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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2431332 times)

Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6210 on: April 04, 2016, 09:24:33 PM »

@DestinyPlayer: That's pretty neat!  I think the head looks fine once the screen starts lighting up; you're right that it's a bit flat with the lights off, but that's probably okay.
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Wyvern is 100% correct about the math.

Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6211 on: April 09, 2016, 07:42:04 AM »

I need a choice of my bullet for my faction, but i cannot decide >< . So i request:  a preference?
1 :a ; b ; c ; d  ?

2 :a ; b ?    (2a is the vanilla bullet)
Thank.


edit: i have add 1d.
Abyz, thank for your answer, for 2b(for me, i have choose also 2b because i have created this bullet), for 1, i think wait others answer.
« Last Edit: April 09, 2016, 01:14:20 PM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Abyz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6212 on: April 09, 2016, 09:38:58 AM »

I vote 1b and 2b.
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Ryu116

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6213 on: April 11, 2016, 09:14:47 AM »

I vote for 1b and 2b too.  1b and 2b looks the best! :)
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Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6214 on: April 11, 2016, 10:17:34 AM »

Ok, ty, i have take them. (If after, you have idea for upgrade that, i can always)
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6215 on: April 14, 2016, 12:04:44 AM »

I had a bit of fun the other day making funky paintjobs for the Pandemonium.
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« Last Edit: July 25, 2017, 11:52:59 PM by Tartiflette »
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6216 on: April 14, 2016, 12:07:48 AM »

The first 2 and the templar one looks rad as ****, they simply NEED to happen, in one form or the other. ::)
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6217 on: April 14, 2016, 10:35:47 AM »

I dig the "Full Steel Coat" Pandemonium and the Crimson Argence (3rd) paintjob for the Pandemonium.

Although I must say that the Templar paintjob is cool.

Probably "Grand Herald" or something like so.
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6218 on: April 14, 2016, 11:37:45 AM »

That first one clearly needs phase coils.
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Abyz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6219 on: April 14, 2016, 02:01:24 PM »

Can't beat the white paint scheme... Minus the Templar bew shee.

Oh what I'd give for a mod that let you change the paint color of your ship!
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6220 on: April 15, 2016, 01:47:20 AM »

That first one clearly needs phase coils.

Probably in the middle of the ship, where the flight decks are >:)
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6221 on: April 15, 2016, 08:29:00 AM »

I had a bit of fun the other day making funky paintjobs for the Pandemonium.
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This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6222 on: April 15, 2016, 10:45:48 AM »

Oh man, imagine that Pandemonium with Templar tech. Damn, now I want to see the Wanzers in the mod with Templar tech too. It would be so crazy.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6223 on: April 15, 2016, 12:26:26 PM »

This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it

I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.

On a side note, i felt like screwing around with some of my oldest sprites.

(welcome to greeble city)




Not for uses though, just wanted to experiment.
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6224 on: April 15, 2016, 02:15:38 PM »


I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.

Oh...umm... well then...  GOOD :D
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