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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210684 times)

Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6210 on: April 04, 2016, 09:24:33 PM »

@DestinyPlayer: That's pretty neat!  I think the head looks fine once the screen starts lighting up; you're right that it's a bit flat with the lights off, but that's probably okay.
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Wyvern is 100% correct about the math.

Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6211 on: April 09, 2016, 07:42:04 AM »

I need a choice of my bullet for my faction, but i cannot decide >< . So i request:  a preference?
1 :a ; b ; c ; d  ?

2 :a ; b ?    (2a is the vanilla bullet)
Thank.


edit: i have add 1d.
Abyz, thank for your answer, for 2b(for me, i have choose also 2b because i have created this bullet), for 1, i think wait others answer.
« Last Edit: April 09, 2016, 01:14:20 PM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Abyz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6212 on: April 09, 2016, 09:38:58 AM »

I vote 1b and 2b.
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Ryu116

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6213 on: April 11, 2016, 09:14:47 AM »

I vote for 1b and 2b too.  1b and 2b looks the best! :)
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Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6214 on: April 11, 2016, 10:17:34 AM »

Ok, ty, i have take them. (If after, you have idea for upgrade that, i can always)
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6215 on: April 14, 2016, 12:04:44 AM »

I had a bit of fun the other day making funky paintjobs for the Pandemonium.
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« Last Edit: July 25, 2017, 11:52:59 PM by Tartiflette »
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6216 on: April 14, 2016, 12:07:48 AM »

The first 2 and the templar one looks rad as ****, they simply NEED to happen, in one form or the other. ::)
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6217 on: April 14, 2016, 10:35:47 AM »

I dig the "Full Steel Coat" Pandemonium and the Crimson Argence (3rd) paintjob for the Pandemonium.

Although I must say that the Templar paintjob is cool.

Probably "Grand Herald" or something like so.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6218 on: April 14, 2016, 11:37:45 AM »

That first one clearly needs phase coils.
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Wyvern is 100% correct about the math.

Abyz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6219 on: April 14, 2016, 02:01:24 PM »

Can't beat the white paint scheme... Minus the Templar bew shee.

Oh what I'd give for a mod that let you change the paint color of your ship!
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6220 on: April 15, 2016, 01:47:20 AM »

That first one clearly needs phase coils.

Probably in the middle of the ship, where the flight decks are >:)
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6221 on: April 15, 2016, 08:29:00 AM »

I had a bit of fun the other day making funky paintjobs for the Pandemonium.
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This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it
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-the ABOMINATION - in progress

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6222 on: April 15, 2016, 10:45:48 AM »

Oh man, imagine that Pandemonium with Templar tech. Damn, now I want to see the Wanzers in the mod with Templar tech too. It would be so crazy.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6223 on: April 15, 2016, 12:26:26 PM »

This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it

I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.

On a side note, i felt like screwing around with some of my oldest sprites.

(welcome to greeble city)




Not for uses though, just wanted to experiment.
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6224 on: April 15, 2016, 02:15:38 PM »


I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.

Oh...umm... well then...  GOOD :D
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-the ABOMINATION - in progress
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