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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210683 times)

maximilianyuen

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Re: Judgement thread give and receive comments on sprites
« Reply #150 on: October 01, 2012, 06:26:52 PM »

great advice :)

that's actually my very first try so... ;D

but for the size the picture in forum auto resize for me...
Carrier is 600px tall and cruiser is 300px tall.
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CrashToDesktop

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Re: Judgement thread give and receive comments on sprites
« Reply #151 on: October 01, 2012, 06:47:33 PM »

Nope, that's WAY too big, even for a capital ship. :) The Onslaught is even only 288 pixels tall.
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maximilianyuen

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Re: Judgement thread give and receive comments on sprites
« Reply #152 on: October 01, 2012, 10:36:42 PM »

So I guess this high speed artillery cruiser being 300px tall is oversized....

the 300 meter is using that movie space battleship yamato as reference(285m seems), did not dig into the game other's ship yet

how about 250meter tall sounds like? (and the carrier would then be 400m.)

wonder where can i find some reference of such...the only experience i had with space ship  is homeworld :-\

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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #153 on: October 01, 2012, 10:51:39 PM »

Looking really good.
best way to get the right size is taking existing ships.
if you dont want to dig into the files and find out all the roles and catagorize the ships there are in.
then you can best take an example picture from the spriters thread in resources.
these are sheets with all the ships someone made. good help for getting the right zise.

to comment on your sprite
Spoiler
-I would put in some extra shading aspecially on the sides to make it easier to visualize.
- maybe make the details non-mirrored so the ship got some asymetrical elements (something i like a lot)
- ... nothing much else to critizise on  ;D
[close]
it looks really good  :)
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maximilianyuen

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Re: Judgement thread give and receive comments on sprites
« Reply #154 on: October 02, 2012, 10:32:01 AM »

you mean the link in hour signature right, will take  good look :)

wonder is there any good website  got a good gallery  of spaceship as inspiration?

for asymmetric issue, aesthetically i have no problem, but in my imagination unless that asymmetric serve some special  purpose, its not battle efficient...
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #155 on: October 03, 2012, 01:18:38 AM »

you mean the link in hour signature right, will take  good look :)

wonder is there any good website  got a good gallery  of spaceship as inspiration?

for asymmetric issue, aesthetically i have no problem, but in my imagination unless that asymmetric serve some special  purpose, its not battle efficient...

google space ship or take a look at what other modders made.
There are some example sheets with ships on the spriters thread main page ,but
you can also look around in the mod folder of the forum.
uomoz corvus is a pack of some great mods. the thread contains the links to all of those.
ironclads is also a great mod for inspiration (or to play it  ;)).

asymetry in the details give it a more realistic/living kinda look.
in reality ships ain't completly symmetrical in detail,
although i do know a person wo cant fly assymetrical ships for he thinks its ugly.
its just a commonly shared opinion.
« Last Edit: October 03, 2012, 01:22:16 AM by TheHappyFace »
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maximilianyuen

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Re: Judgement thread give and receive comments on sprites
« Reply #156 on: October 03, 2012, 04:21:53 AM »

look at some pic from google pic search and one thing I can follow at once is add some light and here is the version 2 of the carrier, now 450m tall following the reference.

some great advices from you guys considered too like adding a dark overlay surrounding the ship to merge into the game background better.
Spoiler
[close]

a meaningless share since I made this for somewhere else :)
Spoiler
[close]

too bad my thing aren't easy to merge with other design or edit...or i would love to share when i have more to contribute a bit to this forum.

ps:just read I need to put the ship in spoiler, sorry about that before
pps: and read that I shouldn't post the same style ship twice, hmm, let me know if am posting too much :)
« Last Edit: October 03, 2012, 04:33:07 AM by maximilianyuen »
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #157 on: October 03, 2012, 05:34:00 AM »

Spoiler
look at some pic from google pic search and one thing I can follow at once is add some light and here is the version 2 of the carrier, now 450m tall following the reference.

some great advices from you guys considered too like adding a dark overlay surrounding the ship to merge into the game background better.
Spoiler
[close]

a meaningless share since I made this for somewhere else :)
Spoiler
[close]

too bad my thing aren't easy to merge with other design or edit...or i would love to share when i have more to contribute a bit to this forum.

ps:just read I need to put the ship in spoiler, sorry about that before
pps: and read that I shouldn't post the same style ship twice, hmm, let me know if am posting too much :)
[close]
yea you kinda posted two ships  :D.
its not so bad if you step on the rules now and then,
but try using one ship of the same style to gain the comments on.
its easier for us/me.
of course posting the same ship multiple times is no problem as long as they are not exaclty the same  ;)
(changed using the gained comments)
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WKOB

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Re: Judgement thread give and receive comments on sprites
« Reply #158 on: October 03, 2012, 07:13:38 AM »

Quote
in reality ships ain't completly symmetrical in detail,
Spoiler
[close]
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maximilianyuen

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Re: Judgement thread give and receive comments on sprites
« Reply #159 on: October 03, 2012, 07:17:09 AM »

damn...if NASA rotate the fuel tank clockwise a bit then I stand right....

i am running out of ideas and holiday and need to back to work tomorrow :(

but 2 days later it's weekend! ;D
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #160 on: October 03, 2012, 08:12:49 AM »

Quote
in reality ships ain't completly symmetrical in detail,
Spoiler
[close]
yea yea i know.
what i mend to say is that the overall shape is symmetrical but the details (not shown in the pic) ain't.
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Sproginator

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Re: Judgement thread give and receive comments on sprites
« Reply #161 on: October 03, 2012, 02:37:22 PM »

The Turtle, Heavy auto factory

Spoiler
[close]

Looks pretty sweet eh? :D
« Last Edit: October 05, 2012, 01:30:17 AM by sproginator »
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #162 on: October 03, 2012, 07:28:16 PM »

It's certainly covered with more greebles than we can shake a stick at  ;D

My take:

I really feel that it needs to have the details at 1:1 scales.
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Amazigh

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Re: Judgement thread give and receive comments on sprites
« Reply #163 on: October 03, 2012, 08:15:53 PM »

The Turtle, Heavy auto factory

[image]image[/image]

Looks pretty sweet eh? :D

I have a few problems with this ship.
but the major glaring ones:
1. STRETCHING: some sections have been stretched, while some have not, this leads to an Ugly ship.
2. REPETITION: you have repeated the same section over and over in some places and it looks quite bad.

Personally I feel it would be easier to start from scratch than to try and recover something usable from this "ship".
« Last Edit: October 03, 2012, 08:23:03 PM by Amazigh »
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maximilianyuen

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Re: Judgement thread give and receive comments on sprites
« Reply #164 on: October 03, 2012, 11:02:39 PM »

The Turtle, Heavy auto factory

Spoiler
[close]

Looks pretty sweet eh? :D

omho:

Spoiler
-need some clear space to balance the congested area
-maybe some extra effort to make it less flat and more pop up on certain parts
-some visual hints to make it easier to be identified as factory then giant ship?
[close]

and yes, put it to 1:1 would be better....i wasted some effort on unnecessary detail before, whats worse is it makes the main elements blur and  merged with the background :-\

« Last Edit: October 04, 2012, 03:30:55 AM by maximilianyuen »
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