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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 1972240 times)

Sathe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4845 on: November 21, 2014, 02:00:43 AM »

So, I'm trying to bring all portraits to the same level, starting by the worst:

Still unsatisfied with the mouth. Also she is a bit too neutral, I need to add some personality, like a tattoo or a small  chin scar...
the old one for comparison:


I agree, old version looks somehow better. I mean those wrinkles made it look pretty realistic and I am not sure if tattoo will replace it well.
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4846 on: November 21, 2014, 02:05:08 AM »

forgot to post it:

  
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Sathe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4847 on: November 21, 2014, 07:55:13 AM »

I am going to nitpick here, I still prefer old one, also I feel like tattoo doesnt properly follow face flow, and one more detail (sorry) hairs, it looks like they start on far end of the end and just cover front, my suggestion is refine connection between hairs and head in deep shadow.. it is possible to see whole silhouette of skull, there should be bit of hair on far forehead, not sure I´ve explained it clear enough.
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4848 on: November 22, 2014, 07:06:57 AM »

That ship is a thing of beauty, can't wait to destroy it!
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4849 on: November 22, 2014, 07:21:50 AM »

can't wait to destroy it!

 I can't wait to fly it.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4850 on: November 22, 2014, 10:24:03 AM »

Hihi.

Been a while since I've posted anything.
Here's a carrier I've been working on.
Comments and critiques are always welcome!

Spoiler
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Although it looks like there's a lot of carrier bays, really it only has two. The others are just there for effect.
The pink circles are turret points. There are 10 smalls, 4 mediums and 1 large.
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4851 on: November 22, 2014, 10:29:23 AM »

Well, first I just about really like it... but I've got to say those pink lights are detracting from it. If you want pink lighting, hey, more power to ya, but it's too strong here. It really overpowers the ship (your green is a nice withdrawn shade) and looks less like lighting and more like neon spraypaint.

So my suggestion would be to smooth it, make it react more with lines and tone it down even if it's going to stay pink, to make it look more like natural lighting.

I might also say the weapon slots don't look mechanical and exposed enough compared to how they're usually depicted but that's even more subjective than whether or not pink is a nice colour for lighting :P and ultimately they're covered 90% of the time so not worth a lot of effort.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4852 on: November 22, 2014, 10:36:41 AM »

Yeah, this is a rather technological faction, so their turrets are held on with magnets and forcefields, rather than gears and couplings. Makes it easier to swap them out.

How is this for muting the lights a little?

Spoiler
[close]

Old - New
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4853 on: November 22, 2014, 10:38:42 AM »

Oh, I'd say that's a significant improvement across the board; although the side bays (the pair of four) seem to be a somewhat different shade now, which is a little jarring. Also the lower white sections in the 'wings' that look somewhat like bays seem a little over-saturated.

Those are little tweaks though, I do like your design considerably.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4854 on: November 22, 2014, 10:48:05 AM »

the lights are oversaturated? Or the white itself?

And thanks!
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4855 on: November 22, 2014, 08:31:31 PM »

Some random concepting for giving shadowyards vessels a new type of custom engine whilke trying not to think of the pain in my face (had a wisdom tooth extracted); some kind of strange, ducted plate thing.

Spoiler
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Would probably be a pretty serious effort to redo all the Shadowyards ships to make it work though, it might not happen.
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4856 on: November 23, 2014, 05:02:04 AM »

 Does the code even allow that? Forum is full of exotic mods but no one has tried that so far.
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4857 on: November 23, 2014, 05:25:38 AM »

This is definitively possible! I see at least two ways:
- animated deco weapons with an every frame script to force the orientation. Somewhat easy using the Scy custom engines scripts as a basis but will be very cumbersome to put in place (1 script per engine, linked to the corresponding invisible vanilla engine to emulate the flame-outs)
- very short missile trails. Far easier to create (actually, already done in Scy for the booster ship-system and the fighters) but will cause some unavoidable problems like enemy ships having a missile icons on their engines, or large ships get targeted by PD weapons when they shouldn't.

These engines really looks great, I hope they get in the game someday!
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4858 on: November 23, 2014, 05:26:36 AM »

Does it allow that? Not directly, there are a few methods which might be able to provide a fairly satisfactory outcome. Have you looked at the engines on the SCY ships? Guess what, they're not vanilla engines *at all* they are 100% script + deco weapons.

Ha! ninja'd by Tartiflette!
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4859 on: November 23, 2014, 04:19:29 PM »

More portraits. I've gone from a layer-o-holic to single layer painting.



On a side note, what painting software is everyone using???

Thinking of switching from GIMP to something better. It keeps bugging out when I use it with my tablet. Usually it only messes things up for a few seconds, but occasionally I have to save everything, quit, and restart the program! Very frustrating!
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