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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210821 times)

Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #915 on: January 10, 2013, 08:29:26 AM »

Making the doors open would not be a problem, since I like frame by frame animation ^^.
However its a container tug, soooo unless I find a way to weaponize crago containers it would be kinda useless.

The blastshields are only disengaged if a) a ships sensor is damaged, or b) they enter port.

A carrier of some sort with opening hangar gates would be pretty cool, provided I had a script that would
play the animation whenever fighters leave or land.


A small cargo vessel in the service of the Tarkis Hegemony.

Spoiler

[close]

Little update of the Athens - Class didn't like the original thrustershields.

Spoiler

[close]
« Last Edit: January 10, 2013, 10:56:33 AM by Romeo_One »
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #916 on: January 10, 2013, 09:02:29 AM »

would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #917 on: January 10, 2013, 09:26:08 AM »

would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
although i would love to see that. i have to state that its better to show that in a different thread.
i actually allready broke my own rules by asking this...
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #918 on: January 10, 2013, 10:12:47 AM »



A carrier of some sort with opening hangar gates would be pretty cool, provided I had a script that would
play the animation whenever fighters leave or land.



sadly thats probably one of the few that you cant do directly since there's no method available to check if a fighter is leaving or entering, you can use the drone for that however, since your "using" a shipsystem when you deploy drones

would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
although i would love to see that. i have to state that its better to show that in a different thread.
i actually allready broke my own rules by asking this...

i'm going to test the script i got here and see if i can apply to this, but you arent really breaking the rules, these are animations that will show up on the ship, an "extra" on the sprite if you will
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #919 on: January 10, 2013, 10:35:21 AM »

Spoiler
[close]
question: should i leave the sprite as it is or should i add more detail like i normally do and make it look more vanilla?
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #920 on: January 10, 2013, 10:44:02 AM »

You used vanilla turret mounts, hence I would either change the turret mounts or I would proceed with adding detail.

Oh and why is there random plating on the runway? o.O


BTW: this ship kinda gives me a "unique to player" feel, reminds me of the Kun-Laan from Kiith Somtaaw.

I also believe you are off a few pixels in the aft section, makes it look kinda distorted.

Spoiler

[close]
« Last Edit: January 10, 2013, 11:05:11 AM by Romeo_One »
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #921 on: January 10, 2013, 11:03:17 AM »

Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon
« Last Edit: January 10, 2013, 11:26:48 AM by silentstormpt »
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arcibalde

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #922 on: January 10, 2013, 11:28:07 AM »

Spoiler
[close]
question: should i leave the sprite as it is or should i add more detail like i normally do and make it look more vanilla?
MOAR details!!! Moar!!!!
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #923 on: January 10, 2013, 11:31:31 AM »

Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #924 on: January 10, 2013, 11:37:36 AM »

Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
4 lights on the corner of the platform glow when i fire
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #925 on: January 10, 2013, 11:41:26 AM »

You used vanilla turret mounts, hence I would either change the turret mounts or I would proceed with adding detail.

Oh and why is there random plating on the runway? o.O


BTW: this ship kinda gives me a "unique to player" feel, reminds me of the Kun-Laan from Kiith Somtaaw.

I also believe you are off a few pixels in the aft section, makes it look kinda distorted.

Spoiler

[close]
ah i see, thx
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #926 on: January 10, 2013, 11:42:49 AM »

Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
4 lights on the corner of the platform glow when i fire

Ahh lol I thought those were weapons ^^
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #927 on: January 10, 2013, 07:01:20 PM »

Refined the new weapons.

from left to right, Bulwark Small Launcher and Pod Lauchner
High Velocity Pulse Cannon, small and medium. Large one will come later
Barbarossa Cannon refined

Spoiler
[close]
« Last Edit: January 11, 2013, 03:53:24 AM by Thule »
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Machine

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #928 on: January 10, 2013, 07:11:03 PM »

I guess I should be making a faction mod relatively soon :D.

2 Destroyers and a Fighter this time...

Sabre Class Destroyer
Spoiler

Spoiler
A small ship with a big gun, meant to be fast like the other sword named ships will be.
[close]
[close]

Sagaris Class Destroyer
Spoiler

Spoiler
Again in relation to the naming scheme, axe based ships, like the Halberd, are slower and have several guns; in this case mostly missiles, probably.
[close]
[close]

Kunai Interceptor
Spoiler

Spoiler
Following the naming scheme for fighters, this ship will be named as a thrown weapon, I originally named it tessen (a Japanese weapon disguised to look like a folding fan), however I'm keeping that for a phase ship.
[close]
[close]

On a sidenote it seems like dropbox has been acting weird recently, specially in relation to files in the public folder, had to update the public links of the files I've uploaded in previous posts, as they were not showing. I hope these work, at least they do so here.
« Last Edit: January 11, 2013, 03:00:40 AM by Machine »
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Gothars

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #929 on: January 10, 2013, 07:45:54 PM »

Your destroyer pictures  don't work: 
Quote
Error (403)
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.
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