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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223258 times)

Pelly

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #555 on: December 01, 2012, 08:32:38 AM »

Now that would be interesting to play, though perhaps you should add a 'prop' mechanic,widen the fuselage a bit and colour the RAFC symbol so that it looks like its on the wings not like a sign (i can't explain it, it looks flat? not curved) otherwise absolutely fine!
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #556 on: December 01, 2012, 09:42:36 PM »

Can't really do all the stuff I'd want yet until I have better control over shot collisions, figure out ship collisions and have Greeble Objects so that I can do some fancy art stuff, so for now it's just a concept thing.  If people want to make a Fokkers vs. Spads mod, feel free to use the sprite.

Got this done tonight:

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maximilianyuen

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #557 on: December 01, 2012, 09:56:20 PM »

back from the 2 weeks working trip....totally exhausted :o
anyway continue building fleet ;D

draft only (attached)
perspective
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really hard to make it looks good from top down...

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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #558 on: December 01, 2012, 10:03:10 PM »

Glad to see you're still working on stuff :)

Suggestion:  try using a brighter color for those little greebles on the centerline, that might help a bit, along with some pixel-work to get the details to pop.
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maximilianyuen

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #559 on: December 02, 2012, 12:05:39 AM »

Glad to see you're still working on stuff :)

Suggestion:  try using a brighter color for those little greebles on the centerline, that might help a bit, along with some pixel-work to get the details to pop.

you mean using bright color this way?
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #560 on: December 02, 2012, 10:31:42 AM »

Yeah, but break it up a little more so there are dark areas and light areas in that middle section.  When you shrink it, it'll keep more of the details and it'll be clearer what parts need pixel work to clean it up :)
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pigreko

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #561 on: December 02, 2012, 12:01:49 PM »

@maximilianyuen I really like your works! they do take a lot from homeworld, and I love that... the ship design in that game is simply marvelous.

now some my rant: symmetry is not ever a bliss.

Our planes, ships or vehicles in generals, need to be symmetric for reasons related to their maneuverability. Aerodynamics/hydrodynamics, balance. But symmetry is not all that good, it is a nuisance and a dictator. It rules your shapes not giving a f**k about your actual technical needs. Therefore any "internal system" is designed around that shape.

In space, such need for symmetry is simply not there. The volume of a craft is determined by the sum of what is needed, and the shape is the most efficient one to organize everything. You probably do not need specular subsystems, or specular storage facilities, or specular volumes in general; you do not want to put vents all around the craft, but mostly where the overloading subsystems are located. Surethere are still symmetrical systems and shapes, like particle colliders or engines. Sure a symmetric shape could still be a good solution BUT could be more rational a sum of symmetrical shapes in a asymmetrical distribution.

The second note is a more thin half-psychological half-biological concept: symmetry recalls a closed and complete design. The circle is symmetric, it is perfect, you touch it and it gets uglier.
Symmetry works very well to represent strong ideas, firm beliefs, complete designs. But also it is a wall toward ongoing evolution and innovation.
Basic lifeforms are not at all symmetrical, they have the potential of evolving and mutating... they are complex but they adapt to their needs. Much more evolved lifeforms are instead symmetrical, but they are unable to adapt anymore, evolution stopped... it is relegated to random DNA combinations.

In a context where the pinnacle of technology is gone(the Paragon the last product of it), I would love to see more dynamic and articulate designs, product of an ongoing evolution and rethinking of what is there and what really needed.

end of the rant ;)
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #562 on: December 02, 2012, 01:39:34 PM »

Actually, even on a combat spacecraft, symmetry actually has a purpose:
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There are serious engineering reasons to maintain symmetry, actually:

1.  Even mass distribution means that load calculations are simpler when designing a frame to take stress during violent maneuvers, simplifying design and making it easier for the structure to remain functional after taking damage.
2.  Symmetrical ships can borrow parts from each side and are more modular in general.
3.  They can lose all the functionality on one side and still be effective with the other.
4.  Ships may still need to be capable of atmospheric reentry; it's unclear from the lore whether ships are mainly space-bound or can touch both areas, but it's something to consider.  An asymmetrical object is unlikely to perform predictably in an atmosphere (there are some exceptions to this in aerodynamics, but they're kind of edge cases).

Then let's talk aesthetics:

1.  Humans judge beauty in part based on symmetry.  An asymmetric face is universally rated as less attractive than a face with a lot of symmetry (it's one of the reasons why they airbrush the features of movie stars and female models in glamor shots).
2.  It's simply easier to establish a functional-looking flow with a symmetric object, and thus it's useful for newbies to start there and start branching out as they get to know how to use different classical foci to create asymmetry that is still pleasing.
3.  Practically any serious design work on vehicles in the real world features lots of symmetry mainly because of #1; why should artists listen to a rant by a guy who hasn't submitted his own art for critique over what they can see in the real world on a daily basis?

In short, there aren't any technical arguments for asymmetry, when we're talking about vessels that are expected to operate in the extremes of combat; quite the contrary.  It's one thing if it's accelerating at 0.1 G and is never subjected to shearing forces due to sudden changes in lateral acceleration; it's quite another when you need to design something that won't fall apart when pulling 30 G turns or collapse when it takes a strike from a gigajoule mass-driver shot.
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« Last Edit: December 02, 2012, 01:43:18 PM by xenoargh »
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ValkyriaL

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #563 on: December 02, 2012, 05:40:17 PM »

Okay, not a ship but I've prepared logos for my faction, one original logo and 2 modified, what do you guys think? which one would fit best for a "Valkyrie" ??

Original
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Original black.. oh yeah...

Modified 1
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Attempt at combining the text with a red icon.

Modified 2
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I personally like this one the best, because of the blue flame theme I've used on the icon.
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pigreko

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #564 on: December 02, 2012, 06:37:44 PM »

Spoiler
Yours are good points.

1) Conceptually, to have an homogeneous protection and perfect mass distribution, the ideal shape would be a sphere. But in practice it is a very inconvenient shape for many reasons. From old tanks to modern fighters, the idea is to try to maximize the effectiveness of some aspect of the vehicle. Tanks heavy plating is on the front and it s full of ridges to better deflect; helicopters are often reinforced on the low part of the fuselage.
The mass is always wisely distributed, but the shape could very well be asymmetrical. Like with a crane for example.
In few word, how mass is balanced depends on what do you expect the ship to behave and fight. A broadside specialist would have heavy armor on the sides, and so on.

2) this is true assuming each side is the exact copy of the other. This is admitting a lot of redundancy, to the point of luxury. It is true a modular ship, built with industrial standards in mind, is easier to repair and rig out. But this is not related to being symmetrical or asymmetrical. The shape is just the outer layer design, what matters are its minute components and their standardization.
Also you do not need to be symmetrical to have redundancy for meaningful subsystem.

3) this is a bit pushing. when half of your ship is gone, are you really telling me the other half can just be meh and keep going? this is a bit strange to say. Maybe, with many layers of subsystem, should half of them go dead, the other half can still manage to keep going for a while. But should half of your ship blow away, the other half is gone as well.
Again, redundancy is needed for some system, and it is not shape related.

4) this si the best point. Nothing to argue there. Should a ship be able to reentry, it shape cannot really go that wild. It depends on the size I think. Huge capital ships do not truly require to be aerodynamic, since they are slow moving anyway. As long a bulk front shield is able to absorb the atmosphere attrition, any shape is valid. Instead, frigates and fighters could do some aerodynamic treatment ;).


1) Yeah beauty is judged in symmetry. That is true.. in half. Round faces are not considered that beautiful, cause it is just one axis of symmetry, not just all of them... even now, here, symmetry is ok for one axis, but the others are not considered at all. No one proposed a ship completely symmetrical, no one cares about symmetry for the sides or non conventional axises.
Common sense beauty is pushed by media and trends. Truly this is actually a huge point of debate.
Is beauty related to how we perceive normality to be? is it a way to link beauty to order, chaos = ugliness? Nature is not symmetrical but it is beautiful, why is it so? Maybe is just a matter of balance.
Aesthetics is hard to discuss, in architecture we are now in the age of symmetry hating, but we will return to it in few years. Figurative arts already shifted many times between symmetric and asymmetric approaches. No one is right, no one is wrong. The zeitgeist is always changing, and you can say that many artists are creating symmetrical shape here, cause now... this is the flow.

2) Actually I find a lot easier to represent asymmetrical shapes. You know, they do not require a lot of precision, and you can easily adapt them to your mood. But that is just me. I think there is not a rule here, symmetry or asymmetry... it is all a matter of method and how do you approach a problem.

3) symmetry in our world's vehicles is required, as we already stated many times. And yes I'm nobody, I'm sharing my opinion cause I'd like to discuss about, maybe stimulate a reaction of sort. Nice to meet you ;).
True enough I've not created a single design, defacto I do not want to criticize anyone for their works. On the contrary, I loved much of what I've seen here.

In the end, there ARE some technical arguments against symmetry, while asymmetry is not much a requirements but a consequence.
I would like to point out, that the perfect design does not exist. Unless we are speaking of a ludicrous sphere, crafts will always be built around weak and strong sides, in agreement with how such craft is supposed to fight.
In matter of structural stress, why bother with symmetry? without attrition you have simply to balance the masses and avoid creating strange momentums with them.

There always be exceptions and special cases. Symmetrical shapes may very well works with specific intents. For example the Paragon is a marvelous symmetric ship, with a neat 270° of good engagement angle. You could also go for the fantastic frontal engagement angle, but it is clear the ship is designed to be able to exchange blows even from its weaker sides.

peace
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pigreko

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #565 on: December 02, 2012, 06:40:02 PM »

Okay, not a ship but I've prepared logos for my faction, one original logo and 2 modified, what do you guys think? which one would fit best for a "Valkyrie" ??

Original
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Original black.. oh yeah...

Modified 1
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Attempt at combining the text with a red icon.

Modified 2
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I personally like this one the best, because of the blue flame theme I've used on the icon.

I feel the black Valkyrie is blending a bit too much with the blue wings. even a bit hard to read.
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #566 on: December 02, 2012, 10:18:37 PM »

Finally got around to replacing the Gauss Cannon sprite with something more appropriate to my mod.  The center recoils underneath the turret and "past" the side rails, and there's a base.  Looks really evil in-game :)
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TheHappyFace

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #567 on: December 03, 2012, 12:42:47 AM »

Come on people!
symmetry has its pro's and con's
its a fictional game which makes it not neccesary to think about the physics.
I myself like assymetry for it gives the design something interresting, something that catches the design.
My ships dont have to be beautifull. there not human and you dont have to fall in love with them.
symmetry is easier to work with and faster, which is the biggest pro.
mainly what i do is symmetrical design with assymetrical details.
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Uomoz

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #568 on: December 03, 2012, 01:53:21 AM »

Asimmetry ftw.
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TheHappyFace

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