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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2225018 times)

xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #135 on: September 27, 2012, 11:07:24 AM »

Well, the colors are fine, but you've lost all of the shading and it's back to looking pretty flat.  The wings now look vaguely like they're angled upwards from the body, which if that's what you want, you should emphasize a bit more, but don't forget a little shading to suggest the wing's camber.
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CrashToDesktop

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Re: Judgement thread give and receive comments on sprites
« Reply #136 on: September 27, 2012, 12:04:00 PM »



Added more pronounced red gradiant, slightly darker grays in the center to make it stand out.
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #137 on: September 27, 2012, 12:21:09 PM »

Darker gray in the center implies it's going in, not out ;) 

Don't use a gradient, it can't do the complex form of a wing seen from that angle and perspective. 

Hand-paint with the airbrush, about 3 pixels, very slow flow setting. 

Look at the examples really carefully; individual brightness values for each pixel create the illusion of form here.
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CrashToDesktop

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Re: Judgement thread give and receive comments on sprites
« Reply #138 on: September 27, 2012, 12:23:58 PM »

Paint.net here, no idea what airbrush is. ;D
Anyways, I see what you mean.  I'll give it a try.
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #139 on: September 27, 2012, 12:30:55 PM »

Paint.NET doesn't have an airbrush?

<looks at articles online>

It doesn't have an airbrush.  Well, that's kind of important, for this kind of art.

Download GIMP.  Not having an airbrush means that you're just wasting time doing things the slow way.
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CrashToDesktop

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Re: Judgement thread give and receive comments on sprites
« Reply #140 on: September 27, 2012, 01:00:42 PM »

So, just one last thing for my fighter, darker on the far edges to show the wings go down and lighter on the inside?
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #141 on: September 27, 2012, 01:20:26 PM »

More or less.  You don't have many pixels to work with, but ideally:

1.  Dark towards edges, to suggest it tapers down.
2.  Lighter on the front edge, to suggest the wing camber.
3.  Darker up against the hull, to suggest occlusion / shadow.
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CrashToDesktop

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Re: Judgement thread give and receive comments on sprites
« Reply #142 on: September 27, 2012, 01:27:37 PM »

OK, thanks!  Soon as GIMP downloads (curse my slow internet!) I'll make the changes to my whole squadron of different fighters. >:D

EDIT:
Dang, the jump from Paint.NET to GIMP is huge.  I've no idea what the shortcut keys are (big problem! ;D) and for some reason, I can't delete anything fuzzy select tool, erm, selects.  Hmm, but that's not for this thread.
« Last Edit: September 27, 2012, 02:00:00 PM by The Soldier »
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ValkyriaL

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Re: Judgement thread give and receive comments on sprites
« Reply #143 on: September 27, 2012, 04:14:06 PM »

You'l get the hang of it, ive been using gimp since the start and i still have no clue about what im doing. =3
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #144 on: September 27, 2012, 10:45:02 PM »

It is possible to simulate airbrush in paint.net.
just use the brush tool set it to black and use a transaparancy of 10 (or whatever its called).
this way it will slowly darken the area.
shadow is also easily created with the steps discribed in the light and shading guide at the spriters thread.

those are the two ways i use.
They might not be as good as air brush but at least you dont have to learn to use a different program.
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VikingHaag

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Re: Judgement thread give and receive comments on sprites
« Reply #145 on: September 28, 2012, 11:56:13 AM »

First one i did with guiding by xenograph, his one is better but i'd like a judgement on mine.



Edit: apparently whatever little adjustment is made it looks better. I officially suck at spriting.
« Last Edit: September 28, 2012, 02:01:09 PM by VikingHaag »
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medikohl

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Re: Judgement thread give and receive comments on sprites
« Reply #146 on: September 28, 2012, 01:14:44 PM »

just a little tweak. don't know if this looks better.

[attachment deleted by admin]
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medikohl

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Re: Judgement thread give and receive comments on sprites
« Reply #147 on: September 28, 2012, 09:55:43 PM »

It is possible to simulate airbrush in paint.net.
just use the brush tool set it to black and use a transaparancy of 10 (or whatever its called).
this way it will slowly darken the area.
shadow is also easily created with the steps discribed in the light and shading guide at the spriters thread.

those are the two ways i use.
They might not be as good as air brush but at least you dont have to learn to use a different program.
I just got used to using multiple layers with transparency. similar effect. but i am the evil kitbasher
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maximilianyuen

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Re: Judgement thread give and receive comments on sprites
« Reply #148 on: October 01, 2012, 01:32:21 AM »

Hi all, just get into this amazing game...

anyway skip 1000 words on how much i love here and here's the pic.

made the Cruiser first as a start, but the ambient occlusion seems a bit too strong...
made the carrier the second, then got some transparency issue to fix esp the antenna part...

but now I know what it takes to put the graphic into the game I can start make my own fleet :D

ps is it possible to post a bigger picture?

Cruiser


Carrier....but probably gonna abandon this one...it looks like a baby jumpsuit when upside down :\
« Last Edit: October 01, 2012, 06:26:39 AM by maximilianyuen »
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #149 on: October 01, 2012, 10:12:31 AM »

Great first goes, love the details and I really like that approach to panel depth and detail AO :-)

Suggestions:
Spoiler
1.  The Cruiser's so large that it's going to have some performance issues if there are a lot of them in a game.  I'd halve its current scale.

2.  The AO wouldn't feel so strong if the edges had a bevel to suggest the lighting.

3.  The Cruiser lacks shading of the overall shape to denote depth and form.  It's very detailed, but it's also very flat.
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