Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 21 22 [23] 24 25 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210835 times)

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #330 on: October 29, 2012, 01:07:32 AM »

Yea it isnt actually appropriate here but ill make an exception for you this one time  ;)
Logged
Fractalsoftworks limited edition ban hammer.

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #331 on: October 29, 2012, 05:37:23 PM »

@maximilianyuen:  I love the Heavy Frigate, it's a pretty solid design and the render's a lot sharper this time :)

Here's my rework / reinterpretation.  I took more liberties with the ship this time, was playing around with some techniques and it came out with a considerably different feel :)

Before / After:

Logged
Please check out my SS projects :)
Xeno's Mod Pack

FiCho

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #332 on: October 31, 2012, 08:13:48 AM »

so here's my ship, I know it's not well shaded but I'd like to hear your opinion...


[attachment deleted by admin]
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #333 on: October 31, 2012, 09:14:18 AM »

hmm good start. i like the design ^^
Spoiler
- shadow is missing, check the shading guides at the spriters thread.
- but first off make it a bit lighter otherwise quiet hard to add shading ^^
- make it so the lights shine. so change the area around the lights.
- maybe a bit more contrast but this might look so cuz of how dark it is.
- let parts that are higher cast a shadow and remember the light is above at the front.
[close]
good luck and keep up the work!

and....

i finally made a sprite again!
tried to reach vanilla style the closest.
what do you think?  :)
Spoiler

probaply a heavy frigat or a destroyer.
it will have a built-in weapon up front on the globe like part.
the vents in the middle will glow when the weapon ,the built-in, shoots.
and it got two medium turret on the sides probaply ballistic.
it got 5 engines 3 in the back and 2 at the sides.
the small bridge is at the left part up front (if you didnt see it allready).
[close]

edit: put another small turret in


« Last Edit: October 31, 2012, 09:50:53 AM by TheHappyFace »
Logged
Fractalsoftworks limited edition ban hammer.

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #334 on: October 31, 2012, 06:41:34 PM »

@FiCho:  The ship's pretty cool for a BSF editor ship, but it has the usual problems. 

I did a quickie cleanup, mainly just blacklining and fixed a few lighting issues.  The ship's main issue is light and shade and the lack of much range make it hard to interpret what's up and what's down, so it felt a bit flat.  I increased the contrast on the high end using Curves and then did some pixel-work to improve the lighting, and put certain parts into shade where appropriate.  It's not 100% perfect, in terms of lighting, but it's closer I think :-)

Logged
Please check out my SS projects :)
Xeno's Mod Pack

maximilianyuen

  • Captain
  • ****
  • Posts: 358
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #335 on: October 31, 2012, 10:58:00 PM »

@maximilianyuen:  I love the Heavy Frigate, it's a pretty solid design and the render's a lot sharper this time :)

Here's my rework / reinterpretation.  I took more liberties with the ship this time, was playing around with some techniques and it came out with a considerably different feel :)

Before / After:



thanks!

the side light which comes in pair is definitely a plus, and the way how you clean up seems got to be labour work instead of just tweaking?

Logged
Fleet construction in progress.

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #336 on: November 01, 2012, 03:26:49 AM »

The final post with them all in it since its to many ships at once, that sums up my entire faction's ships, Avan's Wyvera is in there to, God bless him for making such a perfect ship design, ;D since im using parts and bits from the ship, and the ship itself being a part of the faction, i might aswell include it.

Spoiler
[close]

If you find something odd on one of them, here are the ships in order, starting from the top corner.

(ship that looks like a half moon) Hawk, Kishida, Kurosaki, Wyvera (Siegfried in my mod), Nexus (carrier bellow the half moon ship), Gintama, Altima, Shinda, Darius (tiny frigate next to wyvera), Artemis (below darius), Feather (half a medusa below Nexus), Shibusen, Aerith (the fat ship below Shinda), Phoenix (half a paragon), Kyou (half a Wyvera), Tornado, Whirlwind (the 2 frigates in the bottom corner), Santanamo, Taiyou (below Altima), Kenz (buffalo on steroids), Aeon Bomber, Masaki Hft, Evony Trp Bomber, Code Interceptor.
(doubt this will help you much but hey, its the though that count. :P)

What do you think? is the faction worth releasing or does it needs more detail work?

And Then! ---->



I love it, looks allot better than the old one.

(personal critics)
-How do i put it, it still doesn't look real, its like its made from plastic or painted with 50 layers of paint, the hull doesn't give a feeling like (this looks like armor plating) when you look at it if you know what i mean =I, try get the ship look more like its made from metal, light spots here and there to simulate the sun reflecting on the hull.

-to much shading on the turret mounts, they are completely black inside, or maybe they are supposed to?

This is probably the biggest, on topic comment i have ever made.  :D
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #337 on: November 01, 2012, 04:49:23 AM »



A simple texture of the ship, by plonking on a couple of 'overlay' layers of a bog-standard metal texture. One layer over the green bits, one layer over the grey bits.

Probably a bit strong in some places, but not bad for 5 minutes work?
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #338 on: November 01, 2012, 04:54:14 AM »

thank you all for commenting (except on my sprite  :-\)
but try putting the pictures in spoilers! plz...
Logged
Fractalsoftworks limited edition ban hammer.

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #339 on: November 01, 2012, 06:51:22 AM »

I like yours aswell Happyface =D its not like we forgot it, a splendid midline....frigate?

-What is that little thingy on the side next to the arm? does it fill any purpose?
-I like pointy ships in general...yeey  ::)

Logged

FiCho

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #340 on: November 01, 2012, 06:53:39 AM »

@xenoargh: yeah I guess u r right, it is really dark and I know it lacks shading and all that stuff... and it looks much better then my first sprite...
@ValkyriaL: well when I think about it it really looks kinda plastic, maybe cuz of a green color or something, idk... yea the turrets were supposed to be dark cuz the whole ship was, so I think I'll make them lighter when I somewhat properly shade the ship, cuz Im a bit new to this spriting ships thing, I once sprited chars for LF2 but I guess this is different.
So thank u all, I have read some of the spriting threads and I'll give it a shot.
I'll post the image later when I finish it... yea and one more thing, Im a bit new to all this forum thingy and if someone could explain to me how to put an image in spoiler it would be greatly appreciated  ???


 
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #341 on: November 01, 2012, 06:56:22 AM »

In the top line, there is a button that looks like this [SP] click that before you click the [i mg][/img]
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #342 on: November 01, 2012, 08:36:47 AM »

no critics on my sprite  ???
the pointy thing on the side is just a random arm there to make sure the sprite is assymetric,
since i am a assymetry addict.
Logged
Fractalsoftworks limited edition ban hammer.

FiCho

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #343 on: November 01, 2012, 10:25:16 AM »

so here it is, hope it's better than the original...  :-\
Spoiler
[close]
Logged

icepick37

  • Admiral
  • *****
  • Posts: 1788
  • Go.
    • View Profile
Re: Spriters judgement thread (please read the rules before posting)
« Reply #344 on: November 01, 2012, 11:07:55 AM »

Wow it's much improved.  :D

Could certainly still use some shading here and there, but it's really good.
Logged
“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire
Pages: 1 ... 21 22 [23] 24 25 ... 482