Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 369 370 [371] 372 373 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2224168 times)

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5550 on: August 01, 2015, 11:23:28 AM »


Okay, did one more pass to the grimnebulin.
Helmut thanks for the idea, looks better now i guess.
Logged

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5551 on: August 01, 2015, 11:34:00 AM »

cool ship, massive lowtech brawler appearance!
Logged

MShadowy

  • Admiral
  • *****
  • Posts: 911
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5552 on: August 01, 2015, 11:48:08 AM »

Thanks for critique, @xenoargh, here are some attempts to fix the issues:
Spoiler
[close]

Looking quite strong now; the strength of the designs asymmetry definitely feels better now with that additional bit on it's starboard side.  Overall it's a great concept, and I look forward to seeing more.

Spoiler
[close]

Hot damn I really like this ship; great shape, fine details and a nice, brutal feel.  Good stuff.
Logged

CrazyDave

  • Commander
  • ***
  • Posts: 144
  • Never left, stopped posting
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5553 on: August 02, 2015, 03:29:19 AM »

Yeah okay well... trying out a new style for the Alfa class. I'm generally unhappy with the way my current ships are so I figured i'd experiment with something different.



Yes, i know its not finished, but im absolutely awful at greebling and figured i could use some input before i start butchering it. :/
Logged
Naysmyth Armouries, for all your blasting needs.

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5554 on: August 02, 2015, 04:09:22 AM »

To be honest CrazyDave, i don't see the problem. Your previous ships worked very well, no reason the new ones won't. If you're really desperate to get more greeble, just copy/past some random pipes/tubes from vanilla and you're good.

Personally i'm just waiting to see how your style is working on bigger ships. Your Latun destroyer sounded like a good start, if a bit long for its class. Why coming back on the Alfa? Your last version where you broke the straight lines felt finished to me.

Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5555 on: August 02, 2015, 05:23:15 AM »

Personally I far preferred your style when the ships were like this (after some played a bit with them, they had a nice Neutrino vibe to them). Now it looks like you cranked the contrast, shininess and saturation to 11, and everything lack subtlety, making the sprites ultimately look, well, not that great.
Logged
 

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5556 on: August 02, 2015, 06:43:52 PM »

To be honest CrazyDave, i don't see the problem. Your previous ships worked very well, no reason the new ones won't. If you're really desperate to get more greeble, just copy/past some random pipes/tubes from vanilla and you're good.

Personally i'm just waiting to see how your style is working on bigger ships. Your Latun destroyer sounded like a good start, if a bit long for its class. Why coming back on the Alfa? Your last version where you broke the straight lines felt finished to me.

*cough*


Also, +1.
Logged

The cookies are a weird one, okay.

Ryxsen1421

  • Captain
  • ****
  • Posts: 399
    • View Profile
    • Twitter
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5557 on: August 03, 2015, 06:46:30 AM »

I agreed with Tartiflette.
Logged

Lcu

  • Commander
  • ***
  • Posts: 213
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5558 on: August 03, 2015, 07:33:18 AM »

@CrazyDave Personally, i agreed with HELMUT, but i think your ships would be much better if you reduced the saturation just like xenoargh's/MesoTronik's edit in the link Tartiflette posted. Maybe that because i rarely color the whole of my ships nowadays.



Unrelated : I got productive today and managed to make 2 fighters and 1 bomber.
 
Logged
Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
[close]

CrazyDave

  • Commander
  • ***
  • Posts: 144
  • Never left, stopped posting
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5559 on: August 03, 2015, 09:42:56 PM »

Wow okay. That's a whole lot of positive feedback O.o

So... you mean more like this?

> >

I prefer the middle one personally, but the perhaps i need to redo my detailing to look more like this one (i like it a lot).


SCALE DAVID! SCALE!
Man i really need to stop starting new ships when my current ones still aren't finished.
Logged
Naysmyth Armouries, for all your blasting needs.

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5560 on: August 03, 2015, 09:52:29 PM »

Wow okay. That's a whole lot of positive feedback O.o

So... you mean more like this?

> >

I prefer the middle one personally, but the perhaps i need to redo my detailing to look more like this one (i like it a lot).


SCALE DAVID! SCALE!
Man i really need to stop starting new ships when my current ones still aren't finished.
That look's pretty nice.
Logged

kazi

  • Admiral
  • *****
  • Posts: 714
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5561 on: August 03, 2015, 09:54:44 PM »

That's a nice sprite. Just add a couple hard/well-defined shadows and highlights to really make it pop and you're all set. This is just an extra touch to make things more believable.

By hard shadows/highlights, just add a new layer set to hard-light on 50-80% opacity and draw on some white and black in places the light hits/doesn't hit with very well defined edges. Shadows are much more important than highlights.
Logged

CrazyDave

  • Commander
  • ***
  • Posts: 144
  • Never left, stopped posting
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5562 on: August 04, 2015, 12:18:52 AM »

That's a nice sprite. Just add a couple hard/well-defined shadows and highlights to really make it pop and you're all set. This is just an extra touch to make things more believable.

By hard shadows/highlights, just add a new layer set to hard-light on 50-80% opacity and draw on some white and black in places the light hits/doesn't hit with very well defined edges. Shadows are much more important than highlights.

Shouldn't be too hard...

>>

That better?
Logged
Naysmyth Armouries, for all your blasting needs.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5563 on: August 04, 2015, 12:20:21 AM »

It's better, but their biggest issue in my opinion is their "pillow shading" (Google is your friend). In ultra short: every single piece of armor has a (blurry) highlight point and cast a (blurry) shadow, even those that aren't supposed to be directly lit.

This doesn't add real volume, it only makes your ship look like a glass cotton candy ball...
Logged
 

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5564 on: August 04, 2015, 02:34:26 PM »

When I set up my new rendering toy that I'm playing with, I had to spend a lot of time on that issue, because true omnidirectional lighting was very bland and flat-feeling, with no interest to the shadows at all, other than AO :)
Logged
Please check out my SS projects :)
Xeno's Mod Pack
Pages: 1 ... 369 370 [371] 372 373 ... 482