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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2211019 times)

Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3885 on: May 14, 2014, 12:54:25 PM »

Two more ships

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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3886 on: May 14, 2014, 01:02:47 PM »

Two more ships

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I see you've been able to fix the "grey". Looking very nice now. I like the custom mounts and the ship on the right. The asymmetrical ones you posted the other day were my favourite!
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3887 on: May 14, 2014, 01:49:33 PM »

Well, first real novel sprite, excepting the Kobold, in a while; this one is my first real go at bashing together sprites.

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The Thresher-class Light Cruiser, based off of the Elysium hull.  Normally quite rarely encountered, as these ships are normally constructed from reasonably intact wrecks of Elysium-class light cruisers.  Missing or irreparably damaged components are typically made up with parts from prize ships which are comparably easy to acquire.  These vessels are generally considered rather heavily over-armed for their class, and are capable of briefly sustaining firepower roughly on par with the Eagle and Tartarus types of heavy cruiser.

On occasion the number and quality of these vessels sharply spikes, and these instances are directly linked to successful raids of Elysium components kept on hand to expedite major repairs.
« Last Edit: May 14, 2014, 01:51:24 PM by MShadowy »
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3888 on: May 14, 2014, 03:36:59 PM »

C-c-c-combo breaker! No moar sprite sprees! Hiya, here's a WIP of mine. I think you guys know who is he.

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FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3889 on: May 14, 2014, 03:55:31 PM »

Dayum. That's one larrrrge portrait! TBH, you, MesoTroniK and MShadowy are, AFAIK, the only spriters who draw other things besides spaceships. Really good things, at that.
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SpaceRiceBowl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3890 on: May 14, 2014, 04:25:07 PM »

Wow, thats a really nice potrait
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3891 on: May 14, 2014, 07:57:00 PM »

Thanks! It's really hard to draw that .50 cal revolver and that cutlass sword at such angles.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3892 on: May 14, 2014, 08:28:40 PM »

Aight, after a bit of advice from the modding Skype, I did some revisions to the color scheme and refined the contrast on the greebles; hopefully the ship should pop a bit more.

A shot of her in game:

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Of course I still need to come up with a ship system for her, gonna have to think on that a bit.

C-c-c-combo breaker! No moar sprite sprees! Hiya, here's a WIP of mine. I think you guys know who is he.

-snip-

Whoah, tha'ts looking pretty damn sweet.  Nice clean line work, there.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3893 on: May 14, 2014, 08:34:27 PM »

I like the random, junkified look of that :)

Minor critiques:

The two small launcher positions on the left front are a little too close together; they're clipping each other in that shot. 

The colors on the new revision are now so bright that it feels a bit glowy.

Looking at the original, I think there are some spots where a bit of highlighting might really help make it feel a lot more 3D atm.  I think the big issue is that the lighting's a bit indeterminate in places.
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Please check out my SS projects :)
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3894 on: May 15, 2014, 03:06:48 AM »

The two small launcher positions on the left front are a little too close together; they're clipping each other in that shot. 

Could be that one is placed higher than the other. That's what it looks like to me.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3895 on: May 15, 2014, 01:00:15 PM »

Two more - freighter and its carrier variant

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GenBOOM

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3896 on: May 15, 2014, 01:19:17 PM »

Well, first real novel sprite, excepting the Kobold, in a while; this one is my first real go at bashing together sprites.

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A shot of her in game:
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I love that color scheme, the red-brown with teal goes so well, I never would have expected that to be a good combo

although I do think the teal hull is overly bright, backend shading might need another pass?  :-\

looks really good  :o
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3897 on: May 16, 2014, 06:36:03 AM »



Just messin around with the idea of a pirate conversion of a Desdinova. The drive systems are shipped in a more or less complete package before the entire ship is assembled, meaning you can get your hands on a skeletal version of the ship, with the complete drive system and power grid, but little else. After a lot of effort, and by using what's attainable, you can slowly work your way up to something resembling the original ship, but far flimsier, less reliable, and undergunned. Still a ship that can tear a hole in any frigate or fighter-escorted freighter fleet.

As you can tell the sprite still needs a lot of polish, mounts, asymmetry etc. but the core idea is there: a Desdinova sans armor and the final touches, with core epoch stuff tacked on to make it self-sufficient.
« Last Edit: May 16, 2014, 06:47:43 AM by Cycerin »
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3898 on: May 16, 2014, 06:43:20 AM »

@Cycerin - I am loving the greebles as usual. The design of the ship, everything, however I feel that the green lights on it aren't quite as nicely defused as they are on say the Karkinos or Revenant and more like the hard lights on the Cetonia and Scarab.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3899 on: May 16, 2014, 08:14:09 AM »

Quote
far flimsier, less reliable, and undergunned
A real piracy trait would be a flimsier, smaller, faster and better armed (as far as the smaller and faster hull can hold weapons) ship. Basically trading durability in for speed and firepower. Your take on it is cool though and fits the lore of your ships.  :)

Anyway, I applaud this effort. Would be nice to see some variants of familiar Blackrock ships, including stripped down / incomplete ones.
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