Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 261 262 [263] 264 265 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222747 times)

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3930 on: May 19, 2014, 06:24:04 AM »



Mshadowy helped me add some touches to this thing, and I've worked on it some more from there on. Needs more polish but approaching final quality now.
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3931 on: May 19, 2014, 08:25:14 AM »

Well, felt a bit inspired by seeing abunch of spaceships, and so ended up doing some work on SHI's sole supercapital, the Archipelago class mobile shipyard.

Spoiler

And yes, this is likely going to be the actual size of the vessel.  In battle, which the ship isn't really intended for, she tends to be used as a super-carrier; her real defense however, is avoiding combat as much as possible.
[close]

And so the Arms race starts. ;)
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3932 on: May 19, 2014, 08:39:03 AM »

Don't encourage him, everybody.
Logged

Aereto

  • Captain
  • ****
  • Posts: 278
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3933 on: May 19, 2014, 08:42:31 AM »

Well, felt a bit inspired by seeing abunch of spaceships, and so ended up doing some work on SHI's sole supercapital, the Archipelago class mobile shipyard.

Spoiler

And yes, this is likely going to be the actual size of the vessel.  In battle, which the ship isn't really intended for, she tends to be used as a super-carrier; her real defense however, is avoiding combat as much as possible.
[close]

And so the Arms race starts. ;)
I'll try to keep out of the arms race while I tinker with BF Ship Maker and GIMP for sprites... I just might be able to make use of its different design style.
Don't encourage him, everybody.
Too late.
Logged

Ryxsen1421

  • Captain
  • ****
  • Posts: 397
    • View Profile
    • Twitter
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3934 on: May 20, 2014, 03:55:17 AM »

Mission Completed, now back to Shadowier Carrier.

http://i.imgur.com/ymlkB2W.jpg
Logged

Grug

  • Commander
  • ***
  • Posts: 180
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3935 on: May 20, 2014, 06:32:48 AM »

More faceless crewmen/vac-suited commanders/officers for portraits would be neat.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3936 on: May 20, 2014, 12:18:33 PM »

More faceless crewmen/vac-suited commanders/officers for portraits would be neat.

There is a few in my mod that are available to the player. Though they are not generic Starsector portrait type things but instead faction colors etc.

"Generic guy" portraits are the most useful kind :)

Ryxsen1421

  • Captain
  • ****
  • Posts: 397
    • View Profile
    • Twitter
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3937 on: May 20, 2014, 03:19:14 PM »

More faceless crewmen/vac-suited commanders/officers for portraits would be neat.

That's what I'm gonna do for my portraits. I kinda scrapped the earlier drawings.
Logged

Grug

  • Commander
  • ***
  • Posts: 180
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3938 on: May 20, 2014, 03:40:47 PM »

Generic guys portraits, especially 'neat-looking/professional' generic guys.

Admittedly, I also liked the "Audio Only" little 'please stand by' thing you had going for the Ahriman Corp avatar. It's suitably eerie.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3939 on: May 20, 2014, 04:23:36 PM »

Thank you.

There is also two portraits that are not shown in the thread but implemented in game for the player. Beyond player use they are being saved for a mini faction or something like that :)

Xalendi

  • Commander
  • ***
  • Posts: 198
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3940 on: May 22, 2014, 12:57:16 AM »

First portrait attempt:

Spoiler
[close]
Logged

FlashFrozen

  • Admiral
  • *****
  • Posts: 988
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3941 on: May 23, 2014, 12:09:49 AM »

First portrait attempt:

Spoiler
[close]

The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.


Tentative name Sinanju,



The empty portion along the centerline could use a bit of something, but I don't know what.
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3942 on: May 23, 2014, 12:42:06 AM »

I love the overall aesthetic here; it has a nice clean neo-anime look to it that is reminiscent of your other ships but still feels unique :)

Critique, if you want any:
Spoiler
The overall forms are great, and I like the colors.

The only major choice where I feel it might need a little more oomph is the command deck; a slightly cooler and more saturated tone would contrast a little more sharply with the deck and there might be a place to add a couple of smaller greebles to give it a feeling of scale.

I think that the back feels a bit unbalanced; if you shift the engines a couple of pixels to the right, I think it might work better. 

I'd also like to see stronger definition of the heights in a few spots and a little stronger rim lighting on the edges.  Wish I had time to do a pass on that stuff but I think I need to collapse into bed now, lol.

All of this is just me being super-picky at Late O'Clock, though; it's very cool already :)
[close]
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3943 on: May 23, 2014, 05:20:55 AM »

From sketch to sprite:
Spoiler
[close]

Adding a cargo / mining utility tugboat that fits within the prongs - which will act like a drone system. Will probably be armed with a mining blaster and / or mining lasers. Renaming the ship to "Sojourner". A mining overseer / cargo hauler and light carrier.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3944 on: May 23, 2014, 05:39:30 AM »

First portrait attempt:

Spoiler
[close]

The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.


Tentative name Sinanju,



The empty portion along the centerline could use a bit of something, but I don't know what.


Cool. Is that for Neutrino or something else?
Logged
Pages: 1 ... 261 262 [263] 264 265 ... 482