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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2379483 times)

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2970 on: January 11, 2014, 04:13:03 PM »

I'd love to have more of HELMUT stuff in my mod. Already added some ships (thanks to Meso).

Will be probably possible soon. I want to make a little mod with those ships, i'll try to make it by myself as i already drowned MesoTroniK under a metric ton of work. I may need a few more ships to make this possible though. Anyway, here's some last eye-candy of the day and i stop spamming the thread with my stuff.

Lasher classes "Castor & Pollux" and Sunder class "Royal Myst".

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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2971 on: January 11, 2014, 05:10:10 PM »

hm. Would Castor and Pollux be faster, to make up for the loss of three weapon mounts?
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Executive Creative Director of Naysmyth Armouries Mod (Very WIP)

Arumac

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2972 on: January 11, 2014, 06:18:06 PM »

Well, I've got several ships (New and remakes) I'd like to show. I'm always looking for thoughts/critiques of my work, so comments are very appreciated.

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Here's a retouch of the Romach assault capital ship.

Here's the previous version
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A retouch of my Roundhead frontal assault cruiser. I shortened the top right purple piece, and added a bunch of stuff to the plates to break it up and add some variety. I also switched out hardpoints for turrets on the cylinder part on the left.
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The Rook, a high defense destroyer. I kind of wanted to make it like a space turret with engines, so it's got one large energy turret in the center, and two small universals in the back (missiles, pd, etc)
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The Verge automated attack frigate. It has twin cannons on the back with long barrels sticking out to the front nose of the craft (not shown), and several small energy turrets.
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The Slave Miner, an automated asteroid miner. It deploys Mite drones to assist with mining and combat.
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The Felid, my first kitbash. Everyone seems to like messing around with the hound, so I figured I would take it in a completely different direction. It's a quick phase ship that uses missiles instead of ballistics.
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« Last Edit: January 11, 2014, 08:16:42 PM by Arumac »
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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2973 on: January 11, 2014, 06:22:07 PM »

That last hound kitbash may have just made my day.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2974 on: January 12, 2014, 04:45:08 AM »

Tiny scale ships, massive scale battles:

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Rebel Faction - Brigand Mk2 Light Carrier


Rebel Faction - Brigand Light Cruiser


Rebel Faction - Reprobate Destroyer


Rebel Faction - Scamp Frigate


Rebel Faction - Thief Corvette


Rebel Faction - Knave Corvette


Rebel Faction - Footpad Fighter


Rebel Faction - Scoundrel Interceptor


Rebel Faction - Rogue Bomber

On a darker background:
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I love you, just for the record.

Noted.  :D


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[edit] Just made the first faction's battleship - First faction is now complete. Time to turn this into a working mod.  8)
« Last Edit: January 12, 2014, 05:06:56 AM by Erick Doe »
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2975 on: January 12, 2014, 06:18:02 AM »

Erick, how many factions do you have now? Are you getting enough sleep? Do you eat well? :o

/worried mom
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2976 on: January 12, 2014, 06:19:59 AM »

Honestly, if it is too much work or if I lose interest, I abandon it or put it on hold (indefinitely). Like the Antediluvians or Serenity - Firefly.

Project Batavia, Tore Up Plenty and Zorg are still fully supported and updated.
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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2977 on: January 12, 2014, 01:33:05 PM »

Took Erick's idea, made a faction for the rebels to fight - how about SilverMoon Corp?
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2978 on: January 12, 2014, 02:24:45 PM »

Very impressive Arumac, they feel a bit like the offspring between Tri-Tachyons and Zorgs. The Roundhead is a weird one, i'm curious to see how it plays.

Erick, what kind of weapons will they have? Vanilla built in? Also for the balance, if it's not a total conversion, how are you going to balance the fighters? Talons are currently the lowest cannon fodder of the game, if you give even one vulcan to your fighters, they are going to have the same firepower as Talons for a lower cost and greater number, even if they have paper armor.

Bjorn, still stuck with paint eh? For your sprites, i don't know, like Erick's tiny ships, i'm not sure if the player will even be able to see them on the field, your fighter on the left for example is smaller than pretty much anything in the game and will be almost invisible, unless if they have big engine trail to compensate. About Castor&Pollux, individually yes, they are weaker than the original Lasher. However they will always fight by pair, Castor is the energy based Lasher while Pollux is the Ballistic one.

I said i'll stop spamming the thread but this time i tried something new, my very first ship animation! Behold the Lemon-Bridge!

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Well, it's just a yellow buffalo, meh.
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NOPE
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Delivered with a dual Triarch Assault gun, a modified version of the Hephaestus.

Also another insanity, the Long Johnson.

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Seven launch bays, suck it Astral!
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2979 on: January 12, 2014, 02:45:54 PM »

You're insane, HELMUT.
(But in a good way.)
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Piemanlives

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2980 on: January 12, 2014, 02:53:29 PM »

I want to know how those would work in game, that's amazing!
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Sundog

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2981 on: January 12, 2014, 04:52:29 PM »

It'd be great if Alex replaced all the Buffalo with blue Lemon-Bridges for the next release. So many confused and disappointed players  :D

I'm submitting the same ship again for another round of polishing before applying finishing touches to the other ships:
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Current spriteUsing systemDarker variation
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@kazi: Is the darker version what you had in mind when you were talking about the highlights? I think it looks more realistic, but I feel like the exaggerated contrast of the lighter armor makes the ship's form more apparent when it's in battle and there are distractions everywhere.

I couldn't come up with a good lighting scheme that I didn't feel was overbearing, so I just went with it and decided to use the lights only while the ship's system is active. What do you think?

@mendonca: I tried to faff about with the armor plating lines as you suggested, but I never managed to improve it much. I think a big part of the problem is that I want to keep the armor looking smooth, which is pretty limiting when it comes to detail.

Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2982 on: January 12, 2014, 06:35:25 PM »

Very nice, Sundog. Reminds me of Sophons from Endless Space. ;)
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2983 on: January 13, 2014, 08:49:28 AM »

Sophons eh? Damn Gotcha, you make me want to kitbash endless space concept arts now! For your ship Sundog, i may prefer the lighter variation but that's just me. Also what kind of system will it use? The glow effect is cool!
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2984 on: January 13, 2014, 09:41:04 AM »

I wouldn't mind that at all, HELMUT. Sophon ships look so stunning. Get to work then! *cracks whip* ;D

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« Last Edit: January 13, 2014, 09:42:52 AM by Gotcha! »
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