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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210650 times)

MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4575 on: September 23, 2014, 12:44:06 AM »

Hmmm, beef frigate :) I agree with you that the nose is a bit long.

Anyways, I see that you are using the 3d to 2d workflow again Kazi. Any other cool things in store?

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4576 on: September 23, 2014, 12:57:46 AM »

Er... I have ideas that are (probably) within my coding ability, but not much else. Been pretty busy with work lately.

And yeah, the whole normal/material map thing means that there's actually an advantage using to the 3D approach again. It's not nearly as hard as I remember, and I've dodged most of the usual pitfalls so far. I have a nasty habit of stringing together a whole bunch of extrude commands for the hull (making all of the hulls have a center that is pretty much a long cylinder/rectangle), but somehow managed to work around that this time.

*Added a top view to the above post.
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4577 on: September 23, 2014, 06:01:34 AM »

next ship! this one is a small speedy scout ship. (WIP still).


xlandar, getting much better! Good details, I see the variation in shading and the breakup of solid areas. Keep it up!
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4578 on: September 24, 2014, 08:35:59 AM »

Spoiler
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Something funky is coming...

[EDIT] final sprite update
« Last Edit: September 24, 2014, 11:45:29 AM by Tartiflette »
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4579 on: September 24, 2014, 04:31:08 PM »

Hey all.
Just spent half an hour cutting out the vanilla turrets for use with my ships. Figured I'd post them here too, in case anyone needs/can use them.

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The split ones are for ships that mirror along the Y axis.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4580 on: September 24, 2014, 10:12:53 PM »

Useful resources aye.

Not much to be said, just testing weapons sprites...

Spoiler

Urumi class 'fan' PD laser; probably going to shrink the thing, it seems far too bulky for a small mount.


Deva class anti ship beam.  Just a big stupid damage blaster.  Got to think of something more clever for this and its smaller cousin.
[close]
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4581 on: September 25, 2014, 01:11:35 AM »

That's a very creative PD weapon... I like it! The tri-beam thing is rather cool too.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4582 on: September 25, 2014, 08:32:35 AM »

Trying something out. Critique would be welcomed.

Spoiler

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TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4583 on: September 25, 2014, 08:50:48 AM »

Trying something out. Critique would be welcomed.

Spoiler

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It looks good, but it lacks depth. Add shadows to the edges and where the elevation changes, and bam. Instant (maybe) 10/10.
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4584 on: September 25, 2014, 09:09:13 AM »

Trying something out. Critique would be welcomed.

Spoiler

[close]

It looks good, but it lacks depth. Add shadows to the edges and where the elevation changes, and bam. Instant (maybe) 10/10.

I agree w/ TheBawkHawk add some darker shading, it looks like it doesn't have enough contrast. Otherwise it is really slick

Here is something for the Naysmyth mod I am assisting with. I know it is hard to balance a frigate sized carrier and I am figuring out a way to balance it, but how's it look?

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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4585 on: September 25, 2014, 02:56:22 PM »

Here is something for the Naysmyth mod I am assisting with. I know it is hard to balance a frigate sized carrier and I am figuring out a way to balance it, but how's it look?

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It looks pretty good, but those back fins really irks me.

And while you smooth that out, maybe add some stronger shading on them as well, right now it's pretty hard to see what layer they're supposed to be on.
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4586 on: September 25, 2014, 03:25:07 PM »

It looks pretty good, but those back fins really irks me.

And while you smooth that out, maybe add some stronger shading on them as well, right now it's pretty hard to see what layer they're supposed to be on.

As in the back fins are too jaggy?
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4587 on: September 25, 2014, 06:50:41 PM »

As in the back fins are too jaggy?

Yeah, kinda like how the first draft of my frigate was, if you remember that. Other than that, maybe a bit of touching up on the shadows, as they're all the same colour. I find it works better if its more gradual, if you know what I'm talking about. One of the biggest (although still pretty small) offenders of this is right above the right-side circle i made. Again, not much of an issue, just a bit of nitpicking.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4588 on: September 26, 2014, 01:08:32 PM »

Giant project finally finished:

Spoiler

Click picture to download a desktop sized version.
[close]
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4589 on: September 26, 2014, 01:23:22 PM »

Giant project finally finished:

Spoiler

Click picture to download a desktop sized version.
[close]

Congratulations, I now feel like a child with fingerpaints :)
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries
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