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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222144 times)

Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #900 on: January 10, 2013, 02:11:43 AM »

Better, But still prefer it without numbers
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #901 on: January 10, 2013, 02:42:56 AM »

Updated the sprites:

Spoiler
[close]

I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".

like it, but still the perfect gradient is kinda obvious

Could you elaborate, please? Also, this is all done in MS paint and not Photoshop. A slight shading was done in Coral Draw though.

@ Romeo_One
I prefer your original, actually. I guess that when it comes to the numbers and how dark they ought to be, it is a matter of personal taste.
« Last Edit: January 10, 2013, 02:44:39 AM by Erick Doe »
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #902 on: January 10, 2013, 04:00:44 AM »

Darkened the numbers,
did not really like it when I placed them in the center.

Spoiler

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need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #903 on: January 10, 2013, 04:47:57 AM »

Huh never thought about that actually xD.
It should work if I am not mistaken, but I will try to add a side thruster or something.
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #904 on: January 10, 2013, 04:54:19 AM »


need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability

it doesn't need a centerd or 2'nd engine on the hangar or container or whatever if it fly's  in space
in my opinion something like that will still fly in straight line as long as there is no air resistance

personally i like the design as it is, the only thing i add (if i must) that would be more detail , but i like the simplicity design as it is
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #905 on: January 10, 2013, 05:32:02 AM »


need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability

....in my opinion something like that will still fly in straight line as long as there is no air resistance

Curious, I've never thought about that notion of physics before, Shall look that up
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #906 on: January 10, 2013, 05:41:24 AM »

theSONY is right, there is little to no friction in space, no resistance if you will, so the shape of an object does not really matter.
If the ship would perform planetary flight however it would spin right round all day long xD
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #907 on: January 10, 2013, 06:21:58 AM »

Damn solar winds keep my ship spinning >:(
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #908 on: January 10, 2013, 06:34:40 AM »

theSONY is right, there is little to no friction in space, no resistance if you will, so the shape of an object does not really matter.
If the ship would perform planetary flight however it would spin right round all day long xD

not talking about resistance, it's the centre of mass that matter ;)
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #909 on: January 10, 2013, 06:39:37 AM »

Regardless of the lack of wind resistance (a large factor) there is also such a thing as engine vectoring.

Specifically, the 'black part' of this ship would angle itself just slight away from the bulk to provide a stable pull opposite of any resistance.
Spoiler
[close]

So basically, there's no need for engines to be symmetrical.
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #910 on: January 10, 2013, 06:47:49 AM »

Regardless of the lack of wind resistance (a large factor) there is also such a thing as engine vectoring.

Specifically, the 'black part' of this ship would angle itself just slight away from the bulk to provide a stable pull opposite of any resistance.
Spoiler
[close]

So basically, there's no need for engines to be symmetrical.

you are correct, giving that the ship is not intended to fly at the direction of where the cockpit is pointing.

in order for a ship to go straight, the engine vector nozzle has to point exactly toward the centre mass, which judging from the graphic this ship is flying at the direction of NNE.

not talking about aesthetic or the love of symmetry here, at all.

if it helps, try this and see for yourself. otherwise just google, plenty of people with better English and knowledge of physic explain it way better than me
http://gamedev.tutsplus.com/tutorials/implementation/using-torque-and-thrusters-to-move-and-rotate-a-player-designed-spaceship/

another one
http://www.captainforever.com/captainforever.php
« Last Edit: January 10, 2013, 07:07:09 AM by maximilianyuen »
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #911 on: January 10, 2013, 06:53:57 AM »

Its also possible to control the thrust vector to correct minor deviations.
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #912 on: January 10, 2013, 07:57:24 AM »

Will you also add Decorative lights on the corners, or maybe making those doors "open"  :o
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #913 on: January 10, 2013, 08:07:36 AM »

would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #914 on: January 10, 2013, 08:10:55 AM »

would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem
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