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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210798 times)

theSONY

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Re: Judgement thread give and receive comments on sprites
« Reply #30 on: September 06, 2012, 05:33:28 PM »

ADF-01 FALKEN from my one of my favorite PS2 games "Ace Combat 5"
& i have to agree with Ghoti, that it looks bit aggressive for a phase ship, but what a hell, its not about the look but how its shoot ^^
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #31 on: September 06, 2012, 10:11:20 PM »

But it's hard to emulate the lighting when you just use a pencil tool.

have you checked the shading guide yet? in the spriters thread?
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #32 on: September 06, 2012, 10:21:30 PM »

Here's mine  :)
shading looks good and i also like the weird design  ;D
but...
Spoiler
- I think it could look even better if you add plating lines to it, cause the plate now looks a bit too smooth in my opinion.
- It is a bit like a tri tachyon style ,so you might wanna add a circle around the mount, this represents a higher piece of plating.
to view examples of this check the larger tri tachyon ships or you can add shading to the sides of the mount. at this moment the mounts on the plating look part of the plating.
- add some details that are in contrast with the sprite like lights, symbols ,pipe lines etcetera.
[close]
last questions:
- is it a kitbash?
- and i know i have seen this sprite before!

keep up the good work  ;)
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FlashFrozen

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Re: Judgement thread give and receive comments on sprites
« Reply #33 on: September 06, 2012, 10:23:20 PM »

If I wasn't so lazy, I'd fully go over to 3d renders just to save myself the time of having to shade in things :P

My current method of hand shading (when not using burn) makes for fairly un-contrasty ships,  but to get certain shapes properly outlined, I don't use much else.

Just that with the small sizes of frigates, I don't have much room to shade xP else I'd make it slightly more angular rather than the curvy look on the front atm.
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #34 on: September 07, 2012, 03:29:03 AM »

If I wasn't so lazy, I'd fully go over to 3d renders just to save myself the time of having to shade in things :P

My current method of hand shading (when not using burn) makes for fairly un-contrasty ships,  but to get certain shapes properly outlined, I don't use much else.

Just that with the small sizes of frigates, I don't have much room to shade xP else I'd make it slightly more angular rather than the curvy look on the front atm.

if i find some time, i'll give it a shot.

edit: found some, what do you think
dont be too critical, i made it while sitting in a train :P

[attachment deleted by admin]
« Last Edit: September 07, 2012, 03:45:14 AM by TheHappyFace »
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PCCL

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Re: Judgement thread give and receive comments on sprites
« Reply #35 on: September 10, 2012, 01:46:43 AM »

anyone has thoughts on this?



it's inspired by Okim's Ironclad...
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #36 on: September 10, 2012, 01:51:27 AM »

Spoiler
anyone has thoughts on this?



it's inspired by Okim's Ironclad...
[close]
hmm..  i like the camo
still lots of work to do
Spoiler
- more details
- a lot of surfaces are too smooth (especially the grey once)
- lights or other details that are in contrast with the rest
[close]
your off to a good start.
the shading is done properly and shapes are done good,
but this needs a lot more detail.
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K-64

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Re: Judgement thread give and receive comments on sprites
« Reply #37 on: September 10, 2012, 08:37:34 AM »

anyone has thoughts on this?



it's inspired by Okim's Ironclad...

A good starting point on the shape, although it's pretty bare, even with the camo. Some panelling would look good on it, check WarStalkeR's tutorial to see what I'm meaning.
Little details like lights, sensor stalks, hangar doors, airlocks, etc. would bring a whole new level of life to the ship as well.
Additionally, you may want to add some half-transparent pixels to the diagonal parts, to reduce that aliasing, a minor detail, but still something to consider

So yeah, a pretty good start, although it does need a few details put on to make it truly shine. Hope this helps :)
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Trylobot

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Re: Judgement thread give and receive comments on sprites
« Reply #38 on: September 10, 2012, 02:46:02 PM »

anyone has thoughts on this?

it's inspired by Okim's Ironclad...

Needs greebling.
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #39 on: September 10, 2012, 03:41:48 PM »

@FlashFrozen:  Design's great, and I agree with your analysis of what was missing.  Here's a quick edit I did to add depth and generally finalize the ship (before/after):

« Last Edit: September 10, 2012, 03:45:18 PM by xenoargh »
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PCCL

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Re: Judgement thread give and receive comments on sprites
« Reply #40 on: September 10, 2012, 09:46:06 PM »


Needs greebling.

is there an easy way to do this? Or am I gonna have to draw it all manually?
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #41 on: September 10, 2012, 10:10:09 PM »


Needs greebling.

is there an easy way to do this? Or am I gonna have to draw it all manually?
its simply just adding details. you can do this anyway you want.
draw squares, circles, lines everything to make it look more complex.
if you should do this manually is you own choice.
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PCCL

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Re: Judgement thread give and receive comments on sprites
« Reply #42 on: September 11, 2012, 10:53:40 PM »

here... how does this look?

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Ghoti

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Re: Judgement thread give and receive comments on sprites
« Reply #43 on: September 11, 2012, 11:24:11 PM »

Better, but you ship still looks like it's four colored pieces of cardboard stacked on top of eachother...
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PCCL

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Re: Judgement thread give and receive comments on sprites
« Reply #44 on: September 11, 2012, 11:36:24 PM »

well... I don't think that's gonna change without redoing the whole thing....

It's not for a mod btw... It's for a flash game I'm making with a few friends...

I think it'll do...
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