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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223202 times)

ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #855 on: January 07, 2013, 07:39:40 PM »

That big cannon looks like it would leave a really nasty hole in your armor, really good looking.
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #856 on: January 08, 2013, 02:07:43 AM »

The Greenback energy gunship:
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3 small energy turrets
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #857 on: January 08, 2013, 02:12:24 AM »

Oops forgot engines lulz
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #858 on: January 08, 2013, 02:39:19 AM »

Haven`t posted anything here for a long while.

Here are some of the most recent sprites for the Ironclads for your judgement.



Note that i`m still using omni-directional light sources (comming from top and from both banks). This way sprites are easy to mass produce.

Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #859 on: January 08, 2013, 03:23:56 AM »

Snazzy, Loving the Hulk and Catapult (Right one) looking forward to blowing them up :D
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #860 on: January 08, 2013, 09:10:52 AM »

@Okim
i can see you improved your style a lot since last time.
the ships are a bit messy ,which is probaply intended.
they might look better if there were some points which were more clearly.
something which is in contrast ,something that catches the eye.
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #861 on: January 08, 2013, 09:14:26 AM »

Wut about my ships? I want more feedback!!!!!
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Dr. Death[Lexx]

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #862 on: January 08, 2013, 09:25:54 AM »

@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

@thule - lovely look artillery. I'd love to try those out and just like Val said...those should be devastating. Would love if they could come in two variants, with an inert shell and an high explosive shell. Top notch.

Here's my contribution to the thread again - Executor Class Dreadnought.
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Feedback is as always welcome and appreciated.
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #863 on: January 08, 2013, 09:31:53 AM »

@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

Hmmm, Tried the lighter thing, doesn't look right, it seems a bit faded then.

Here's my contribution to the thread again - Executor Class Dreadnought.
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Feedback is as always welcome and appreciated.
Oooh damn that thing is beast, However the top middle section lines look to distinct maybe?
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #864 on: January 08, 2013, 09:35:15 AM »

@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

@thule - lovely look artillery. I'd love to try those out and just like Val said...those should be devastating. Would love if they could come in two variants, with an inert shell and an high explosive shell. Top notch.

Here's my contribution to the thread again - Executor Class Dreadnought.
Spoiler
[close]
Feedback is as always welcome and appreciated.

It kinda looks curved to me, mainly because the aft section looks "flat" compared to the rest of the ship.
Overall pretty good quality, its a bit too squeezed together for my taste, but I prefer ships that have longer hulls.
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Dr. Death[Lexx]

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #865 on: January 08, 2013, 09:43:32 AM »

@Okim - I'd love to battle against those ships, really. They look alien like, regardless of them reminding me a lot (actually almost the same, style wise) of the Ironclads. Still, pretty neat. I'd love some additional depth shading but that's pretty much up to you, they are more then good. Nice stuff, Okim.

@sproggy - could you pinpoint it exactly? I see two black lines that are the frontal flux ventilation shafts, yeah. They are black because both shaft go deep underneath and take a turn after the whole internal structure has been avoided, linked into the main, massive fission turbine generator which you can spot in the middle. It's just a energy generator...still though, what lines exactly are too distinct? I wanna fix and make this one as beast as possible. Thanks though for the feedback.

@Romeo_one - Curved in a sense that it has different plating then the rest or any other vanilla ship...the aft, if you look closer, is shaded slighty onto the sides...I'm not sure what exactly you mean with "flat" or what part is especially flat compared to another....it's bound tightly together because it's armament is more utilizable and more flexible then a cruiser armament, being therefore a "dreadnought" if I can even declare it as such...why the hell not anyways....still,thanks though, for the feedback, appreciated.
:)
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #866 on: January 08, 2013, 09:51:55 AM »

Sadly I'm no longer on the pc, but it's closer to the top, where it makes a kind of C shape
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #867 on: January 08, 2013, 09:52:47 AM »

"Flat" in the sense that the engine part looks like it was drawn top down, where as the rest seems angled.
The aft definitely confuses me. Is the aft of the hull supposed to arc over the not arced engines?
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Dr. Death[Lexx]

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #868 on: January 08, 2013, 10:11:37 AM »

@sproggy - Already trying to fix the very distinctive black lines...you're right...they are too distinctive.

@Romeo - Trying to fix that as well and will try to make the engines more arced... I assume if I'd highlight or just shade the middle part of the engine to a lighter color, i'd get a feel of height so to speak...am I correct with that assumption?
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #869 on: January 08, 2013, 10:18:45 AM »

@sproggy - Already trying to fix the very distinctive black lines...you're right...they are too distinctive.

@Romeo - Trying to fix that as well and will try to make the engines more arced... I assume if I'd highlight or just shade the middle part of the engine to a lighter color, i'd get a feel of height so to speak...am I correct with that assumption?

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Thats the shape I see when looking at the ship, is it supposed to look like that?

A "fix" would be to show the engines at the same angle, meaning the engine exhausts would be partially facing the viewer.

Unless of course this is the shape you were going for.
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