Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 257 258 [259] 260 261 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223063 times)

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3870 on: May 13, 2014, 07:06:43 AM »

Marshall-class Destroyer:


Easy to deploy, crew and cheap to maintain; the Marshal appears to be a light or stripped version of the Enforcer-class designed for bountyhunters, privateers and planetary law enforcement. Though there is some truth to its apparent purpose, there is actually nothing 'light' about the Marshall. In fact, it has been treated to an ammo-feeding system that makes this ship all the more deadly. Combined with its superior speed over a regular Enforcer, the Marshal is a foe to be reckoned with.
« Last Edit: May 13, 2014, 07:34:47 AM by Erick Doe »
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3871 on: May 13, 2014, 10:07:51 AM »

Classy :)  Would like to see a bit more work on light and shade, and it'd be nice if it had an obvious bridge somewhere :)
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Xalendi

  • Commander
  • ***
  • Posts: 198
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3872 on: May 13, 2014, 05:08:59 PM »

Spoiler

[close]
« Last Edit: May 14, 2014, 12:53:03 PM by Xalendi »
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3873 on: May 13, 2014, 07:53:05 PM »

I love those, especially the third one from the left- I can see a couple of spots where I'd like to see a bit more work on the lighting but they're very good :)

Anyhow, I threw this together really quick tonight with some parts from this interesting open-source sprite project and after detailing and shading, I think it's all right :)

« Last Edit: May 13, 2014, 08:56:55 PM by xenoargh »
Logged
Please check out my SS projects :)
Xeno's Mod Pack

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3874 on: May 13, 2014, 08:16:25 PM »

That link does not work Xeno, anyways painting over those free sprites could yield some interesting results... :)

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3875 on: May 13, 2014, 08:49:26 PM »

Fixed :)

Anyhow, one more and then I gotta get some other stuff done before bed:

Logged
Please check out my SS projects :)
Xeno's Mod Pack

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3876 on: May 13, 2014, 09:30:18 PM »

You're really getting good at this :)

Those are really excellent, in terms of details and the thoughts put into them.  I love the little touches of asymmetry here and there.  The profiles are a lot less blocky and the greebles are fantastic.  Really solid work :)

My only (very nit-picky) critiques are that:
Spoiler
This is nit-picking stuff.  Really.  The sprites are pretty darn good.

1.  There are spots where the lighting / shadow could use a little more love.  Most of it's quite good, but there are spots where it's a bit indeterminate and still has that assembled-from-parts feel- for example, the gun spots don't have any lighting, and there are a few high details that aren't shadowing lower details.  Another pass on the highlighting and shadow would be helpful.

The engines in particular are feeling pretty floaty, height-wise, because the rest of the ships are pretty gray and the engines' lightness indicates they're higher than other details.  I find my eye gets drawn to the engines, which (usually, anyhow) aren't supposed to be major focal points.  Toning them down would probably help a bit; adding some shadows from overhanging features would probably help even more.

2.  There are a few spots where the lights (in particular, the red-orange lights) could use a brighter shade to make it punchier.
[close]

And this.  OK, bedtime, I'll worry about the Admiral AI tomorrow :)
« Last Edit: May 13, 2014, 10:20:06 PM by xenoargh »
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Tecrys

  • Admiral
  • *****
  • Posts: 596
  • repair that space elevator!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3877 on: May 14, 2014, 02:02:25 AM »

Spoiler

[close]

Well done mate! Told you they look awesome, didn't I?
Logged
Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3878 on: May 14, 2014, 07:10:46 AM »

Uomoz thought the Damocles was boring. So I changed it into a pirate-esque command ship: (WIP)

     
Left: Damocles - Right: Overlord
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3879 on: May 14, 2014, 07:23:21 AM »

wooooo! Looking good! Isn't that overlapping with the cormorant role though?
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3880 on: May 14, 2014, 07:31:22 AM »

It doesn't have any flight decks. Well, it may get 1, while the Cormorant has 3. Also, planning on giving it a repair gantry.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3881 on: May 14, 2014, 08:28:20 AM »

Totally on board with that. I assume you'll give it a really *** turret layout with lots of turrets to gimp it, and make it have decent flux/armor to compensate.

Also I don't dig the fuel tank clipping the bridge.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3882 on: May 14, 2014, 09:12:36 AM »

See what you mean. I'll work on making the fuel tank look more integrated.
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3883 on: May 14, 2014, 12:31:18 PM »

Threw together another ship.  Not quite sure what I'm going to do about weapons, lol, I didn't leave much room  ::)

Logged
Please check out my SS projects :)
Xeno's Mod Pack

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3884 on: May 14, 2014, 12:39:39 PM »

Uomoz thought the Damocles was boring. So I changed it into a pirate-esque command ship: (WIP)

     
Left: Damocles - Right: Overlord

Why not have both?
Logged
Pages: 1 ... 257 258 [259] 260 261 ... 482