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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210767 times)

TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #945 on: January 11, 2013, 03:55:40 AM »

actually reminds me off the shadow yard mod.
look very nice. cute :3
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Machine

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #946 on: January 11, 2013, 04:07:11 AM »

Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.

Well you're right, I was mostly reusing the names I used in BSF, this destroyer has a similar shape to the sabre I made for BSF, so I gave it the same name. I would like to avoid using the name broadsword though, same issue with stuff like greatsword, waraxe, battleaxe, etc. I thought about using gladius but that's already ingame, perhaps "spatha" might be a good fit.
About the red plates, that's nothing special, just an armor plate painted red.
About the sagaris, yeah it is a large weapon, but that might change if I find it's too overpowered for a destroyer. Even though the "sabre" has a large turret, the rest of its mounts are not that well distributed, so that balances it... somewhat (it can only have PD facing backwards, unless you want to sacrifice some of the front facing harpoints).

Very cool looking destroyers, Machine. Nice work. I can see that the engineers who worked on those ship designs loved the Medusa's blueprints. Absolutely nothing wrong with that, I really like both of the designs. Good stuff.
Hehe, thanks. I actually love the medusa, probably my favourite ship along the paragon, I even considered just adding a green with some red details medusa, and call it a day :D.
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #947 on: January 11, 2013, 04:21:28 AM »

I wasn't suggesting a name ^^ just how it looked to me.

The red markings look interesting, I would say play around with them a bit, maybe something interesting will come up.

You could always create your own weapon fitting a destroyer if the bigger ones in vanilla are to OP for this sort of ship :D

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The Clausewitz is named after a knight from the Archduchery of Korin, its the cheapest ship in the Archduchery and available to even the poorest nobles.
« Last Edit: January 11, 2013, 08:19:42 AM by Romeo_One »
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #948 on: January 11, 2013, 11:40:33 AM »

i dunno how about the 2 empty large weapon slots , maybe i'll shall add some big bloby orb or something 
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #949 on: January 11, 2013, 11:45:21 AM »

That might look cool, like a big pulsating blob?
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #950 on: January 11, 2013, 12:11:24 PM »

That might look cool, like a big pulsating blob?
pulsating ...hmm.. maybe later in the game & as a weapon then why not ^^

but im must say im not convinced abaut that big tentacle, im my opinion it still looks bit raw & empty,
i was thinking about tear front ship & but bloby stuff like on Abominated onslaught (left top side)
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #951 on: January 11, 2013, 12:14:11 PM »

I agree, the tentacle does look off, I would say its the "texture" it looks "unnatural", more "artifical".
Maybe add some veins?
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #952 on: January 11, 2013, 12:36:04 PM »

well maybe i'll add more stuff to the tentacle BUT
 1'st i got an quest "empty an full 0,7 ?ubrówka vodka" with my brother in law
2'nd i must wach some "anime"  8)
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #953 on: January 11, 2013, 12:37:12 PM »

I see for reference huh? :P

Good luck with that quest of yours ^^
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elmokki

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #954 on: January 11, 2013, 04:34:50 PM »

I got bored and figured I'd draw some Starsector sprites based on the original game content. Comments?

If I bother to draw/kitbash more, I definitely need to make something asymmetrical. Pretty much all of those ships were asymmetical first, but symmetry seemed to work so well that they ended up being symmetrical. That should help with the genericness they currently definitely suffer from.

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« Last Edit: January 11, 2013, 04:50:54 PM by elmokki »
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sini002

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #955 on: January 11, 2013, 04:51:17 PM »

I got bored and figured I'd draw some Starsector sprites based on the original game content. Comments?

If I bother to draw/kitbash more, I definitely need to make something asymmetrical. Pretty much all of those ships were asymmetical first, but symmetry seemed to work so well that they ended up being symmetrical.

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You might need some more detail. The ships look kind of "flat" in my opinion and I belive your ships need a bridge :P
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #956 on: January 11, 2013, 05:05:24 PM »

Not done yet,

but I need some input on the aft section.

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Off to bed!
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sini002

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #957 on: January 11, 2013, 05:18:11 PM »

Nice look on that ship Romeo  ;D
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #958 on: January 11, 2013, 05:33:07 PM »

Nice look on that ship Romeo  ;D
Agreed, loving it
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PerturbedPug

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #959 on: January 11, 2013, 09:01:10 PM »

My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...

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It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.

EDIT:
I also made this one right here:

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It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
« Last Edit: January 11, 2013, 09:54:00 PM by SpainardSlayer »
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