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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223200 times)

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3630 on: April 08, 2014, 12:24:45 PM »

Just need to field ten of those at the same time! ;D
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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3631 on: April 08, 2014, 03:23:45 PM »

A possible addition to your Citadel mod Foxer? They have a very similar color scheme after all. And yes, your version is definitely cleaner, better.

Just finished the core vessel of my orange ship army.

Spoiler

Olympus class


Olympus class with its TITAN warhead loaded.
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Also the Interrex destroyer, original sprite by Shellster!

Spoiler
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Your orange faction ships looks fantastic btw, and I really like the premise of that capital ship :D
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3632 on: April 08, 2014, 04:20:21 PM »

HELMUT, what the heck man? That missile is freaking huge :o

We might have some wise ideas ;)

ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3633 on: April 08, 2014, 04:32:34 PM »

That missile was 100% developed to take this out, i just know it. the aprils fools balance joke lives on!

This one, is so incredibly balanced, even Vanilla itself is overpowered in compare! ::)

(ctrl + scroll to see more)

Spoiler
[close]
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3634 on: April 08, 2014, 04:34:48 PM »

That missile was 100% developed to take this out, i just know it. the aprils fools balance joke lives on!

This one, is so incredibly balanced, even Vanilla itself is overpowered in compare! ::)

(ctrl + scroll to see more)

Spoiler
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I wonder how much OP it has.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3635 on: April 08, 2014, 04:40:13 PM »

Let me shine a light on that answer for you, TO MUCH.
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Farlarzia

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3636 on: April 08, 2014, 04:46:32 PM »

Don't suppose there is a place where I can find that absolute monster of a ship? It looks like it would be really fun, if not extremely overpowered to play haha.
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Dark.Revenant

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3637 on: April 08, 2014, 05:03:28 PM »

It is impossible to fly it until the next Starsector update because it fills the entire camera.  If you have three monitors then maybe you can do it though.
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3638 on: April 08, 2014, 06:20:57 PM »

Well, thankfully flying THAT thing won't be needed, since, when that thing enters a battle, all enemy ships will instantly crash into it and be reduced to small bits which are then pasted across the ship's hull. Instant victory.
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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3639 on: April 09, 2014, 01:25:09 AM »

Just a small frigate

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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3640 on: April 09, 2014, 03:17:55 AM »

Nice little ship, Shellster. I like the shape of its 'nacelles'. Not entirely sure on the placement of its forward mount though. It looks a little squeezed in. Perhaps some detail / greeble between the bridge and the mount would make it look better (imo).


I've added some more detail to the Damocles sprite in order to spice up this rather boring ship. Shading, scorch marks and rust galore:
Spoiler
[close]
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3641 on: April 09, 2014, 11:29:01 AM »

Oh, so the white thing in the center is the bridge? I could never figure out what it was before.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3642 on: April 09, 2014, 05:58:56 PM »

I like the Damocles' smoke launchers
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3643 on: April 10, 2014, 10:12:07 PM »







I think I'm going to make slightly customized Vulcan Turrets that fire small flak shells for this one.

Based this partly off of the Apogee (evidently) and partly off of a concept I drew while bored in math class.

Sadly didn't have enough room on the sprite for the insane amounts of PD I wanted this thing to have. *sigh* I guess I'll need to keep using the IFed's Titan for that Battlestar feel.

The two mediums at the front would not have intersecting arcs at close-medium range, limiting the ship's ability for head-on combat. I might try to work in an integral front gun to make it a bit more fearsome. Compared to the original Apogee this would have much better speed, A Neutrino-like front shield, and either a Phase Teleporter or some serious flare banks. I'm talking AC130 levels of glowing goodness. Not a flat out brawler, but a front-line carrier that can hold it's own and get where it's needed quickly.


Erick, if you want to use this for TuP you can, in fact I request it. I'm so far from getting a mod together that if you don't use it it'll likely never be seen again.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3644 on: April 10, 2014, 10:50:42 PM »

That looks pretty cool. The flight deck seems a bit long though, and the end of it doesn't mesh that well.

The engine seems rather long as well.
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