Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 44 45 [46] 47 48 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222171 times)

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #675 on: December 17, 2012, 10:19:27 PM »

@Erick doe
It seems somewhat unfinished ,although that might be because its a concept design... (or isnt it)
about the overall design: i think  it would look somewhat odd in starfarer to have two large parts from the same ship not being attached.
maybe some small bridges would allready make it a lot better ,imo.
also some parts seem to have too little detail, like the plating at the top side (from this perspective), so the right side of the ship.
thats about it.

@RutilantSky
hmm seems that the parts at the right and left side of the bridge seem a bit odd/ mirrored.
maybe some un mirrored details on both side would make the ship a bit more interresting.
things like transmitter poles etc.

@maximilianyuen
looks real nice ,just curious how you position it in 2d, what's the top side in-game?
@Flashfrozen
looks really good, there is just one thing that bothers me.
the front and back part defer a lot in the amount of details.
while the back part seems like new york. the front part seems like the mount everest (in a matter of speech).
but i mainly say this so i have something to comment on your sprite.
Logged
Fractalsoftworks limited edition ban hammer.

FlashFrozen

  • Admiral
  • *****
  • Posts: 988
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #676 on: December 17, 2012, 10:53:42 PM »

@maximilian Aha, I knew those details I put in didn't come out clearly, off to make them more visible/redo

Possibly thinking reducing brightness of the rail glow and make specific spots more bright or making it glow in a more patterned way,

@Thehappyface
I can def tell you that I worked from bottom up, I get lazier as you go :P
If I had a decent texture to place on the two pointy bits I would but for now I just replicated the method I used on the banshee with a small gradient and hoped that everyone will accept my lame excuse that it's all armor and extra things on it is but a structural weakness   :D

Random fact: The stripes on it do mean the minimum rank held by the captain is of vice-admiral as per lore based on the banshee 3:


Thanks for the feedback as always :D
Logged

maximilianyuen

  • Captain
  • ****
  • Posts: 358
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #677 on: December 18, 2012, 07:48:34 AM »

@TheHappyFace

it looks something like this in game.
perfect and maybe over powered against rapid/spread/missile weaponry
but not so when it's EMP

so it cannot protect the ship from clash or explosion...

it makes the visual so much more interesting seeing how the drones raise shield one by one, or the shield deform when the mothership been crash and change course rapidly, or the shield got disabled and enemy shoot through the gap :)

ps now i really dislike this carrier...so gonna replace it this xmas holiday :D

Spoiler
[close]
Logged
Fleet construction in progress.

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #678 on: December 18, 2012, 07:54:33 AM »

hmm had something similar with an old mod of mine.
still a nice idea though and the drones look good although they are really too small to give a good judgement on that.
Spoiler
[close]
Logged
Fractalsoftworks limited edition ban hammer.

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #679 on: December 18, 2012, 08:03:29 AM »

@TheHappyFace

it looks something like this in game.
perfect and maybe over powered against rapid/spread/missile weaponry
but not so when it's EMP

so it cannot protect the ship from clash or explosion...

it makes the visual so much more interesting seeing how the drones raise shield one by one, or the shield deform when the mothership been crash and change course rapidly, or the shield got disabled and enemy shoot through the gap :)

ps now i really dislike this carrier...so gonna replace it this xmas holiday :D

Spoiler
[close]

Looks cool, Perhaps add a 0 degree large energy hardpoint on the drone equipped with a taychon lance, And watch :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #680 on: December 18, 2012, 08:04:58 AM »

no make a new beam weapon for them with ai hint: do not aim.
Logged
Fractalsoftworks limited edition ban hammer.

maximilianyuen

  • Captain
  • ****
  • Posts: 358
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #681 on: December 18, 2012, 08:59:44 AM »

0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P
Logged
Fleet construction in progress.

silentstormpt

  • Admiral
  • *****
  • Posts: 1060
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #682 on: December 18, 2012, 09:29:49 AM »

why 0 degrees and not 1 for example, also don't forget that Graviton beams have a impact value

0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P

Well its supposed to be like a mirror right?
« Last Edit: December 18, 2012, 09:31:21 AM by silentstormpt »
Logged

maximilianyuen

  • Captain
  • ****
  • Posts: 358
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #683 on: December 18, 2012, 09:46:04 AM »

why 0 degrees and not 1 for example, also don't forget that Graviton beams have a impact value

0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P

Well its supposed to be like a mirror right?

yup, found that its the impact value, not EMP that makes my drone fly like a kite when touched...
which i kinda love actually even it gets my carriers killed :(

huh what mirror?
Logged
Fleet construction in progress.

silentstormpt

  • Admiral
  • *****
  • Posts: 1060
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #684 on: December 18, 2012, 11:09:20 AM »

to reduce the impact, set a higher mass on those drones, but you can always see it as a counter to that defense. i thought you wanted to pretend it "reflected" beams
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #685 on: December 18, 2012, 03:15:07 PM »

The latest addition the the valkyrian's.

The Vatican Mk.III
Spoiler
[close]
Logged

maximilianyuen

  • Captain
  • ****
  • Posts: 358
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #686 on: December 18, 2012, 06:58:20 PM »

to reduce the impact, set a higher mass on those drones, but you can always see it as a counter to that defense. i thought you wanted to pretend it "reflected" beams

the low mass is intended result, too bad when hit by high velocity large shell it wont fall back... only beam weapon can cause that result it seems, unless the shield is down and hit by a EMP shot

love to see it deform when the incoming firepower is overwhelming while killing incoming bombers and their bombs like cutting butter :)

how do i record the game video btw?

 
Logged
Fleet construction in progress.

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #687 on: December 19, 2012, 06:34:57 AM »

@Erick doe
It seems somewhat unfinished ,although that might be because its a concept design... (or isnt it)
about the overall design: i think  it would look somewhat odd in starfarer to have two large parts from the same ship not being attached.
maybe some small bridges would allready make it a lot better ,imo.
also some parts seem to have too little detail, like the plating at the top side (from this perspective), so the right side of the ship.
thats about it.

I rather liked the detached look, but realized that it doesn't fit well with vanilla Starfarer. So I decided to connect the lower and upper part with "bridges". As a side note, the top side -is- the top side. It is not turned sideways.
Logged

Dr. Death[Lexx]

  • Lieutenant
  • **
  • Posts: 88
  • Solar Engineer
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #688 on: December 19, 2012, 06:59:38 AM »



Serpentes cruiser...almost done. Been working on this one for some time now.
Edit: The MkIII...just awesome...totally. Looks like a planet-destroyer or siege battleship.
« Last Edit: December 19, 2012, 07:01:58 AM by Dr. Death[Lexx] »
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #689 on: December 19, 2012, 07:26:30 AM »

The latest addition the the valkyrian's.

The Vatican Mk.III
Spoiler
[close]

Nice!

Bit OP, But ah well :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
Pages: 1 ... 44 45 [46] 47 48 ... 482