
I'm looking at that for a potential weapons set up
12 small mounts (Ballistic? Might make a couple as small missile turrets), two mediums (Hybrid? maybe ballistic only), and four large hardpoints (Probably gonna be missiles)
Ehhhhh.... I'd be really careful about that. You never want stuff to just be "sticking out" unless the ship is explicitly designed that way (see ships assembled from junk and spare parts to no real blueprints). It really just looks like someone came along and thought "This needs more guns
there and
there" without any thought to practicality. You
could rotate all those large hardpoints by 90 degress upwards/inwards, and make physical mounting points behind each one to give them some practical sort of structure.
Turret placement is alright, but those pairs of small turrets (a quarter and halfway down the ship) seem a little close. You could stagger them slightly to add a little space, so take the left turret in each pair and shift it down a few pixels, and shift the right one up a few.
You'll also start to have problems in-game with a ship that long and thin - the game starts to have issues after a certain ratio of length to width, regarding how the AI aims at a ship and handles collisions. I've been informed of this before, and I've set myself a limit by looking at the stock Valkyrie: it's probably the longest stock vessel for its width, and is definitely a good place to limit yourself for future spriting.