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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223291 times)

Erick Doe

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #450 on: November 18, 2012, 10:31:42 AM »

@Eric Doe
I get what your doing, but I also get what TheHappyFace is getting at, meaning it doesn't remind of a naval ship as it doesn't look like it could go through the water:
 i.e. make it more streamlined to make it more reminiscent of a battleship/frigate.

Also as The Soldier commented on the gun emplacements seem too close together, unless you are trying to make the guns overlap like on a real ship (which would be awesome), otherwise check the distances between them so if you use them they don't clip through each other or otherwise screw up.

Hmm. I see what you're saying. I don't want to make them too streamlined though. I'm actually more or less trying to get the naval effect by working on elongated decks at different levels of elevation and gun emplacements mimicing those of naval ships.

Back to streamlining though; do you feel as though the bulbous shapes at the bow of the ship are in the way of a streamlined look?
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ValkyriaL

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #451 on: November 18, 2012, 11:18:09 AM »

sizes overlap each other, turrets overlap hardpoints. , "up" on your ship will overlap in correct manner if the weapon mounts are 1 to whatever from top to bottom. otherwise the bottom weapon will be on top of the one behind it.
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Hyph_K31

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #452 on: November 18, 2012, 11:19:39 AM »

Make sure you get it right Erick! I'm looking forwards to seeing what this looks like in game!
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Erick Doe

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #453 on: November 18, 2012, 11:44:25 AM »

Make sure you get it right Erick! I'm looking forwards to seeing what this looks like in game!

Yeah. That's why I'm only doing a handful of ships to start with. Don't want to get in over my head.  :D
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CrashToDesktop

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #454 on: November 18, 2012, 01:16:30 PM »

Ah, ok. :) I'd love to see those ships in action!  Any new weapons, maybe?

And that destroyer seems a tad underpowered for a "destroyer", perhaps a heavy frigate or such.

EDIT:
Nevermind, I see 9 turrets on that thing.  More than enough to take care of the opposition. ;D
And I'd like to see whether or not that frigate can take on a lasher.
« Last Edit: November 18, 2012, 01:28:32 PM by The Soldier »
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xenoargh

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #455 on: November 18, 2012, 04:47:45 PM »

Been really, really busy for a bit with RL; found some time to get some drawings done today:

"Striker" cruiser; wanted to make a Star Destroyer-like design that wasn't just a lame copy.


4 different destroyers, with the emphasis on being un-mirrored from the initial design instead of later in the editing process.


Hopefully have time to get these done sometime soonish; meanwhile if anybody wants to use them, feel free; I have the full-sized originals if anybody really wants them too :)
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Erick Doe

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #456 on: November 18, 2012, 05:19:59 PM »

Ah, ok. :) I'd love to see those ships in action!  Any new weapons, maybe?

And that destroyer seems a tad underpowered for a "destroyer", perhaps a heavy frigate or such.

EDIT:
Nevermind, I see 9 turrets on that thing.  More than enough to take care of the opposition. ;D
And I'd like to see whether or not that frigate can take on a lasher.

No new weapons planned. I'd like to make these ships work well with vanilla weapons first:
Spoiler

As you can see, the heavy autocannons overlap the light autocannons nicely. Unfortunately, for some strange reason the single barreled autocannon at the top overlaps the double barreled one below it.
[close]

Heavy in the front, slightly lighter in the back. Very powerful in broadsides. The ships typically also have anti-fighter and missile guns on the port and starboard, as you can see.


The ships themselves will likely receive a different colouring job and a better contrast. Here's the basic pixelart for the first three ships:
Spoiler

Sumatra-class Escort Corvette, Java-class Frigate, Tromp-class Destroyer
[close]
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CrashToDesktop

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #457 on: November 18, 2012, 07:27:00 PM »

I like it. :) Thought you'd change two of those weapons mounted on the side to small missiles, might balance it out a bit more.

Also, I'd like to suggest that coloring for the ships, sort of like what the German Navy did to thier ships:
Spoiler
[close]
Just my opinion. :)

And that corvette, only one turret?  I see some fighters with more punch than that! ;D

And I think weapons overlap each other depending on the order you make them in the editor.  The first weapon placed will be under the next weapon placed, etc.  Speaking of weapons, that turret with the Heavy Autocannon is decieving with a small turret sprite. ;)

And I can tell, that Java-Class Frigate will be my favorite. :D

As for you, xenoargh, those drawings look nice. :) That second one from the top resembles one of the ships from another really OLD mod...can't remember the name.  Featured in one of the older blog posts, if IIRC.
« Last Edit: November 18, 2012, 07:36:14 PM by The Soldier »
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Erick Doe

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #458 on: November 19, 2012, 06:23:20 AM »

And that corvette, only one turret?  I see some fighters with more punch than that! ;D

Thanks for the tip on weapon order.

The corvette has 1 medium ballistic turret. It also has a medium or light missile launcher. Probably light. Where you see the opening in the bow, that's where I've placed a launcher now.  :)

The corvette is fairly similar to a Hound in many ways. It is very small, tough and fast. It is really to be used as an escort ship for your larger vessels.
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CrashToDesktop

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #459 on: November 19, 2012, 11:48:12 AM »

Like I said, those turret sprites are decieving. :)

And it's the Junk Pirates, if I remember xenoargh.  One of the destroyers, the octopus?  Been a while since I played it.
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Erick Doe

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #460 on: November 19, 2012, 04:32:34 PM »

Added a cruiser:
Spoiler
[close]

Tried to give it a more streamlined hull shape.
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Re: Spriters judgement thread (please read the rules before posting)
« Reply #461 on: November 19, 2012, 04:51:14 PM »

All look good. :) MOAR GUNS!!! Can it be named the Overseer-Class Cruiser?  Seems fitting, since it looks terrifying.

I like the look of the arrowhead-shape of the frigate, is it possible to put that on the cruiser?  And the destroyer has a hammerhead-like design to the front.  Nice variety of bulkheads. :)

And particular ship system for these beasts of war?  A Fortress Shield might suit thier look of a midline, heavy-hitting ship.  Also, your ship is armed only with kinetic weapons...interesting.

BTW, the bridges on all the ship look good. ;)

P.S. - Is that cruiser lacking a missile launcher on the right side (bottom side from the view you have)? OCD people are going crazy. ;D
« Last Edit: November 19, 2012, 05:01:04 PM by The Soldier »
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Erick Doe

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #462 on: November 19, 2012, 05:00:45 PM »

Thanks. :)

I actually didn't want to add the arrow shape to the cruiser, because I was experimenting with a more 'streamlined' hull. Plus, now they all look unique. The cruiser has 4 medium ballistic turrets. 7 light ballistic turrets, 6 of which are meant to serve as PD and 1 for combat. It has a single light missile launcher. But a second could be added if it isn't strong enough.

The destroyer has 2 med ballistic turrets and 7 light ones, 4 of which are meant for PD and 3 for combat. I'm also thinking about integrating a small missile in the bow of the ship.

The frigate has 1 med ballistic and 4 light ones. Two of which are meant for PD.

The corvette has a single light ballistic turret and a medium missile launcher.
« Last Edit: November 19, 2012, 05:02:22 PM by Erick Doe »
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CrashToDesktop

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Re: Spriters judgement thread (please read the rules before posting)
« Reply #463 on: November 19, 2012, 05:04:15 PM »

That frigate seems overpowered, with that much weaponry mounted on it.  If you're putting these in a mod, I suggest weak shields and a fortress shield ship system (to offset the huge armament) or slow speed and accelerated ammo feeder (to punctuate it's firepower and brawling efficiency).

Thought of a name?  I say Overseer-Class. :)
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Re: Spriters judgement thread (please read the rules before posting)
« Reply #464 on: November 19, 2012, 05:17:00 PM »

Yes, now that I look at it again, the medium turret might be too much. I'll replace the medium turret with a light one. I'm not sure on the name yet, though. I like the idea of fortress shields for ship systems. Their shields will be rather weak. But the armor rating will be pretty high. Speed will highly depend on the ship class. The corvette for example, will be a fast little thing. But the big broadside ships will be much slower.
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