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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 1973621 times)

PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3495 on: March 30, 2014, 06:35:34 PM »

very nice, may I use it for modifications? (trying to repaint it for midline use)

probably just gonna be my the personal mod though, so I'm not gonna be publishing it (except maybe to this thread, with your permission)

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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3496 on: March 30, 2014, 06:37:44 PM »

HELMUT, that is a really great ship.

Any chance of seeing a whole faction based on that design?

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3497 on: March 30, 2014, 07:25:05 PM »

The two bridges have a pretty different shape to me, sure the lightning color is the same but i'm not sure Starsector vanilla ships have other "windows" light than this? And given it's for Starsector +, i tried to avoid getting too fancy...

Xalendi, i really have a soft spot for that brightly colored frigate.

Anyway, i was getting tired of rocks, so i made something else instead.

Spoiler
Dominus Battlecruiser:

[close]
I would definitely pilot that.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3498 on: March 31, 2014, 03:13:17 AM »

Skylark-series of haulers
Spoiler
(from left to right: fuel bonus, speed bonus, cargo bonus)
[close]
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3499 on: March 31, 2014, 03:24:53 AM »

I really like that idea of a highly modular ship like this one.

How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3500 on: March 31, 2014, 03:37:26 AM »

I really like that idea of a highly modular ship like this one.

How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?

It would be possible to create and code a basic Skylark without any extra components, that can be fitted into a special role by buying an inventory item like 'engines, 'fueltanks' or 'cargo containers'. Which would then change the ship into that variant. But for now these will be put in as separate ships.
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3501 on: March 31, 2014, 04:27:57 AM »

I really like that idea of a highly modular ship like this one.

How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?

It would be possible to create and code a basic Skylark without any extra components, that can be fitted into a special role by buying an inventory item like 'engines, 'fueltanks' or 'cargo containers'. Which would then change the ship into that variant. But for now these will be put in as separate ships.

I've given this some thought previously (with the PACK Samoyed), but never got round to attempting it.

Would love to see your implementation if you ever get round to it.
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"I'm doing it, I'm making them purple! No one can stop me!"

Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3502 on: March 31, 2014, 04:29:02 AM »

Thanks Helmut. I must admit, I like that sprite you've done. Reminds me of the Rebel ships from FTL: Faster Than Light
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3503 on: March 31, 2014, 06:38:35 AM »

Spoiler

[close]
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3504 on: March 31, 2014, 06:42:12 AM »

Spoiler
Dominus Battlecruiser:

[close]
Helmut, what's up with the non simetrical colors ?
Spoiler

[close]
nice, i hope you will make more sihps in that style
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3505 on: March 31, 2014, 06:47:10 AM »

Hopefully, an entire faction. Some ways away, though.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3506 on: March 31, 2014, 06:51:29 AM »

I am almost sure the different coloured sides of Helmut's ship are not intentional, he mentioned having some problems with his screen a while ago and I guess that is the reason for the asymmetric colours.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3507 on: March 31, 2014, 09:00:23 AM »

Any chance of seeing a whole faction based on that design?

Yes, i already made 7 of those (including the Dominus).

Quote
very nice, may I use it for modifications? (trying to repaint it for midline use)

probably just gonna be my the personal mod though, so I'm not gonna be publishing it (except maybe to this thread, with your permission)

I want it to be part of a new faction in the future so i'm going to say no, but if it's just modifying it for your mod and not to publish it, i guess it's okay. When the faction will be released (long way to go) then maybe having a modified version of the Dominus as an independent battlecruiser could work as well? We'll see.

Quote
Thanks Helmut. I must admit, I like that sprite you've done. Reminds me of the Rebel ships from FTL: Faster Than Light

Nailed it. My inspiration and the base of most of those ships come from the rebels from FTL. They have a very similar shape and colour scheme, just replaced the light blue lines with white.

Quote
Helmut, what's up with the non simetrical colors ?

For once it's not my screen doing weird stuffs! I just tried some new things with shading. The central part of the ship is supposed to cast a shadow on the right side, that's why it's darker. If it look too weird to people, i can easily fix it.

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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3508 on: March 31, 2014, 01:31:54 PM »

can you do the Mantis ships next? I always loved their design.
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GenBOOM

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3509 on: March 31, 2014, 11:01:33 PM »

Spoiler

[close]

me like.  :o

has a lot of transparent pixels tho, prolly wanna fix that  :-\
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