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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223093 times)

sirboomalot

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Re: Judgement thread give and receive comments on sprites
« Reply #75 on: September 15, 2012, 02:42:40 AM »

I like green...
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #76 on: September 15, 2012, 03:11:34 AM »

I like green...
me too but isnt this a little bit of an overkill?
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theSONY

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Re: Judgement thread give and receive comments on sprites
« Reply #77 on: September 15, 2012, 03:29:40 AM »

Happy' i dunno for sure but i think you got your screen brightness a little bit TOO big (cuz its not the 1st time you talking about brightness) i just checking
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #78 on: September 15, 2012, 04:02:31 AM »

Happy' i dunno for sure but i think you got your screen brightness a little bit TOO big (cuz its not the 1st time you talking about brightness) i just checking
ehm i think not.
i checked and i havent said that it is too bright to any sprite in this thread expect this one,
but i am not really talking about the brightness (,since the ship isnt too bright) but more like the
...hmm how do you call that... intensity of the colouring.
in my opinion that part doesnt really fit vanilla starfarer.
making a ship darker is a way of decreasing colour intensity ,but now i think of it.
it might be better to decrease saturation which will probaply give a better result than just making it darker.
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sirboomalot

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Re: Judgement thread give and receive comments on sprites
« Reply #79 on: September 15, 2012, 03:23:59 PM »

I can't say that I don't agree with what happy says about my sprite. As much as I love the color and think the sprite looks awesome with it, it really doesn't fit the starfarer norm with that strong a color.

~Edit~
I seem to have a bit of a problem here, reducing the saturation just doesn't seem to help the sprite. It makes it less bright, sure, but the green of it stays right down to the gray, and changing the lighting does the exact same thing. How do I tone it down a bit without completely changing the color?
« Last Edit: September 15, 2012, 03:31:48 PM by sirboomalot »
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #80 on: September 15, 2012, 04:30:06 PM »

Well, you could add more colors, detail it and generally give the whole thing a less-saturated feel after playing with the main color levels a bit:

Before/After:

Saturation's relative, to some extent; when our eyes just see one color range, things look more saturated than when there's more to see.
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sirboomalot

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Re: Judgement thread give and receive comments on sprites
« Reply #81 on: September 15, 2012, 05:14:13 PM »

I am jelly of your spriting skillz...
and I think my main problem has been not adding enough detail. I'll have to see about figuring out how.
Feel free to use the ship, btw, it would take me ages to figure out how to mod it into the game myself, and I'm still trying to just learn how to sprite.
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sKarpunch

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Re: Judgement thread give and receive comments on sprites
« Reply #82 on: September 15, 2012, 05:38:13 PM »

I've got a sprite here that i started on yesterday, but i can't seem to get the shading right on it, the left side was shaded using Erik doe's  depth guide, but i think i may've stuffed up. The right side has barely even been touched with shading. apart from that, C&C on the design of the ship? its based on this
Spoiler
[close]

and this is the actual ship
http://imgur.com/mE8o4

picture would not show up for some reason, sorry about that
« Last Edit: September 15, 2012, 05:41:17 PM by sKarpunch »
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #83 on: September 15, 2012, 06:44:15 PM »

Use specific lighting.  If you want to match the Vanilla stuff, the light's slightly in front of and above the ships. 

Right now it's being lit like it's in an omnidirectional light; use a specific light and it'll be a lot more natural in terms of what should be lit / what should be in shade. 

Don't forget some occlusion, as well; it makes it all feel much more natural.

Here are some quickie examples of how shading and some major greebles can be used to quickly get you ready for final pixel-work and detailing:



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sKarpunch

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Re: Judgement thread give and receive comments on sprites
« Reply #84 on: September 15, 2012, 09:41:59 PM »

thanks very much, i was worried about it becoming to plastic-y.
« Last Edit: September 16, 2012, 12:38:32 AM by sKarpunch »
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WKOB

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Re: Judgement thread give and receive comments on sprites
« Reply #85 on: September 15, 2012, 11:58:10 PM »

Geez, Xenoargh. You do a great job taking something and upgrading the hell out of it. Also, Skarpunch, if your Tau there was more than a small experiment, we could work together.
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sKarpunch

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Re: Judgement thread give and receive comments on sprites
« Reply #86 on: September 16, 2012, 12:42:31 AM »

well, i am working (very slowly, mind you) to create a warhammer overhaul mod, pretty ambitious as my first real mod. Tau, orks and imperials currently planned, and i'd be delighted to have a partner(?) in the project aside from one of my mates spriting.
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WKOB

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Re: Judgement thread give and receive comments on sprites
« Reply #87 on: September 16, 2012, 01:51:45 AM »

I do both art to an extent and code so yeah, I'll definitely help. I've done some ork stuff already, I can PM you what I've got on them.

PM me if there's anything you need help with.
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ValkyriaL

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Re: Judgement thread give and receive comments on sprites
« Reply #88 on: September 16, 2012, 01:52:06 AM »



Since ive made the Frankenslaught and Gigaslaught , i made the Devilslaught! (just...no..)  ;)
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sKarpunch

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Re: Judgement thread give and receive comments on sprites
« Reply #89 on: September 16, 2012, 02:15:44 AM »

i reckon you could stick a few more guns on that, *bigger* guns ;D
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