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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2225197 times)

Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3615 on: April 07, 2014, 11:05:30 AM »

Akhem...

161 hand-made ship sprites. Beat this, guys :P[/spoiler]

I... don't think anyone would be willing to try. ;D Nice going though. You're clearly insane. But in a good way.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3616 on: April 07, 2014, 11:39:55 AM »

"digs out sprite folder that ain't mod related" aight dude.. you really wanna do this? cuz I see that as a challenge!
« Last Edit: April 07, 2014, 11:42:52 AM by ValkyriaL »
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3617 on: April 07, 2014, 11:53:48 AM »

Spoiler
Well, i can dig out art ever created for other mods and table top projects... In fact i never actually accounted all of this stuff - it might be quite interesting to figure out how much of my life i`ve wasted on all of this.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3618 on: April 07, 2014, 01:20:55 PM »

Sometimes I think that I'd like to create that many sprites for a mod. Then I realise I'd get to the 10th sprite, then go back and delete all the sprites 1 - 9, and redo them. Then I'd end up redoing the 10th. And so on. And so forth.

In any case, new colouring/shading technique I've been trying out:
Spoiler

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The Argus-class torpedo frigate
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3619 on: April 07, 2014, 01:22:41 PM »

That's lovely, great improvement :)
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Please check out my SS projects :)
Xeno's Mod Pack

Piemanlives

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3620 on: April 07, 2014, 05:24:17 PM »

Wait Valk don't challenge the creator of ACM, seriously, that probably won't end well considering SOTS and the way ships are designed.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3621 on: April 07, 2014, 08:28:34 PM »

Why might I be reworking these sprites? Who knows? (Maybe some do)

"Revised by me" "Original by HELMUT"

Process:
Spoiler
When I first saw this, I knew it was solid looking sprite(nice work HELMUT!). First, I removed some bits I felt were unnecessary by painting over them. Then, I made some the of the shading more pronounced, most noticeably the back spine-thingies. Finally, I went and I cleaned up some edges I thought were a tad bit blurry, as well as killing some stray highly-opaque pixels around the edges.
[close]

Critiques are welcome!
« Last Edit: April 07, 2014, 08:35:06 PM by Foxer360 »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3622 on: April 08, 2014, 09:12:47 AM »

A possible addition to your Citadel mod Foxer? They have a very similar color scheme after all. And yes, your version is definitely cleaner, better.

Just finished the core vessel of my orange ship army.

Spoiler

Olympus class


Olympus class with its TITAN warhead loaded.
[close]

Also the Interrex destroyer, original sprite by Shellster!

Spoiler
[close]
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3623 on: April 08, 2014, 09:15:08 AM »

Jesus. :o I really enjoy the feeling of depth on that ship. Are all of these going to be one faction?



The Arachne-class Escort Destroyer has two terminator drones and a strong shield. Find it in Tri-Tachyon fleets in Uomoz' Sector.
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3624 on: April 08, 2014, 09:23:30 AM »

What are you going to destroy with that titan warhead??? A star system?
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3625 on: April 08, 2014, 11:16:02 AM »

To fight big ships..you need BIG MISSILES! 8)
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3626 on: April 08, 2014, 11:19:04 AM »

To fight big ships..you need BIG MISSILES! 8)
Or a Macross Missile Massacre!
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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3627 on: April 08, 2014, 11:23:52 AM »

Or a big ship with a suicidal crew!
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SpaceRiceBowl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3628 on: April 08, 2014, 11:48:44 AM »

Or an Overpowered Modded Ship!
I feel like we should stop this train...
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3629 on: April 08, 2014, 12:21:03 PM »

Cycerin, i like your Destroyer (isn't it a bit small for a destroyer?). While it has very angular feature it still looks very high-tech.

Are all of these going to be one faction?

Yes, eventually i'd like to make them a playable faction. Might take some time though.

Overpowered? It shouldn't be. It's basically an oversized Thule meteor carrier but other than its giant missile, it's quite a crappy ship. Also i want it to have something like 90% cr deployment cost and no cr regeneration, you have to go back to your station to reload another missile, also it will have a very long weapon charge-up delay before firing.

Lore wise it's supposed to crack open the planet's crust and cause some cataclysmic volcanic chain reaction. Game wise it's more a "f**k you" letter to the enemy fleet, you just have to aim well and not blowing your own fleet with the explosion radius.
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