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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210719 times)

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4170 on: July 12, 2014, 02:42:14 PM »

it's still a bunch of WIPs right? the ear piece ( headphone? ) doesnt look fit with the captain there, perhaps you should make it a bit more curvy? Same goes to the 5th one with fancy " OVAH 9000! " thingy. That one feels more like it blends along with the lieutenant. but that is just my opinion.
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4171 on: July 14, 2014, 12:06:16 AM »

@SniZupGun - I would use a brush with a harder outline to do ultra dark shadows and brighter highlights in various spaces. I find it useful to have several different layers of lighting (at different opacities) for different things. I would also add slight shadows under each "feather" to make them pop out more. Also, the Dullahan is your best sprite yet! Just add some more intense shadows/highlights and you're all set.

For those interested, here's my current "workflow" in .gif form (the pods are just a repeat of the same workflow, so I skipped through those). Fairly representative of how I usually do things. LAYERS LAYERS LAYERS!
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biotic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4172 on: July 15, 2014, 02:10:14 PM »

Hello,

This here be my first attempt at a sprite.


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biotic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4173 on: July 16, 2014, 03:29:01 AM »

Well i am back with the second attempt.


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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4174 on: July 16, 2014, 11:41:50 AM »

Your second attempt seems much more interesting to me. Still a bit flat however.
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biotic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4175 on: July 16, 2014, 12:45:16 PM »

i have made some changes to both of them, will update with the modified models.
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biotic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4176 on: July 17, 2014, 02:59:11 AM »

Can anyone help me with a glow on a engine intake, i cant get it to look ok.
And if you do can you please explain how you get the glow effect properly.



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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4177 on: July 18, 2014, 11:32:41 PM »

Depends on if you want a dynamic heat glow layer, refer to the engine scripting and art layers from SCY for guidance.
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Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4178 on: July 22, 2014, 06:12:01 AM »

One slightly switched up Dahaki. Exile edition.

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"GEDUNE, stop venting in front of your classmates!"

CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4179 on: July 23, 2014, 06:06:33 AM »

Hey all! i made these ships a couple weeks ago as my very first sprite attempts. I figured i'd post it here and get your guys' thoughts on them.

First sprite: Frigate Thingy


Second sprite: Fighter Craft


Third sprite: Frigate Supplies Shipy Thing


And the early beginnings of my noobish attempt at a Protoss Mothership with which i would appreciate some feedback on my horrendous shading. it was WAY easier with the darker ships...
Spoiler


its supposed to look like this:
[close]

Thanks!
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Naysmyth Armouries, for all your blasting needs.

Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4180 on: July 23, 2014, 11:23:14 AM »

Kitsune MkII Gunboat:

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"GEDUNE, stop venting in front of your classmates!"

Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4181 on: July 23, 2014, 12:38:27 PM »

Gedune kitbashes were pretty good, but those new ones put them to shame!
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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4182 on: July 24, 2014, 06:39:28 PM »

So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!

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Psiyon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4183 on: July 24, 2014, 09:25:55 PM »

So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!


That ship looks phenomenal. Seriously.

A long time ago when phase ships were added I messed around with the idea of having a special phase system where the ship could move crazy fast while in phase mode, and made some hellish space-ripping blasts of noise when it went in/out. The catch was that it was lightly armed, and it couldn't maintain a phase cloak for very long. Not sure if that fits your ship, but thought I'd give the suggestion.
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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4184 on: July 25, 2014, 02:54:55 AM »

So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!


That ship looks phenomenal. Seriously.

A long time ago when phase ships were added I messed around with the idea of having a special phase system where the ship could move crazy fast while in phase mode, and made some hellish space-ripping blasts of noise when it went in/out. The catch was that it was lightly armed, and it couldn't maintain a phase cloak for very long. Not sure if that fits your ship, but thought I'd give the suggestion.

Sounds like a really great idea! It already has weird looking engines that will fit and I actually know how to script the idea. Might lock direction and acceleration though, so that when you phase you burst forward in a straight line, it would make it less OP and would fit with two of my other ships that also have some speed enhancing ship systems which work like that. I'll probably fix all of this and launch the update tomorrow :)

Thanks for the idea!
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