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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222914 times)

Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3810 on: May 02, 2014, 05:21:41 AM »

Great design! Can't wait to see it fleshed out!

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3811 on: May 02, 2014, 09:27:04 AM »

Lovely, that has a nice, icky, crab-spider feel to it :)

@Ryxsen1421:  Great stuff!  Make some custom gun-spots for it; I think that'll really bring it together and that's very easy :)

@kazi:  I'm not a regular user of GIMP, so I'm not sure what you're having issues with; generally, you're going to see some interpolation errors with any averaging method; that cannot be avoided, but that's where final cleanup work comes in.  For example, that last ship was shrunk a bit, and I lost some details that I then touched up by hand after using a Sharpen stage. 

But generally, if you're seeing unacceptable detail losses afterwards, it's largely an issue of contrast not being high enough in the larger version on the areas you are experiencing un-wanted loss of detail; this is best-addressed by working on that part of the source image (and if things like panel lines are already in a layer, it's very easy).  Working with either Curves (in GIMP, Tools-->Color Tools-->Curves to adjust fine contrast depths can help, too.

Anyhow, I'll do a more traditional loose-painting thing when I get some time free, maybe this weekend, when Vacuum's latest release is finally ready.  Been wearing the coder hat too long this time, lol, it's almost been like working twice a day.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3812 on: May 02, 2014, 11:45:34 AM »

Thanks a lot, Xeno, I was really worried about that sprite and possitive feedback by you means a lot to me!
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3813 on: May 02, 2014, 03:29:09 PM »



Updated Scorpion-class Destroyer.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3814 on: May 02, 2014, 04:11:27 PM »



Updated Scorpion-class Destroyer.

Mich better imo and I shall give it some pincer claws from BGE to honour it's very fitting name when it's playable.  ;D

@HELMUT: Don't wait for it, it's gonna be a few weeks till the new faction and the update hit BGE but when it's out it will change everything.
And I just love those steam punk ships, although they are only greyscale. A few tesla coils and steam powered cannons and such and they could be a new faction, Wild Wild West goes time travel, anyone?
« Last Edit: May 02, 2014, 05:28:35 PM by Tecrys »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3815 on: May 02, 2014, 04:35:45 PM »

Better indeed, even though i'm surprised at how boxy it looks compared to other BRDY ships.

Tecrys, i have to say i don't really know how to feel with this new look for your ships. I guess i'll have to wait for an animated version to be sure.

Ryxsen, i like the shape of this one, much more original that the very conventional previous ships you showed. Be award though that at this size it's gonna be a headache to sprite.

---

Made some stuffs, just an excuse to try something more different than usual.

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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3816 on: May 02, 2014, 09:19:02 PM »

The Silverfish-class Heavy Frigate [Classed as Destroyer]. Bashed form Erick's Annihilator. As usual Erick, feel free to use it in TuP if you'd like.

Lore:

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A fast, moderately defended light freighter. Primarily used as a blockade runner, the Silverfish is a favorite of smugglers and small-time mercenaries. Not designed for front-line combat but in the hands of a skilled pilot can fend off smaller craft with ease. Created originally by a famous vagabond, the blueprints to the Silverfish were only discovered on his deathbed. A strange combination of low-level aesthetics and midline performance traits, Silverfish captains are seen waiting at repair docks just as much as at their helms due to one system's parts not getting along with another's.

Though the Silverfish can hold it's own in combat and not suffer much for it, extended periods of stress on the ship may cause issues.

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High repair cost, 500-second active-performance time, low deployment cost. Highest maximum speed in it's class with mid-range fuel consumption. No rear-facing mounts and slightly unimpressive turn speed, but lots of OP to outfit what you have and to improve it with hull mods to reflect it's patchwork lineage. Has an Insulated Engine Assembly built in. No shields but decent armor. Slow deceleration.


Special shipsystem "Overclock", essentially Maneuvering Jets with higher speed boost but toggleable and generates a bit of hard flux. When I get around to coding it anyway. You can't quite see it but just behind the small mounts there are the tips of the auxiliary engines.


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« Last Edit: May 02, 2014, 09:22:36 PM by Vinya »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3817 on: May 02, 2014, 09:56:53 PM »

I love the design and the greebles!  Very solid-feeling ship :)

Could use just a bit of shadow on a couple of spots and it'd be excellent :)

And... HELMUT, that's fantastic design!  It needs shadows and some lights, but that's just absolutely fabulous steampunk-style; I totally want to see a faction like that :)
« Last Edit: May 02, 2014, 09:58:24 PM by xenoargh »
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3818 on: May 03, 2014, 12:20:55 PM »

my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat)  :P
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GenBOOM

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3819 on: May 03, 2014, 10:08:03 PM »

Made some stuffs, just an excuse to try something more different than usual.

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wow they look amazing  :o so much detail and I like the style  :)

only thing bothering me is for some reason the lighting looks off on the cylindrical engines on the smaller one...idk, back just seems odd to me  ???
the opposite happens on the big one as well actually, bit of a dark splotch...

otherwise very awesome stuff dude

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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3820 on: May 04, 2014, 05:18:49 AM »

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Latest WIP screenshot! I'm stuck on at this current progress. How do you color inner engine parts? Look at the middle and notice the three vertical rectangles, those are engines.
« Last Edit: May 04, 2014, 05:28:16 AM by Ryxsen1421 »
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3821 on: May 04, 2014, 05:21:35 AM »

Pic is broken, can't see it.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3822 on: May 04, 2014, 05:35:47 AM »

Pic is broken, can't see it.

It's fixed.

my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat)  :P

Black, red, yellow and white. Awesome color combinations!
« Last Edit: May 04, 2014, 05:46:15 AM by Ryxsen1421 »
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3823 on: May 04, 2014, 05:37:32 AM »

my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat)  :P


Love it, I think the Mayorate style benefited from a touch of asymmetry.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3824 on: May 04, 2014, 07:06:19 AM »

Working on the Daedalus-class Starship:
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1.) Getting a top-down example off the web
2.) Looking up its scale, which is 138.1 m by 64.5 m, then creating a scalebox at 140 pixels by 65 pixels (1 pixel = 1 square meter) and shrinking down the example to fit the box
3.) Roughly drawing over the outlines of the scaled down example and cleaning up the mess
4.) Filling in the empty sprite with details and a basic colour scheme
5.) So far are the basework was done in MS Paint, now switching over to Coral Draw to add more colour, lighting and shading

(Note: the coloured and shaded version in step 5 is just an example and not the finished product!)
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