visible en enough. i would recomment placing a brighter line next under the dark plating line
- .... more coming but my train arrives...
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1047 on: January 16, 2013, 12:06:15 AM »

@Isimiel:
I like the shape!

First thing that strikes me, did you use a brush to paint this? If you are using photoshop or a similar product you might want ti use the pen, set at 1px. It allows clearer lines and DAT pixellook.

Shading would be a great addition, color the edges of the general shape darker, that will establish depth, which simulates that your ship is more than a flat 2D piece, in a sense.

The areas that are meant to be higher should be colored lighter. If you need help with this, feel free to ask for it. There also some really good tutorials in the resource section.


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[close]

The shotel is a fast attack frigate, which can also be used as anti-fighter support.
« Last Edit: January 16, 2013, 03:43:01 AM by Romeo_One »
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Machine

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1048 on: January 16, 2013, 03:47:43 AM »

@Isimiel:
Since the shape is really nice, so I decided to take a quick look at it.
It seems that you were working on a white background, since there were a lot of white of semi transparent white borders, meanwhile they're not a problem for a preview, the game's background is black.
Also did some really quick shadows as example (done by adding a layer with transparency on top of the sprite, and painting it white/black where appropriate), replace the medium turret mounts with stock turret mounts and removed most of the white antialiased border.
I did blur the shadows layer (gaussian blur filter; I shouldn't have, but I'll be leaving for work soon), which is what gives it the pillow shading look.

[attachment deleted by admin]
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1049 on: January 16, 2013, 03:52:41 AM »

Looks really comfy ^^
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