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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210727 times)

Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #660 on: December 17, 2012, 09:36:28 AM »

OH lord...

The pain in my face.

I MUST HAVE THIS!
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arcibalde

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #661 on: December 17, 2012, 10:49:49 AM »

They are located underneath it, It is a 3d ship, after all ;)
3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d  ;D
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #662 on: December 17, 2012, 11:12:43 AM »

They are located underneath it, It is a 3d ship, after all ;)
3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d  ;D
We must go deeper
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #663 on: December 17, 2012, 11:33:50 AM »

Troy-class Trade Station

Spoiler


The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.
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RutilantSky

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #664 on: December 17, 2012, 11:39:42 AM »

Well back to show my work on the Eclipse:

Old
Spoiler
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New
Spoiler
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Search the differences :P
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CrashToDesktop

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #665 on: December 17, 2012, 11:49:57 AM »

Troy-class Trade Station

Spoiler


The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.

Maybe add that platform as a drone system? :D
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K-64

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #666 on: December 17, 2012, 12:36:27 PM »

Troy-class Trade Station

Spoiler


The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.

Somewhat inspired? I keep doing a double-take to see if it isn't actually the Chimera station :P
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FlashFrozen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #667 on: December 17, 2012, 02:13:05 PM »

Hehe, Am I the only one who sees that station looks somewhat like a whale? Personally I think the angles at the ends are a t bit too steep, doesn't need to be at 45, but prob less than the 65-75 degs it's at like now.
Prob because this was done pixel art-ish, I can't help but notice all the exactly 45 degree/1up/1side pixelskinda sort of as an example, the slot in the middle (I'm guessing it's the large energy) stands out (not in the good way) because of the 45 angles,

Maybe make it a proper octagon/hexagon?

Guess time to reveal the little somethings I've added,

Spoiler
Stage one, nothing, but I've decided on using the older turret layout, seeing as they don't look terrible semi bunched up.



CAPSLOCK IS CRUISE CONTROL FOR COOL The 5x main weapons were supposed to be made into the ship system, a-la ISF neutrongun style, but the way system works is only if they are of 1 weapon type, this is 5 different weapons so this replacement burndrive/maneuvering jets will have to do.



Oh oh it's glowy, but Might need to change up the glow near the weapon since it doesn't look great on chargedown.



Pewpewpew... pewpew..



Unfortunately unreleasable because i'm a baddie at java and can't get a decent ai for the system (it'll stay in cruise control forever and it won't fight.)
[close]
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arcibalde

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #668 on: December 17, 2012, 02:22:28 PM »

Look really AWESOME  :o

Well make it like burn drive. It last xx seconds and it recharge xx second.
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FlashFrozen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #669 on: December 17, 2012, 02:41:32 PM »

But that's the part I want to keep, it'll go as long as it's toggled, not a use once every time system, but if it has to have the cooldown to be ingame playable then fine.
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Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #670 on: December 17, 2012, 02:58:18 PM »

That, put plainly, is glorious! It makes be me want to use a high English accent, and declare war on all those who have committed wrong!

I would suppose even the enemy could die in awe  ;)
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #671 on: December 17, 2012, 04:30:12 PM »

An amazing ship I must say!
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #672 on: December 17, 2012, 04:41:53 PM »

just reduce the spread alittle, it looks like its hitting the sides, but i agree it looks awesome
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #673 on: December 17, 2012, 09:51:15 PM »

Hehe, Am I the only one who sees that station looks somewhat like a whale? Personally I think the angles at the ends are a t bit too steep, doesn't need to be at 45, but prob less than the 65-75 degs it's at like now.
Prob because this was done pixel art-ish, I can't help but notice all the exactly 45 degree/1up/1side pixelskinda sort of as an example, the slot in the middle (I'm guessing it's the large energy) stands out (not in the good way) because of the 45 angles,

Maybe make it a proper octagon/hexagon?

Guess time to reveal the little somethings I've added,

Spoiler
Stage one, nothing, but I've decided on using the older turret layout, seeing as they don't look terrible semi bunched up.



CAPSLOCK IS CRUISE CONTROL FOR COOL The 5x main weapons were supposed to be made into the ship system, a-la ISF neutrongun style, but the way system works is only if they are of 1 weapon type, this is 5 different weapons so this replacement burndrive/maneuvering jets will have to do.



Oh oh it's glowy, but Might need to change up the glow near the weapon since it doesn't look great on chargedown.



Pewpewpew... pewpew..



Unfortunately unreleasable because i'm a baddie at java and can't get a decent ai for the system (it'll stay in cruise control forever and it won't fight.)
[close]

I will say this is my most favorite looking ship in starfarer I have ever seen to this date.
saved and gonna steal the whole idea, especially the weapon part :)
tried that and it sure take long enough time to calibrate and test it right

Spoiler
would suggest adding more detail on the side tracks of the main canon (currently being lit up only it seems) to make it some what more feel like particle accelerator. for now it didn't make the gap which split the ship into 2 half being visually useful or with a purpose.

and probably add some structure below the gap in shadow to suggest some vertical depth? just my 2 cents
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« Last Edit: December 17, 2012, 10:04:57 PM by maximilianyuen »
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #674 on: December 17, 2012, 10:12:28 PM »

non-sprite art allowed ;D

something i originally done as a shield drone for carrier protection...

Spoiler




[close]

it is just some 50px wide and 10px tall in game...

probably a video showing how it work later today

I am thinking to make another version of it as a huge mobile artillery station (one of the game mission got something similar) with a single 6000 range ion canon
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