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Starsector 0.98a is out! (03/27/25)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2479127 times)

Elaron

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6675 on: March 27, 2017, 05:42:16 PM »

Well, it certainly looks like it could be stiff opposition. I wouldn't want to see one of those thrusting towards me from an enemy battle line, heavy munitions spurting from it.
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Tufted Titmouse

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6676 on: March 27, 2017, 05:54:39 PM »

Well, it certainly looks like it could be stiff opposition. I wouldn't want to see one of those thrusting towards me from an enemy battle line, heavy munitions spurting from it.
Thanks.



I'm looking at that for a potential weapons set up
12 small mounts (Ballistic? Might make a couple as small missile turrets), two mediums (Hybrid? maybe ballistic only), and four large hardpoints (Probably gonna be missiles)
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6677 on: March 27, 2017, 06:26:41 PM »




I'm looking at that for a potential weapons set up
12 small mounts (Ballistic? Might make a couple as small missile turrets), two mediums (Hybrid? maybe ballistic only), and four large hardpoints (Probably gonna be missiles)

Ehhhhh.... I'd be really careful about that. You never want stuff to just be "sticking out" unless the ship is explicitly designed that way (see ships assembled from junk and spare parts to no real blueprints). It really just looks like someone came along and thought "This needs more guns there and there" without any thought to practicality. You could rotate all those large hardpoints by 90 degress upwards/inwards, and make physical mounting points behind each one to give them some practical sort of structure.

Turret placement is alright, but those pairs of small turrets (a quarter and halfway down the ship) seem a little close. You could stagger them slightly to add a little space, so take the left turret in each pair and shift it down a few pixels, and shift the right one up a few.

You'll also start to have problems in-game with a ship that long and thin - the game starts to have issues after a certain ratio of length to width, regarding how the AI aims at a ship and handles collisions. I've been informed of this before, and I've set myself a limit by looking at the stock Valkyrie: it's probably the longest stock vessel for its width, and is definitely a good place to limit yourself for future spriting.
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Tufted Titmouse

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6678 on: March 27, 2017, 06:32:20 PM »

Ehhhhh.... I'd be really careful about that. You never want stuff to just be "sticking out" unless the ship is explicitly designed that way (see ships assembled from junk and spare parts to no real blueprints). It really just looks like someone came along and thought "This needs more guns there and there" without any thought to practicality. You could rotate all those large hardpoints by 90 degress upwards/inwards, and make physical mounting points behind each one to give them some practical sort of structure.

Turret placement is alright, but those pairs of small turrets (a quarter and halfway down the ship) seem a little close. You could stagger them slightly to add a little space, so take the left turret in each pair and shift it down a few pixels, and shift the right one up a few.

You'll also start to have problems in-game with a ship that long and thin - the game starts to have issues after a certain ratio of length to width, regarding how the AI aims at a ship and handles collisions. I've been informed of this before, and I've set myself a limit by looking at the stock Valkyrie: it's probably the longest stock vessel for its width, and is definitely a good place to limit yourself for future spriting.
Advice taken, The hardpoints on the side are kinda recessed into the ship's hull a bit, Though i'm considering removing them all together and making them into hidden mounts because the parts i used to make the thing they're attached to kinda look like the doors of a VLS.

And unfortunately, i can't change the sprite because of having to move my BSF install and it kinda fudged my color settings
Nevermind, fixed it
-Edit-

« Last Edit: March 27, 2017, 06:43:38 PM by Tufted Titmouse »
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6679 on: March 27, 2017, 06:59:18 PM »


The hardpoints on the side are kinda recessed into the ship's hull a bit, Though i'm considering removing them all together and making them into hidden mounts because the parts i used to make the thing they're attached to kinda look like the doors of a VLS.


Alright, hidden is fine, just remember that missile weapons with rendered projectiles will still show loaded missiles in hidden slots. And you also need to think about how this ship is going to look with weapons attached. You can make something that looks perfectly balanced until you put guns on it in-game, and realize everything is too close together or far apart, or sticking out at weird angles.

I'm not trying to be hugely nitpicky, but all of this comes from experience, and I always hate to see people make the same mistakes I have. Don't get me wrong, it helps you learn, but you also need to know why mistakes are in fact mistakes.
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Tufted Titmouse

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6680 on: March 27, 2017, 07:03:12 PM »


Alright, hidden is fine, just remember that missile weapons with rendered projectiles will still show loaded missiles in hidden slots. And you also need to think about how this ship is going to look with weapons attached. You can make something that looks perfectly balanced until you put guns on it in-game, and realize everything is too close together or far apart, or sticking out at weird angles.

I'm not trying to be hugely nitpicky, but all of this comes from experience, and I always hate to see people make the same mistakes I have. Don't get me wrong, it helps you learn, but you also need to know why mistakes are in fact mistakes.

I understand, Right now i'm beefing it up a bit more so i can try to get some more options in terms of mounting points, as well as a bit more presence.
unfortunately BSF doesn't scale right with Star Sector, since this thing's sprite right out of the ship maker is about as large as a Diable Avionics Pandemonium class
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6681 on: March 27, 2017, 07:31:20 PM »

Aye, fair enough. I've never used BSF - I do all my spriting in Paint.net, and I tend to set my scale before anything else. Methods are always going to differ from person to person, we just try not to differ so much that sprites become impractical.
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Tufted Titmouse

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6682 on: March 27, 2017, 08:15:27 PM »



Made the sprite wider, It's about as long as the old one



Here it is with a possible mounting set up, The hardpoints are just there for reference when i turn it into an actual ship, they'll be removed from the sprite afterwards
Total mounting points: 12 small turrets (Might make 4 of them into small missile turrets), 2 medium turrets, 2 large turrets, 4 large hardpoints
« Last Edit: March 27, 2017, 08:46:43 PM by Tufted Titmouse »
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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6683 on: March 31, 2017, 10:18:27 PM »

custom ship skins (aka gunny plays with tartiflette's paintjob guide)

some low tech, midline, and high tech skins and a custom faction thrown in for fun

Spoiler
[close]
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mmm.... tartiflette

AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6684 on: March 31, 2017, 10:28:14 PM »

custom ship skins (aka gunny plays with tartiflette's paintjob guide)

some low tech, midline, and high tech skins and a custom faction thrown in for fun


Wow, those came out really nice! Excellent work!  ;D I especially love the high-tech Condor. Thinking of using it for a mod? Because I'm game if you are't.  ;)
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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6685 on: March 31, 2017, 11:03:54 PM »

go right on ahead, more coming up :)

edit: here
« Last Edit: March 31, 2017, 11:09:08 PM by PCCL »
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mmm.... tartiflette

Petra the Squishy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6686 on: April 01, 2017, 01:48:45 AM »

Those skins are awesome PCCL!


I haven't posted crap here for a while but, hell... I'm tired an want to show people a little what I'm working on. Mind you, this image is zoomed out to 10%  The image is the onslaught for a reference size blown up 1000 to scale down for pixle work after painting is done.
Spoiler
[close]

It's something I've been trying to get right for a while. Think I'm doing well though. :) Usually my big ships crash hard...  Ugly... UGLY thrudgelmir.... >, <
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6687 on: April 01, 2017, 02:21:06 AM »

go right on ahead, more coming up :)

edit: here


Danke. :)

Reckon you could do a high-tech Buffalo MkII? ;D Cos sometimes big corporations have a budget too...!
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6688 on: April 01, 2017, 06:29:02 AM »

Carrion?

Haha, maybe. ;) I have been considering phrase names rather than single words - only problem is they always seem too long.

EDIT: "Buzzard" maybe fits as a replacement for Vulture.



TuP has a 'pocket cruiser' by that name.
Perhaps something like 'Peregrine'. The speedy dives they make can convey the thought of opportunistic strikes on weakened targets.

Funnily enough, the Buzzard was actually first called the Vulture. But some other mod already had a ship called the Vulture, so I changed it to Buzzard.  :)
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6689 on: April 01, 2017, 06:39:56 AM »

Those skins are awesome PCCL!


I haven't posted crap here for a while but, hell... I'm tired an want to show people a little what I'm working on. Mind you, this image is zoomed out to 10%  The image is the onslaught for a reference size blown up 1000 to scale down for pixle work after painting is done.
Spoiler
[close]

It's something I've been trying to get right for a while. Think I'm doing well though. :) Usually my big ships crash hard...  Ugly... UGLY thrudgelmir.... >, <


That's a nice looking Thrud you've got there, keep on track, and you may succeed.
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