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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210688 times)

xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #480 on: November 20, 2012, 09:16:51 AM »

Have some spare time today, thought I'd give another impromptu lesson on how to develop scanned drawings quickly:

Spoiler
Here we're doing the very basics:  designing the relative height levels before shading to show light and shadow:


[close]
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ValkyriaL

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #481 on: November 20, 2012, 09:34:35 AM »

Dont forget the huge amount of AA those ships had, they MUST shot 1 million bullets per second, otherwise its not a real gun you know.  ;D
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #482 on: November 20, 2012, 10:36:59 AM »

Shading and Color:
Spoiler
[close]

...on to final detailing and sizing :)
« Last Edit: November 20, 2012, 11:24:28 AM by xenoargh »
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CrashToDesktop

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #483 on: November 20, 2012, 11:42:52 AM »

I like the patrol boat. :) Two torpedoes and an AA gun / assault gun might do well.
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PCCL

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #484 on: November 20, 2012, 02:35:13 PM »

@erick

if you want diff sized weapons on the deck (in the middle), you may want to add different sized hardpoints as well..
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #485 on: November 20, 2012, 06:44:23 PM »

Got done with these earlier, had to wait for the 'site to come back up:



Pretty happy with these offbeat, off-center, deliberately unbalanced critters :)
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CrashToDesktop

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #486 on: November 20, 2012, 07:07:13 PM »

I like them. :)
Oh. and why the site down?  Anyone know?
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Re: Spriters judgement thread (please read the rules before posting)
« Reply #487 on: November 20, 2012, 08:25:53 PM »

@xenoargh: nice.... but where are the weapons gonna go?

@soldier: no idea....
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #488 on: November 20, 2012, 08:45:06 PM »

I'm sure that lots of configurations are possible; I have found that having specific visual spots isn't terribly necessary, since the Shop interface shows the user where weapons can go and after that the turret geometry hides the area.  I don't like having to pigeonhole placement until I'm sure I like the arrangement and I quit using Vanilla's mounting points pretty quickly; after doing some of the Glaug stuff I'm pretty sure it's not even necessary so long as the placement doesn't completely defy common sense, like a Large Turret on a surface that's clearly too small to support the gun.

That, and in the case of my mod, a lot of ships have hidden built-ins so it's not quite as big of a deal as it is in Vanilla; for example the Stratos (the blue one) has that big crystalline thingy, which could be a HIL or suchlike :)

Anyhow, for people who get creeped out by asymmetry, here are mirrored versions whilst I chew on the Catcher, which is going to be another Glaug ship:


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Hyph_K31

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #489 on: November 20, 2012, 10:36:32 PM »

Ooh, I really, really like the third one...

The only thing that spoils it for that one are the engines right at the back.
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arcibalde

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #490 on: November 21, 2012, 03:52:27 AM »

Panel detailing, fuzz out the blacklines a bit (just take the color layer and copy, blur and adjust before shrinking to final size) and final detailing (rust/dirt, pixel greebles).


How do you make lines so blurry? I make normal line and then i blur it but line get to spread out.
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Erick Doe

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #491 on: November 21, 2012, 07:58:50 AM »

Dont forget the huge amount of AA those ships had, they MUST shot 1 million bullets per second, otherwise its not a real gun you know.  ;D

Oh, AA or PD is a big part of these ships. You could actually outfit a frigate entirely to act as an AA / PD escort for larger ships.

And here's a preview of the new battleship, which will have 10 PD hardpoints:
Spoiler
[close]


@erick

if you want diff sized weapons on the deck (in the middle), you may want to add different sized hardpoints as well..

Yes. I'm using small sprites for the light and medium weapon hardpoints. The medium ones are often placed on a higher and larger deck. Large hardpoints are bigger, as you can see on the battleship in the spoiler above.
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ValkyriaL

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #492 on: November 21, 2012, 08:48:01 AM »

10 pd for a ship of that size seems legit, mine's got "a bit" more  ;D

Spoiler
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All small mounts are PD.
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silentstormpt

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #493 on: November 21, 2012, 08:58:27 AM »

I really like how xenos ship coloring "looks" reminds me of a Master of Orion 1 ship:
Spoiler
[close]
(the DREADSTAR)

Do you think you can remake a ship like the WARCAT for example?
« Last Edit: November 21, 2012, 04:07:29 PM by silentstormpt »
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #494 on: November 21, 2012, 05:24:21 PM »

Quote
How do you make lines so blurry?
I don't blur the line layer, I blur a copy of the color layer that's over the line layer but under the master color layer.  I hope that made sense :)

As for the panel lines, as my screens of the process show, I work at a much higher resolution for most of the time doing a ship.  For example, that ship's original height when scanned was 1700 pixels.

Because it's reduced in size at the end, it blurs the lines (and makes a lot of little mistakes go away, too) and smooths things out.  

Then I usually use Sharpen to get my contrast levels back up and do final processing and pixel-art fixes where it's necessary :)

Anyhow, I'm guessing that it's a similar process to how David goes about it (although I get the impression he does his cartoons in Photoshop and does his height during the cartooning process, whereas I'm drawing the boundaries by hand and then I do height as the first step of editing).

Quote
Do you think you can remake a ship like the WARCAT for example?
I can remake whatever, sure, but:

A.  I don't really want to copy stuff directly, it's boring.  I'd much rather just sit down and doodle :)

B.  If I was going to copy MOO ships, I'd be more interested in stuff like these (I still have MOO II installed around here) rather than the really limited palette / resolution of the MOO sprites.  

But I'd rather be inspired by those designs than copy them, it's just plain boring to copy other people's work, however brilliant :)
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