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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2224602 times)

ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #690 on: December 19, 2012, 07:31:11 AM »

Not really, I've been testing it all day, its so easy to kill its ridiculous, you can kill it in any ship that has PD or moves fast enough to avoid its missiles basically.
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #691 on: December 19, 2012, 07:32:37 AM »



Serpentes cruiser...almost done. Been working on this one for some time now.
Edit: The MkIII...just awesome...totally. Looks like a planet-destroyer or siege battleship.

This is promising.
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Dr. Death[Lexx]

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #692 on: December 19, 2012, 07:36:18 AM »

Thanks Uomoz...I was wondering if it's weird or OP to put a huge turrent onto a cruiser hull...then I remembered that the Rive has a huge hardpoint...so I guess it's "not that" strange...

Edit: Finished this one too...behold, the incredible...I really couldn't think of any better name then...Butterfly Class Cruiser...It's totally weird but that's how this thing looks like.

                                               
« Last Edit: December 19, 2012, 07:41:25 AM by Dr. Death[Lexx] »
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #693 on: December 19, 2012, 07:37:59 AM »

Well, it depends most on the "balance" that you're trying to achieve. Large Slots should be compensated with some other flaw of the ship.
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Dr. Death[Lexx]

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #694 on: December 19, 2012, 07:42:00 AM »

Once my mod will be somewhat up and running, I'll listen to folks to see if there are balance issues and will iron that out.
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #695 on: December 19, 2012, 07:45:51 AM »

Not really, I've been testing it all day, its so easy to kill its ridiculous, you can kill it in any ship that has PD or moves fast enough to avoid its missiles basically.

Then you should make your own weapons specific to that ship, Such as the Vulcan Chaingun, which has a fire rate of 0.01, shoots 2 bullets at once and has regenerating ammo (for teh lulz)
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A person who's never made a mistake, never tried anything new
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #696 on: December 19, 2012, 08:02:17 AM »

But its not supposed to have superamazing1millionbulletspersecondweapons, I'm trying to get it balanced, not UP or OP  :o
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #697 on: December 19, 2012, 08:06:01 AM »

But its not supposed to have superamazing1millionbulletspersecondweapons, I'm trying to get it balanced, not UP or OP  :o
Yeah, Hence why you only put 4 on xD
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Dr. Death[Lexx]

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #698 on: December 19, 2012, 08:08:06 AM »

Gotta admit that it somewhat reminds me and resembles a bit that huge colony ship from the eldar fleet mod. Still, there's a noticeable difference...example, this one is a lot bigger/longer.
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Reshy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #699 on: December 19, 2012, 10:03:27 AM »

Valk, why not try adding two more flight decks on the side of the ship at the cost of that small missile slot on both sides?  Makes it look a bit different with that split in there.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #700 on: December 19, 2012, 10:04:34 AM »

Yeah sure. I've got an image already in my head.

EDIT:  Like that? 
Spoiler
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« Last Edit: December 19, 2012, 10:50:02 AM by ValkyriaL »
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Reshy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #701 on: December 19, 2012, 11:35:22 AM »

Since 4 medium and 2 small missile slots were removed, why not add two large ones on the front of the ship at the tip to make the nise straighter?
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #702 on: December 19, 2012, 11:41:09 AM »

the ship already has 4 large turret mounts and 1 large missile with 8 medium and 8 small missile to back those up, if you look below the top hangar bridge and the 4 small turret mounts, you can see the large missile slot, and i removed 4 small missile and 2 medium missile mounts, not 4 medium and 2 small. ;D i doubt it needs another 2 large missiles.
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #703 on: December 19, 2012, 04:40:21 PM »

the working video of my said shieldrone subsystem :)

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Fleet construction in progress.

Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #704 on: December 19, 2012, 04:47:47 PM »

@Maximilian Wow, impressive. If only the music......;)



Early Concept of an asteroid carrier (cruiser class)

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« Last Edit: December 21, 2012, 05:40:08 AM by Thule »
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