Derp, I forgot to mention that those ships aren't actually being made for Starsector--which I guess probably makes you ask "Why the hell are you posting them, then?" Mainly because A: Maybe I'll give someone a good idea or inspire them to do something different with their designs, and B: Because this is the really only relevant place I can show some off my work and have people actually see it; tidbits of feedback are always nice XD
But yeah hopefully that clears things up. Hey, one day, when my game is closer to being done, I might throw together a kitbash parts database from all my ships for you guys--ain't nothing better than more bits to 'bash with.
This looks surprisingly down to earth compared to its alien looking friends.
But yeah, it's looking good. It doesn't seems very armed though, i can only see two small mounts.
Thanks! "Down-to-earth" is definitely the idea for all the non-player-faction ships. Being 450 years in the future, technology has advanced significantly, but not /too/ significantly, so you'll still see things like rotating rings for gravity. For the player's faction, their ships are less of a meticulously-engineered and designed vessel, but rather an assemblage of necessary parts. Those giant ships in that link are ideas for the Drone Controller, which is the player's most integral ship, and is responsible for beaming ungodly amounts of nanites down to population centers, with the end goal of mind-controlling entire planets. So naturally, their designs needed some inhumanity because the player's job is stripping away free will, perhaps the most important part of what makes us human.
Armament-wise, in my game, individual weapons aren't actually visible, which removes the big burden of intelligently placing weapon slots and thinking about it only from a top-down perspective. The ship is actually very well armed with a lot of missile and long-range standoff/support weapons.
Some interesting looking ships in there, but I fear those spikes will become a liability when it's comes to armor strengh.
Indeed, for their size (Think like, 3 Onslaughts strapped together), they definitely won't be able to take the beating you'd expect them to. They're not weak by any means, but if the player doesn't keep it properly defended, it will definitely be ganged up on and killed by hostile fleets.