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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223115 times)

WKOB

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Re: Judgement thread give and receive comments on sprites
« Reply #105 on: September 22, 2012, 03:48:22 AM »

Flash, I really hope you do something with all these glowy tron ships. I don't know what, to be honest, but they're too cool.
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ValkyriaL

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Re: Judgement thread give and receive comments on sprites
« Reply #106 on: September 22, 2012, 05:52:00 AM »

Forks? hahaha :P i could change the middle 2 engines to a huge one, would that help? the side engines are underneath the sensor arrays where you would normally place the 2 large hardpoint weapons.
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sKarpunch

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Re: Judgement thread give and receive comments on sprites
« Reply #107 on: September 24, 2012, 03:02:57 AM »

sorry to butt-in, ca i get some C&C for this sprite. It's a FireStorm frigate for my WH40K mod. In my opinion it doesn't look... detailed enough for lack of a different phrase.



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ValkyriaL

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Re: Judgement thread give and receive comments on sprites
« Reply #108 on: September 24, 2012, 07:33:22 AM »

@sKarpunch If it was zoomed out further, i think it would look allot better. since the pixels wouldn't be so visible.

I've made some slight modifications to my superslaught


armor covering the superstructure in the middle. (don't know about this part, it doesn't look right)

engines more visible for the ship's size

added new lines to the *forks* at the top of the sides, they don't seem to look flat anymore. what i could do is add another curved armor piece to make it look sloped.
« Last Edit: September 24, 2012, 07:46:23 AM by ValkyriaL »
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #109 on: September 24, 2012, 07:41:34 AM »

@sKarpunch:   Here's my attempt to fix it up.  I get that you are trying to use a lightsource that's to the right, but it just made it feel inconsistent, imo, because then the shadows need to be cast from the towers and suchlike in a different way.



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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #110 on: September 24, 2012, 08:40:20 AM »

indeed that does look a lot better.
still i am not sure about the yellow lines up front...
what are those anyway?

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ValkyriaL

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Re: Judgement thread give and receive comments on sprites
« Reply #111 on: September 24, 2012, 08:56:46 AM »

gold panels to separate the front armor plates i presume?
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Talkie Toaster

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Re: Judgement thread give and receive comments on sprites
« Reply #112 on: September 24, 2012, 11:43:56 AM »

@sKarpunch:   Here's my attempt to fix it up.  I get that you are trying to use a lightsource that's to the right, but it just made it feel inconsistent, imo, because then the shadows need to be cast from the towers and suchlike in a different way.
Adding the extra detailing really improves it as well. 40k ships are covered in turrets, protrusions, statues and armour plates, and are a mix of pointy lances/towers/sensors and squat turrets & armour plate. IMO the lance mounts on the fins need to be a bit sharper-looking and the macrocannon need to be less 'fingery'- the batteries of 4 could easily be dropped to 2 much blockier ones per side. Unless they're not supposed to be macrocannon, in which case changing them into two large armour plates with ridges at the edges or something would probably work better, and keep the outline of the front more streamlined and blocky.
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medikohl

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Re: Judgement thread give and receive comments on sprites
« Reply #113 on: September 24, 2012, 01:43:26 PM »

thoughts?



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medikohl

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Re: Judgement thread give and receive comments on sprites
« Reply #114 on: September 24, 2012, 01:46:15 PM »

@sKarpunch If it was zoomed out further, i think it would look allot better. since the pixels wouldn't be so visible.

I've made some slight modifications to my superslaught


armor covering the superstructure in the middle. (don't know about this part, it doesn't look right)

engines more visible for the ship's size

added new lines to the *forks* at the top of the sides, they don't seem to look flat anymore. what i could do is add another curved armor piece to make it look sloped.

my suggestion would be to remove the back bridge, or modify it so it isn't as symmetrical.
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ValkyriaL

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Re: Judgement thread give and receive comments on sprites
« Reply #115 on: September 24, 2012, 03:42:51 PM »

Could you give an example? because for now, im trying to make sure the superstructure doesn't look copy/pasted, the side skirts and the white...thing in the middle of the ship is done, but i cant seem to figure out how to cover up the pipes and all that and make it look good at the same time.

EDIT: i went mad and combined 16 superslaughts into one massive lump of a ship, wonder how it works in SF :P
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« Last Edit: September 24, 2012, 06:37:05 PM by ValkyriaL »
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medikohl

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Re: Judgement thread give and receive comments on sprites
« Reply #116 on: September 24, 2012, 08:41:19 PM »

If you cross your eyes you see a sailboat
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #117 on: September 24, 2012, 08:51:20 PM »

@Talkie Toaster:  I think the main problem people will run into, if they want to really execute Johnson / Blanche's work in a 2D, top-down representation, is that most of those details will be pretty difficult to render from the top view.  That, and I think that that Frigate needed to be executed at about 2X its current size before any of the smaller details could be large enough to really be appreciated.  That means a Battleship of the line would be pretty darn big, though, and I'm not sure Starfarer can handle stuff that big gracefully.

@medikohl:  I like the central-glow thing, that's really cool :)

In terms of critique, I think the missile launcher sponsons aren't well-integrated with the rest of the design.  I'd really like to see that sort of detail planned out to fit with the rest of the ship; sure, the weapon sprites hide it in the final result, if it's mounting all 4 launchers, but that's also a bit problematic; ideally, the weapons shouldn't hide so much of the art.

It'd take a fair amount of pixel-work to fix the sprite as-is atm; I don't suppose you still have it in layers somewhere, and could post it without the launchers?  I'd give it a go and try to demonstrate what I mean, it's often easier to show it rather than just talk about it :)

Here we go, a concrete demonstration, it wasn't as bad as I feared :)



Basically, this pushes the launchers a little further out from the body, so we're not just seeing them and the turret, and it integrates them with the body in terms of light and shade, so they don't look like they were just stuck on at the end.

I also fixed various areas where light and shadow weren't consistent and detailed things out a little bit, to sharpen some of the lines and details.
« Last Edit: September 24, 2012, 09:46:50 PM by xenoargh »
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #118 on: September 24, 2012, 10:14:33 PM »

@ Xenoargh
You are awsome!
what else is there to say.
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sKarpunch

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Re: Judgement thread give and receive comments on sprites
« Reply #119 on: September 24, 2012, 10:51:24 PM »

@xenoargh i'm kinda confused as to how you made the ship twice as small but somehow added tenfold detail and shading. Also you are a spriting   ;D GOD ;D
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