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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2211027 times)

CrashToDesktop

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #795 on: December 26, 2012, 03:39:43 PM »

That phase capital....very experimental indeed. ;D I see nothing wrong so far, aside from a lack of engines.
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iamonfire

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #796 on: December 26, 2012, 04:02:09 PM »

I wanted to start a faction of my own and wanted to see how my ships turned out. Here is a destroyer that will follow the theme.
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #797 on: December 26, 2012, 06:52:04 PM »

That phase capital....very experimental indeed. ;D I see nothing wrong so far, aside from a lack of engines.

i was thinking about the same but saw the gif and notice the 2 new metal tube at the bottom left and right, which should be the engine..

but given the tech level this ship represent no engine is...acceptable? lol
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #798 on: December 27, 2012, 09:30:32 AM »

non-sprite art again, 50% texturing done.

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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #799 on: December 27, 2012, 10:25:22 AM »

@max wow. Nice brakdown of the different layers involved.



WIP

Frigga-class
medical and science vessel

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unspecified:
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« Last Edit: December 28, 2012, 05:00:21 AM by Thule »
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #800 on: December 28, 2012, 04:22:22 PM »

2 new ships.

This time 2 supportships, 1 hospitalship and 1 personnelship.

Frigga-class (Cruiser)
Hospitalship (only PD) and burndrives for a fast retreat.

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Vanir-Class (Cruiser)
Personnel-Transporter (only PD) and burndrives for a fast retreat.

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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #801 on: December 29, 2012, 07:06:12 AM »

2 new ships.

This time 2 supportships, 1 hospitalship and 1 personnelship.

Frigga-class (Cruiser)
Hospitalship (only PD) and burndrives for a fast retreat.

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Vanir-Class (Cruiser)
Personnel-Transporter (only PD) and burndrives for a fast retreat.

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Marvelous :o

some non sprite art related thought..
What's the roll of hospital ship in the game? give it no collision radius so enemy can't target it lol

for the personnelship, i would love to see the outer shell is separated from the hull so that it can be think of as a rotating gravitational area since it's dedicated for the personnel :)
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #802 on: December 29, 2012, 07:10:50 AM »

Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
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full render
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perspective
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« Last Edit: December 29, 2012, 01:08:35 PM by maximilianyuen »
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #803 on: December 31, 2012, 01:12:02 AM »

I wanted to start a faction of my own and wanted to see how my ships turned out. Here is a destroyer that will follow the theme.
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@iamonfire since no1 actually replied to your sprite ,I will.

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- Like the deisgn ,but not this size. make it a frigat or even a fighter. would look a lot better.
- Where is the weaponry? i can only see 2 small mounts. the others might be mounts ,but im not sure. you did check out ordinance of other ships with your ship size?
- Fuzzy its a bit fuzzy. make the lines sharper or decrease sprite size.
- There is some dirt around the mounts (bright spots) ,it looks a bit weird.
- The front outer line seems a bit odd. like wavy or something (not nativ speaker, dont know the right word for it).
- The engines seem nice only the back part is a lot darker which makes it seem a bit odd.
- There are two large bright spots in the middle of the ship. what are those? are those transparant or white? they dont seem to make sence.
- The connection between the top part and the back seem a bit cut-out. un-natural. you could add pipes or plating at the location to fix this.
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I hope i didnt come in too rough. there is just a lot of work still to be done in this sprite.
for now the most important is the fuzz ,which is probaply caused by enlarging existing parts.
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #804 on: January 02, 2013, 07:09:44 AM »

Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
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full render
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perspective
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my ship in action:
https://www.youtube.com/watch?v=bNDsV_prZak

and a timelapse video of the modeling process which is totally irrelevant to the topic  ::)
https://www.youtube.com/watch?v=RbfJJk9MNmw
« Last Edit: January 02, 2013, 07:46:33 AM by maximilianyuen »
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Lordzias

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #805 on: January 03, 2013, 06:12:54 AM »

After seeing Maximilian's ship I feel stupid for even uploading this...

ver 1
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ver2
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« Last Edit: January 03, 2013, 06:29:07 AM by Lordzias »
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #806 on: January 03, 2013, 06:30:56 AM »

After seeing Maximilian's ship I feel stupid for even uploading this...

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You should feel stupid if you didn't upload this...

BUT i dunno about that small gun mounts near the bridge in the center of the ship, small gun's got small range so in my opinion you should loose them 
& another BUT... that strange purple stripes , they bit too bright
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #807 on: January 03, 2013, 06:40:32 AM »

Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
Spoiler
[close]


full render
Spoiler
[close]

perspective
Spoiler
[close]

my ship in action:
https://www.youtube.com/watch?v=bNDsV_prZak

and a timelapse video of the modeling process which is totally irrelevant to the topic  ::)
https://www.youtube.com/watch?v=RbfJJk9MNmw

Holy.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Machine

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #808 on: January 03, 2013, 11:03:15 AM »

Hello, my name is Machine and this is my first post. As I usually do, I like to make my first posts with some content, so here it goes.
Originally I tried to transform some of my Battleships Forever ships, but I did not like the results at all. So I tried to make new ships based on existing starfarer sprites, which are also, somewhat, based in my BSF ships. The following sprites are my tests so far:

As my BSF Terran Systems Coalition fleet, all ships would be named as weapons, with their names vaguely related to their role.

The Atlalt (Assault Carrier), Javelin (Bomber), Bullet (PD Drone)
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About the Atlalt, I guess it should be a capital ship due to the large weapon mounts, though it's somewhat smaller than vanilla capital ships, it's also larger than the cruisers too :-\, I would like opinions on the issue
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Halberd (Dreadnaught)
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Second ship I made, it's meant to have a large energy cannon built-in, also its turrets should have wide turning arcs, unlike the Atlalt
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« Last Edit: January 11, 2013, 03:04:03 AM by Machine »
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #809 on: January 03, 2013, 11:05:36 AM »

Fantastic ships! And your from battleships forever? Check out my mod BattleFarer forever, you may know SilverWingedSeraph, I'm in desperate need of donations of ships from that game to add to the mod.

Welcome to the forum!!!!
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A person who's never made a mistake, never tried anything new
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