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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2225068 times)

CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4890 on: November 28, 2014, 02:55:42 AM »

okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

-to->
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4891 on: November 28, 2014, 07:20:32 AM »

okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

-to->

Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.

Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.

Man, when you post stuff up for critiques, prepare for them never to be perfect ;)
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CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4892 on: November 28, 2014, 04:11:32 PM »

okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

-to->

Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.

Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.

Man, when you post stuff up for critiques, prepare for them never to be perfect ;)

haha no worries, im just trying to get better at spriting so every little bit of improvement i can do helps a bunch in the long run :D
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4893 on: November 28, 2014, 07:30:59 PM »

okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

-to->

Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.

Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.

Man, when you post stuff up for critiques, prepare for them never to be perfect ;)

haha no worries, im just trying to get better at spriting so every little bit of improvement i can do helps a bunch in the long run :D

Exactly, I have been nitpicked plenty by various guys here...
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4894 on: November 29, 2014, 12:42:30 AM »

I made a carrier based on the silhouette of the condor :


What do you guys think?
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4895 on: November 29, 2014, 01:47:19 AM »

The main hull is pretty decent, but the deck needs more going on. The lanes themselves look fine and I like the design, but I think it's just too many lanes. Maybe extend the hull down the lane along the area with the small turrets.

Also, the drop-off between the hull and deck isn't very clear, the lighting is too soft and similarly colored to the hull that it looks more like a ramp than a glow.

With some other peoples criticisms to cover other points, I'd say your style has potential once it's cleaned up and extended upon.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4896 on: November 29, 2014, 02:42:11 AM »



Alright, i changed the hangar lights to yellow, atleast i found a faster way to do it, rather than pixel by pixel  ;D.
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4897 on: November 29, 2014, 02:57:03 AM »

Yeah, I'd say that really helps with the criticisms I gave you! Good stuff.

Hopefully some of the really competent artists will come by with some advice for you soon.
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4898 on: November 29, 2014, 04:45:32 AM »

I think the weakest part of your ship isn't the shading or the deck, but the general shape that look way too much like a cardboard silhouette. It need more accident and variations:
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Even if the deck is cut in straight lines, there are many antennas, light poles, turrets, catwalk, etc pointing out (most obvious on the right).

I posted a link to a small tool that can help with that: http://fractalsoftworks.com/forum/index.php?topic=8774
It can be very useful for novices and veterans alike.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4899 on: November 30, 2014, 10:20:02 AM »

[/URL]

The silhouette looks boring to me, you should add some details and make it interesting... like antennas, lights nor greebles along the borderlines or so. Get what I meant? Also, as for the runways! Add some lights to it! Like this! http://i.ytimg.com/vi/hdDHVqT226I/maxresdefault.jpg

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...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4900 on: December 01, 2014, 09:38:32 PM »


Quote

...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
Looks badass, i think those are the EVA crew that fixes your disabled weapons.

Okay, trying different color schemes, which one do you guys think suits the best?
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TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4901 on: December 01, 2014, 09:57:27 PM »


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...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
Looks badass, i think those are the EVA crew that fixes your disabled weapons.

Okay, trying different color schemes, which one do you guys think suits the best?
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First one, all the way.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4902 on: December 01, 2014, 10:51:29 PM »

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Yep, this one looks much better and stands out more than others imo. Great work!



Here's the final version.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4903 on: December 01, 2014, 10:56:54 PM »




Here's the final version.

Why do you keep using purple hair? Your faction's color scheme seems to be red and black.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4904 on: December 01, 2014, 11:05:43 PM »

Why do you keep using purple hair? Your faction's color scheme seems to be red and black.

Varieties my humble friend.
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