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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 1973612 times)

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3675 on: April 13, 2014, 11:58:05 AM »

Didn't played New Vegas but yes, their names are based on ancient Rome.

Erick, i like this ship, the lights in the center are pretty weird but that's not that much of a problem.

Tried to kitbash Distant Worlds and Starsector, got this:

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Woah, nice.

That looks incredibly threatening.
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GenBOOM

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3676 on: April 13, 2014, 07:03:42 PM »


Tried to kitbash Distant Worlds and Starsector, got this:

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SICK  ;D
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3677 on: April 14, 2014, 12:37:28 PM »

@SniZupGun: I like your ship designs a lot but I would've never guessed this ship to be civilian.
I don't really know what you should change to make it look civilian, maybe tools or advertisement or something like that.
Nevertheless the ship sprite is very nice.

That fighter craft is very black, like at least half of it is just black. If that part is covered with weapons or engine nozzles or stuff it's fine but otherwise I would try to give it more depth or colour.

Another one of my ships, this one being a design for the elite branche of BGE:
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on the left is the elite version, normal in the middle and normal variant with all decoratives and weapons attached on the right
« Last Edit: April 14, 2014, 12:38:59 PM by Tecrys »
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Adopt a mod! (Or parts of it) I'd be happy if Biomancy Genetic Engineering found a new patron or if my little monsters appear in some form or another in someone's mod.
https://fractalsoftworks.com/forum/index.php?topic=7682.0

mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3678 on: April 14, 2014, 02:13:18 PM »



A quick Astral-bash ...
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"I'm doing it, I'm making them purple! No one can stop me!"

Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3679 on: April 15, 2014, 06:25:26 AM »

Here's a quickly done elite version of my Scythe Claw. I am pretty happy with it, gonna animate it soon.

Edit: I should've put it on a darker BG maybe, you can't really see the teeth all that well.
Since I rely on Debido(Big thanks, you're the best mate!) for coding I thought I should work on some different things while he's working on the reanimation hullmod (Yes it ressurects dead ships in battle!).

So I decided to finally make my elite branche happen, you've seen the ship model before, now it's time for fitting weapons.
It looks pretty badass so far, stay tuned for more to come this week!
« Last Edit: April 15, 2014, 06:33:58 AM by Tecrys »
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Adopt a mod! (Or parts of it) I'd be happy if Biomancy Genetic Engineering found a new patron or if my little monsters appear in some form or another in someone's mod.
https://fractalsoftworks.com/forum/index.php?topic=7682.0

Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3680 on: April 16, 2014, 10:06:43 AM »

A Timberwolf next to a new Timberwolf Mk2

Bulkier, slower, stronger, more missile focus, less universal turrets, higher costs, less likely to receive hull damage, but higher repair costs.

Made a bit more beastly version with tailskirts.
« Last Edit: April 16, 2014, 10:28:09 AM by Erick Doe »
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3681 on: April 16, 2014, 10:11:04 AM »

That looks like a beast!
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Silver Silence

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3682 on: April 17, 2014, 03:43:25 PM »

That is a huge engine flare and I imagine thrust vectoring is incredibly noticeable on it.
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3683 on: April 19, 2014, 05:41:42 PM »


a small update what i am sloooooooowly working on, just a small graphical update though.
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3684 on: April 19, 2014, 05:48:11 PM »

Damn fine sprite upgrades there Thule, hope to see you active around these parts again ;)

Edit: Upon closer inspection I see a few anti-aliasing artifacts on some of them. Pretty minor but it does blur some parts slightly.
« Last Edit: April 19, 2014, 05:53:37 PM by MesoTroniK »
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3685 on: April 19, 2014, 09:57:05 PM »

ENHANCE!
revamped onslaught/quickie paint job on top

.gif comparison
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I think I overdid the shadows a bit, but ehhh...
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3686 on: April 19, 2014, 10:40:57 PM »

Definitely like the red-orange.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3687 on: April 20, 2014, 02:32:25 AM »

Ah! Thule! your back!  ;D :'(
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3688 on: April 20, 2014, 11:43:44 AM »

Cool to see a lifesign from you Thule!



A touchup of the Arachne-class light drone carrier from USS.
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GenBOOM

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3689 on: April 21, 2014, 04:12:37 AM »

ENHANCE!
revamped onslaught/quickie paint job on top
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.gif comparison
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I think I overdid the shadows a bit, but ehhh...

I like it  8)
think the shadows are fine btw, gives the ship a depth that just wasn't there before. has the feel that its one massive chunk of metal, as it should
« Last Edit: April 21, 2014, 04:16:10 AM by GenBOOM »
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