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Starsector 0.98a is out! (03/27/25)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2478039 times)

AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6690 on: April 01, 2017, 01:20:05 PM »


Funnily enough, the Buzzard was actually first called the Vulture. But some other mod already had a ship called the Vulture, so I changed it to Buzzard.  :)


Haha, looks like you were in the same mindset I was! I don't really know what the next logical name is, but for the time being I'd changed the name to "Sparrowhawk".
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cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6691 on: April 01, 2017, 06:10:30 PM »

I love that Condor. Really works with blue, honestly.
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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6692 on: April 01, 2017, 09:08:22 PM »

been busy procrastinating today:

large image below, red dot denotes sprites originally in game
Spoiler
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PerturbedPug

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6693 on: April 01, 2017, 11:49:35 PM »

Not sure if this belongs here, but I just whipped this up from an old sketch I did last year. I'm still not sure about the colors.
Spoiler
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6694 on: April 01, 2017, 11:55:15 PM »

been busy procrastinating today:

large image below, red dot denotes sprites originally in game

Very nice!
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Inventor Raccoon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6695 on: April 02, 2017, 04:19:22 AM »

been busy procrastinating today:

large image below, red dot denotes sprites originally in game
Spoiler
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Well, they're all better than my shoddy repaintings. I'll have to try that method out, some of those reskins look super cool.
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6696 on: April 02, 2017, 04:42:39 AM »

been busy procrastinating today:

large image below, red dot denotes sprites originally in game
Spoiler
[close]

That is a very nice dark blue Enforcer.
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6697 on: April 02, 2017, 04:09:18 PM »

@PCCL - Thoughts?

"The sector is a harsh and unforgiving place, and sometimes even the most technologically advanced organizations and militaries find themselves strapped for cash in a time of need. "Budget Tech" comes to the rescue in many cases, and involves the retrofitting of common low-tech spacecraft with high-tech upgrades, a damn-sight cheaper than buying high-tech spacecraft off the advanced markets.

"The high-tech conversion of the pirate-favoured Buffalo Mk.II is a strict upgrade over its original blueprint, designed to fulfil proper military specifications for a mid-sized missile support/attack ship. Changes include the reinstallment of the freighter's original shield generator; the inclusion of a small drone bay alongside the bridge; and alterations to the ballistic mounts to carry energy weaponry instead."


Spoiler



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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6698 on: April 02, 2017, 04:35:18 PM »

I like it  ;D
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6699 on: April 02, 2017, 07:01:55 PM »

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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6700 on: April 02, 2017, 08:50:31 PM »

Thought I'd stick out another subtle spoiler for the next upcoming update to my mod The Silent Armada. Things are getting bigger! Here's a sense of scale with (from left to right) the Reliant-class Gunboat, Vengeance-class Destroyer and a new cruiser whose name has yet to be revealed:

Spoiler


                     


The latter may still need some touch-up work, but I'm definitely happy with the progression of my techniques. :)

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cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6701 on: April 02, 2017, 09:10:12 PM »

@PCCL - Thoughts?

"The sector is a harsh and unforgiving place, and sometimes even the most technologically advanced organizations and militaries find themselves strapped for cash in a time of need. "Budget Tech" comes to the rescue in many cases, and involves the retrofitting of common low-tech spacecraft with high-tech upgrades, a damn-sight cheaper than buying high-tech spacecraft off the advanced markets.

"The high-tech conversion of the pirate-favoured Buffalo Mk.II is a strict upgrade over its original blueprint, designed to fulfil proper military specifications for a mid-sized missile support/attack ship. Changes include the reinstallment of the freighter's original shield generator; the inclusion of a small drone bay alongside the bridge; and alterations to the ballistic mounts to carry energy weaponry instead."


Spoiler




[close]


Now I wants it. *Edit. Thanks for pointing it out*
« Last Edit: April 02, 2017, 10:18:56 PM by cjusa »
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6702 on: April 02, 2017, 09:36:15 PM »

@cjusa I was so confused until I realised you'd put your comment inside the quote. XD GJ.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6703 on: April 04, 2017, 01:31:52 PM »

@AxleMC131:

That Buffalo Mk. II looks pretty good.

Took your idea of a jetliner-in-space and reworked it a bit.




Basically, what I did here was that I unified the shapes a bit, to give it more of a look of a reasonably atmospheric-capable craft.  I know that in the SS universe that isn't required (they have anti-grav and presumably Shields allow for atmospheric reentry) but it fits with the jetliner feel.

I also hid more of the mechanical greebles.  Commercial / Tourist vessels IRL go to much more trouble to hide such things than military vessels do, and that fits David's conceptual approach to those kinds of ships, too (see the shuttles).

While the wheel was a cute idea, it doesn't really fit well with the SS level of technology.  There aren't hab-wheels on the other ships or other obvious aids to create artificial gravity, because they have some method of doing that technologically.  And the wheel really broke up the flow of the shape as well as making the airliner-like front not really make any sense.

Not so sure about the guns on the sides of the front fuselage; I was thinking that, given the mission of the craft, it'd be best if they were missile launchers to provide support or to fling at enemies while escaping, but I think they'll disrupt the shape a bit.  That's the problem with ship concepts like this; they can turn into a greeble-mess simply from having guns on them.  Might be better to make the launchers a fixed part of the ship itself, ala the Onslaught's Thermal Guns, to hide them and keep the shape clean.
« Last Edit: April 04, 2017, 01:48:01 PM by xenoargh »
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cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6704 on: April 04, 2017, 01:59:32 PM »

Put something like swarmers in an angled mount on the sides. I don't know if you could partially hide the weapon (have just the tips exposed), but if not then just have it in a hidden mount.
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