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Starsector 0.98a is out! (03/27/25)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2447570 times)

MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6780 on: April 30, 2017, 03:45:27 PM »

With the skin system, can't you like, have both?

Because skins should always "do something", for every sprite has a vram cost and it adds up fast.

Round up width and height to a power of 2
Width * height
* 4 (24-bit depth with 8-bit alpha)
* 4 / 3 (mipmaps)
= Bytes

Now do that for every ship, then * 2 because skins, then * 3 because GfxLib maps (assuming features are not disabled).

Beobachter

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6781 on: May 06, 2017, 06:38:58 PM »



Another kitbash for judgement. How do I make this look less like a (heavily) modified hound and remove greebles?
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6782 on: May 06, 2017, 08:40:12 PM »



Another kitbash for judgement. How do I make this look less like a (heavily) modified hound and remove greebles?

Ooh, I like this! :D Have to say, that's a very nice kitbash. A lot of detail and a lot of parts, but its subtle enough to look like its almost designed that way.

If you want to remove the Hound-like nature you could cover over the aft turret platform (the squarish flat bit the mount sits on) with something else, maybe a panel from the Tarsus or it's D-skin.
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6783 on: May 07, 2017, 02:34:03 AM »

Spoiler
[close]

This is not the final size or look. I plan to remove the black lines on most of the ship before downscaling (it's currently at 1600 x 1600) and "attempt" to make it a bit shinier with blending.

Compared to the ship it was based on, my original.

Spoiler
[close]
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

dk1332

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6784 on: May 07, 2017, 11:54:36 AM »

Okay, I kinda scrapped the first mech design I did, and did some time tinkering with the old greymatter.

This is what I came up with:

Spoiler
[close]

And a little backstory
Spoiler
ATS-1BS "Titan Boy" Beta Type S - A 1st generation Advance Trooper Suit built after the disastrous ATS-1A. Replacing the built-in hand weapons with manipulators and the heavy leg parts with lighter and booster equipped legs for increased maneuverability. After the reclaiming the stargate, the design became heavily obsolete, and was replaced by the more versatile 2nd generation ATS. For unknown reasons probably the low cost maintenance, the LPC of this units found itself in black markets and is now being used by Independent groups, poor private militia and several Pirate fleets.

In order to combat the [REDACTED], The Unified Three Factions built the Advance Trooper Suit after the Fallen Stargate Incident due to the ineffectiveness of fighter wings they had at the time. The 1st generation or rather 0.5 generation was based old "Big Guns and Heavy Armor" Theology which led to a huge disaster. Revising design, the engineers reworked with what they have and came up with the solution to make the ATS more "Humanoid" much like the [REDACTED]. The Result was the ATS-1B. Still using the robust ATS-1A frame, but removing its major flaws. The Type B was lighter and far more maneuverable than the Type A. The reduced weight from the removal of its fixed arm weapons, missile launcher legs, and heavy shoulder shields allowed it to nearly match the [REDACTED] in terms of mobility. It also replaced the built in Light Cannons with a "head unit", though it is actually just a vulcan gun with a targeting sensor due to the fact that the ATS-1A frame still has the old reinforced glass panel.
[close]

Well how does it look?
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adimetro00

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6785 on: May 07, 2017, 05:38:50 PM »

Okay, I kinda scrapped the first mech design I did, and did some time tinkering with the old greymatter.

This is what I came up with:

Spoiler
[close]

And a little backstory
Spoiler
ATS-1BS "Titan Boy" Beta Type S - A 1st generation Advance Trooper Suit built after the disastrous ATS-1A. Replacing the built-in hand weapons with manipulators and the heavy leg parts with lighter and booster equipped legs for increased maneuverability. After the reclaiming the stargate, the design became heavily obsolete, and was replaced by the more versatile 2nd generation ATS. For unknown reasons probably the low cost maintenance, the LPC of this units found itself in black markets and is now being used by Independent groups, poor private militia and several Pirate fleets.

In order to combat the [REDACTED], The Unified Three Factions built the Advance Trooper Suit after the Fallen Stargate Incident due to the ineffectiveness of fighter wings they had at the time. The 1st generation or rather 0.5 generation was based old "Big Guns and Heavy Armor" Theology which led to a huge disaster. Revising design, the engineers reworked with what they have and came up with the solution to make the ATS more "Humanoid" much like the [REDACTED]. The Result was the ATS-1B. Still using the robust ATS-1A frame, but removing its major flaws. The Type B was lighter and far more maneuverable than the Type A. The reduced weight from the removal of its fixed arm weapons, missile launcher legs, and heavy shoulder shields allowed it to nearly match the [REDACTED] in terms of mobility. It also replaced the built in Light Cannons with a "head unit", though it is actually just a vulcan gun with a targeting sensor due to the fact that the ATS-1A frame still has the old reinforced glass panel.
[close]

Well how does it look?
Another mech??
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dk1332

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6786 on: May 07, 2017, 09:40:18 PM »

Another mech??

Well....yeah? Is it a problem?
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6787 on: May 07, 2017, 10:31:27 PM »

Another mech??
To be fair he was making them before that Gundam mod appeared. And it's great, the more the merrier!
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Tufted Titmouse

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6788 on: May 08, 2017, 06:04:41 AM »

When have Space mecha ever been a problem? I say Moar!
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6789 on: May 08, 2017, 06:30:44 AM »

Have you paid your tithe to Ludd lately?

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Hussar

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6790 on: May 08, 2017, 07:45:54 AM »

Have you paid your tithe to Ludd lately?



Yes please! The more the better :)
(And they look great, especially liking the condor and wolf)
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Dark.Revenant

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6791 on: May 08, 2017, 11:55:04 AM »

Don't mind if I appropriate those for SWP...  except perhaps the Mule.  The ridiculous Nebula is funnier to use as a Pather ship.
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Sarissofoi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6792 on: May 08, 2017, 02:33:20 PM »

Have you paid your tithe to Ludd lately?




Yes I did.

AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6793 on: May 08, 2017, 03:36:46 PM »

@HELMUT Very nice! A dab hand with a paintbrush you are. :P

@Sarissofoi Hehe, what is it with the Mule going so well with the Shepherds drone bays...
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6794 on: May 09, 2017, 03:48:28 AM »

Another kitbash, very proud of this one!

    

Also, a challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.

Good luck! ;D
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