General question considering the shading part and if people approve or disapprove on my own subjective thought as an improvement on the Serpentes cruiser. The problem was, that the shading was really kind-a off on some parts. Also not forgetting Starsectors ingame engine brightening all the sprites to some degree (that's how it looks at least on my machine), I thought about making the Serpentes generally a tad darker and add some shading here and there.
Left one was the original Serpentes, the middle one is with "
subjectively improved" shading. Asking if people find the latter better then the original. What else is there to improve, etc. The third Serpentes on the far right would be in my opinion considered final. If anyone else thinks different, shoot. I'll see what else can be done to improve it further.
1st - Barely any shading with a really light tone (first Serpentes from 20 pages ago).
2nd - Dark shaded Serpentes, got generally some changes on the sprite, improved (imho) details, some noise ration on the front and side wings.
3rd - Final (imho again) Serpentes Cruiser...It might be too much, the distinct dark/light shading giving it too much contrast would seem as an issue here...but that I guess depends on how one see's a certain sprite or ship and thinks when the individual looks at it.
So, what else can be done on this cruiser to further improve it?
@Romeo - I agree with SONY. If you're gonna add shading make sure that the levels and borders aren't too thick. The more levels of shading you add to a certain area, the more blurred it gets, obviously. Contrast is another factor to consider of course and outlining certain areas or like in Happy's example with his ship and the lightning for the lines...I don't find that too polished personally, also, don't forget that you have many filters available in gimp such as bump maps(gives you a nice depth sometimes), noise (if stuff doesn't have to look too polished) or what I sometimes use but that's pretty experimental are normal maps, then greyscale them, inverting the colors, deleting 50% of the grayscaled sprite...I mean you can pretty much try so many approaches to get something cool out of the ordinary.
@Erick - Love the sketch-art...***"want's moar of it"***