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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2224794 times)

Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4185 on: July 26, 2014, 10:55:44 AM »

You could make it so that it drops into a "half-phase" where it darts forward, dealing damage to anything in its path, while taking a small/no amount of damage itself.
Of course, all maneuvering would also disable, so there would be some degree of skill involved.


Don't ask me how to code this.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4186 on: July 28, 2014, 07:36:16 PM »

A new cruiser concept for my Auroras. Here's the sketch and turret layouts! Feel free to suggest or critique on it.
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YES! 200Kth view! :D

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« Last Edit: July 28, 2014, 09:04:12 PM by Ryxsen1421 »
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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4187 on: July 28, 2014, 11:43:15 PM »

If you are gonna have engine exhausts at the front of the ship you could add a couple of engine nozzles as a visual cue. Regarding turret layout, it seems pretty standard so it's probably going to work well/not be OP if you are true to your design and have your gun archs limited by the rear fins and the command bridge.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4188 on: July 29, 2014, 04:55:52 AM »

Also, Aurora? There's already an Aurora cruiser in SS, you'd be better finding another name for yours.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4189 on: July 29, 2014, 05:07:54 AM »

It's fine as long as lovely has a prefix on her, my heron encountered this problem when ze Dev team introduced their own heron after mine already existed, easily fixed by having like Ryxsen_Aurora as the ship I'd.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4190 on: July 29, 2014, 09:02:29 AM »

@SniZupGun - I would use a brush with a harder outline to do ultra dark shadows and brighter highlights in various spaces. I find it useful to have several different layers of lighting (at different opacities) for different things. I would also add slight shadows under each "feather" to make them pop out more. Also, the Dullahan is your best sprite yet! Just add some more intense shadows/highlights and you're all set.

For those interested, here's my current "workflow" in .gif form (the pods are just a repeat of the same workflow, so I skipped through those). Fairly representative of how I usually do things. LAYERS LAYERS LAYERS!


What are those two frames near the end? The grey and pinky blue bits?
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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4191 on: July 29, 2014, 09:07:46 AM »

material and normal maps, I think

for the shader mod
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mmm.... tartiflette

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4192 on: July 29, 2014, 02:34:16 PM »

Close. The purple is the normal map. The grey is the image used to generate the normal (it's the sprite with nothing remaining but shading- all color and details removed). Crazybump seems to like that better, as the image is simpler to interpret correctly.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4193 on: August 01, 2014, 10:01:45 AM »

Also, Aurora? There's already an Aurora cruiser in SS, you'd be better finding another name for yours.

warning: picture's kinda big. http://imgur.com/GIGhSoC
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Aurora? Well, my faction name is United Aurora Federation. This one is vanilla falcon/eagle-sized CL/CA space ship.
« Last Edit: August 01, 2014, 10:08:20 AM by Ryxsen1421 »
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4194 on: August 01, 2014, 11:44:48 AM »

That's one sexy outline, waiting for the execution.

 
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4195 on: August 01, 2014, 03:46:43 PM »

Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)


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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4196 on: August 02, 2014, 12:08:53 AM »

Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)


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Personally I think the first one looks the best, the single central large turret slot gives the ship frontal section a much prettier look than the one with two turret points. The third ship looks like a red and white Batman, thanks to the added fins I can't unsee him :-(
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4197 on: August 02, 2014, 05:29:28 AM »

Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)


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Wonderful! Third ship is my favorite! ALSO! Here's a screenshot of the super capital duel! http://i.imgur.com/ptYXzEe.jpg
Looks like Yoshura mk.II found her first rival. :3
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4198 on: August 02, 2014, 06:15:39 AM »

Yosh II will prevail! NO MATTER WHAT THE COST!
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4199 on: August 03, 2014, 06:57:11 AM »

Further down the line. 2 designs, first is the one i mixed together from the last 3 and the second one is what i mashed together now, moved the central large turrets to break up the "conquest" feeling, also gave it the "batman ears"

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Also, an old BRDY abomination, that some of you might remember from a 100 pages back or so, just an absolute slob of parts thrown together with no matching surfaces anywhere. :)

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