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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210861 times)

maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4350 on: August 30, 2014, 03:11:28 PM »

i am ready for the new trading big update...WIP but the basic shape should be like that
most likely won't animate in game for the damage fx won't do?










not quite related:
https://www.youtube.com/watch?v=Ih3F2y7ylxY&index=1&list=UUZBahU9HO8pHubKlEmfkc-g
« Last Edit: August 30, 2014, 03:13:35 PM by maximilianyuen »
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4351 on: August 30, 2014, 03:15:24 PM »

OH....MY....GOD....
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4352 on: August 31, 2014, 02:20:28 AM »

OH....MY....GOD....

From the top down view the freight looks like an escape pod... But if make the tail longer it will really be too huge :/ any suggestion? :p
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4353 on: August 31, 2014, 02:44:34 AM »

Hey thanks guys, it means a lot.



(fun fact, 95% of all this stuff is using the 'lasso / airbrush' technique highlighted by David in the blog. Can't believe how much - for such a simple and straightforward thing - it is helping me achieve better lighting, form and depth. Of course it's also down to a bit of practice, and massive amounts of advice on here, but technique-wise, just about all I am doing is airbrushing)
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"I'm doing it, I'm making them purple! No one can stop me!"

maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4354 on: August 31, 2014, 03:04:13 AM »

Hey thanks guys, it means a lot.



(fun fact, 95% of all this stuff is using the 'lasso / airbrush' technique highlighted by David in the blog. Can't believe how much - for such a simple and straightforward thing - it is helping me achieve better lighting, form and depth. Of course it's also down to a bit of practice, and massive amounts of advice on here, but technique-wise, just about all I am doing is airbrushing)

Indeed it looks much better:)
But it didn't pass the harsh background test it seems to me ( depends on your hull design of course) and the color is a bit flat. I select the glow blue area and blur a bit then lighten, and select the shadow color and overlay, with a minor curve contrast push.... Not sure if it really help but it looks better to me....


[attachment deleted by admin]
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4355 on: August 31, 2014, 07:46:21 AM »

Here is a concept DD carrier ship by Ryxsen.

I think it's going to be awesome.



Below is the Nahika and Condor for scaling.
Spoiler
[close]
« Last Edit: August 31, 2014, 07:51:39 AM by Debido »
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4356 on: August 31, 2014, 07:54:53 AM »

It looks absolutely gorgious but I'm a little confused about wgere the front is supposed to be.
I would expect it to fly from right to left in that picture because the bridge seems to be over there.
If it's meant to fly the other way please think about that choice...
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4357 on: August 31, 2014, 08:05:18 AM »

I'll make sure Ryxsen puts a well defined bridge on it, yes it does go from left to right. It's suppose to be an engine block on the back, and there are engines on the 'wings' as well. Though I can see how the rather plain looking front doesn't show any detailed cockpit/windows or anything doesn't give the impression that it goes from right to left.

Possibly the front could be broader and look a bit more like the hammerhead bridge, or possibly make it musroom head shaped. There are a few options, though I'm fairly happy with the wedge shape, but we can look at the others. What do you think?
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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4358 on: August 31, 2014, 10:34:31 AM »

Mostly finished Pchela-Class Frigate. Lore incoming on mod page! :D
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4359 on: August 31, 2014, 10:36:35 AM »

Mostly finished Pchela-Class Frigate. Lore incoming on mod page! :D

That looks nice. The exhaust looks kinda plain though.
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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4360 on: August 31, 2014, 11:06:19 AM »

It's hard to notice with the flames coming out the back, but everything will probably get touched up after the mod is fully implemented. We've got a lot of work ahead of us, and making the sprites takes priority over perfecting the two sprites we already have! :D Thanks for your input, though. I've got another in the works, it should be done soon.
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4361 on: August 31, 2014, 11:12:15 AM »

I'm excited the Junk Pirates are getting a major overhaul!

So many good ships posted posted by so many good artists... I appreciate being called comfortably over average but I kinda feel embarrassed showing off my kit bashes amidst all this artistry. Like bringing a polaroid into the Louvre.

That being said, I tried to do a bit of "actual art" to my small frigate.

Spoiler

[close]
« Last Edit: August 31, 2014, 05:11:49 PM by ORMtnMan »
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4362 on: August 31, 2014, 02:29:12 PM »

I'm excited the Junk Pirates are getting a major overhaul!

So many good ships posted posted by so many good artists... I appreciate being called comfortably over average but I kinda feel embarrassed showing off my kit bashes amidst all this artistry. Like bringing a polaroid into the Louvre.

That being said, I tried to do a bit of "actual art" to my small frigate.

Spoiler

/
Spoiler
[close]
[close]
I think that link is broken, might wanna take a look at that.
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4363 on: August 31, 2014, 05:12:20 PM »

It wasn't broken, I just put the / on the wrong side of the [ for the spoiler... only 1 picture... sorry

Here is my run on a defensive frigate. The faction I am working on has a focus on defensive capabilities (less so on offensive) due to their history.

Spoiler

[close]

Still kitbashing, but I am trying to put a bit more art in there (by adding parts).
« Last Edit: August 31, 2014, 06:39:47 PM by ORMtnMan »
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Creator and lord of The Ashkurr Commonwealth

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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4364 on: August 31, 2014, 06:58:29 PM »

It wasn't broken, I just put the / on the wrong side of the [ for the spoiler... only 1 picture... sorry

Here is my run on a defensive frigate. The faction I am working on has a focus on defensive capabilities (less so on offensive) due to their history.

Spoiler

[close]

Still kitbashing, but I am trying to put a bit more art in there (by adding parts).
Those two "wings" on the sides look like they'd have a small missile hardpoint at the front of them.
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