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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210846 times)

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4710 on: October 23, 2014, 01:03:10 PM »

Wow, this is a very striking silhouette, I love it! Only small details are missing, but then you'll have a superb station.

Small details on the flat sides are my weaknesses...
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4711 on: October 23, 2014, 06:57:57 PM »

And once Ryxsen has done all the other ships, I'll get him to make a full scale version for combat put together with TWIG ship tech.

That reminds me, need to get back to TWIG ship, was hoping there would be CollisionAPI in 0.65..
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4712 on: October 24, 2014, 12:16:56 AM »

Custom station graphics ftw, can't wait to see them all.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4713 on: October 24, 2014, 02:27:01 PM »

My very first hand-draw sprite, this crap is so hard.

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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4714 on: October 24, 2014, 02:37:34 PM »

My very first hand-draw sprite, this crap is so hard.

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Not bad, Helmut,

It is a bit flat and could use a bit more shadow (based on a quick glance, I can give a more in depth analysis later) it almost looks fuzzy...

Anyway there is also some jaggies that could use some AA.

Keep it up, it looks unique and interesting!
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4715 on: October 24, 2014, 02:48:20 PM »

Custom station graphics ftw, can't wait to see them all.
Here you go:


Scy Hephaistos.
The old cryo arch has been cut in half to create a better access to it's onboard mini-factory, and a large Shipyard grew on the wound. Unlike the rest of the sector's autofactories, this tiny model can't produce the largest parts for ships in one piece, a lot of manual work is required to assemble the biggest cruisers.



Scy Mining Colony Overwatch.
This small military station orbit the mining colony exploited by an enslaved workforce. It feature marines barracks, a sizable shuttle area and a large array of weapons. The bright things on the sides aren't solar panels, but mirror meant to make the station visible from the ground, as a reminder of it's presence to the slave population. The main laser canon is always ready to fire but has only been used once during the first year of the colony for a warning shot. Since then, the relations have been surprisingly smooth, probably because the army isn't present on the ground and the habitats are rather comfortable. Also, while considered as slaves, the workers are effectively autonomous, and trade the ore they extract for food and supplies.
« Last Edit: October 24, 2014, 03:20:13 PM by Tartiflette »
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4716 on: October 24, 2014, 06:32:02 PM »

On the note of stations in space, ended up redoing the station orbiting Euripides:

Initial sketch:
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And a follow up one to make it look less like a toaster:
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The finished sprite:
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In game, minus the crazy hazy lights coming out it's gargantuan, Mothership like construction bays.
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E:  Man, glow layers for space stations would sure be nice.
« Last Edit: October 24, 2014, 06:33:48 PM by MShadowy »
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4717 on: October 25, 2014, 03:37:39 AM »

While TuP is still not yet updated for 0.6.5a, I am going to release some alternative campaign starts instead, with their own unique ships.



Here's the Smuggler's Extended Buffalo.
1.) cargo container converted into a drone bay
2.) ballistic gun platform welded onto a cargo bay
3.) missile platform in place of a cargo bay
4.) aft facing ballistic weapon and tuned engines, giving 20% more speed in combat and 1 more burn speed
5.) extended command bridge with more (25%) space for crew or marines

-cargo space reduced by 50% (from 300 to 150 - still 50 more than a Cerberus)
-hull decreased by 50% (from 3000 to 1500), making it a frail ship
-flux power and ordnance points increased (military-grade powercore)

Might add some TuP inspired hullmods that can only be put on these ships for OP, like 'welded on armour'.
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4718 on: October 25, 2014, 07:26:41 AM »

Just went through the last 5-10 pages to get re-acquinted with the forum a little, really cool stuff everyone. I just find it a shame that I don't have the free time to compete with the mods that are out now. ::)

Also, I'm not big on anime, but Ryxsen, your portraits and ships are pretty damned sweet.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4719 on: October 25, 2014, 08:45:40 AM »



It definitely feels like it came from TuP and suitable for smugglers. I doubt they'll slip through the patrols easily since it's heavily modified.

Just went through the last 5-10 pages to get re-acquinted with the forum a little, really cool stuff everyone. I just find it a shame that I don't have the free time to compete with the mods that are out now. ::)

Also, I'm not big on anime, but Ryxsen, your portraits and ships are pretty damned sweet.

D'aww! I guess you think this is an anime faction due to my portraits ya? Thanks for the compliment!
« Last Edit: October 25, 2014, 08:50:43 AM by Ryxsen1421 »
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4720 on: October 26, 2014, 04:36:16 AM »

I tried my hand at making portraits with various degree of success, but those two turned quite okay:

Hairs are my new weakness.
As you can guess, I prefer seeing my fleets under experienced commanders. I'm really not fond of having a random scool girl with ponytail and skirt leading a task force into pirating ships and enslaving crews...

[EDIT] improved first portrait, now more matching the far better second's colors, and removed the ugly hairs
« Last Edit: October 26, 2014, 06:58:59 AM by Tartiflette »
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4721 on: October 26, 2014, 08:19:32 AM »



imho, you're one of the best spriter I've ever seen in the forum. This one definitely feels like HD version of vanilla portraits.
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4722 on: October 26, 2014, 09:23:57 AM »

imho, you're one of the best spriter I've ever seen in the forum. This one definitely feels like HD version of vanilla portraits.
*Ego boost over 9000!*
Well thank you very much, I certainly tried my best here. But you might want to take that compliment back until I manage to draw a decent female figure! >< (Damn you girls, why are you so difficult to draw!)
Anyway, they still need a bit of work, like better clothes for the first and better hair for the second, but otherwise I'm certainly happy with them.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4723 on: October 26, 2014, 10:29:21 AM »

(Damn you girls, why are you so difficult to draw!)

Sounds like I have some advantages over you, hehehehehe.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4724 on: October 27, 2014, 02:00:32 AM »

My very first hand-draw sprite, this crap is so hard.

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Definitely. But those are some really smooth sprites. Nice.

So i have finished a sprite, and does anybody have suggestions on the hangar lights?
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