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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2224973 times)

Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2535 on: October 26, 2013, 07:35:11 AM »

HELMUT, probably very bad lighting.

Thanks, Uomoz. I wish I could draw at least half as good as David. I feel that vanilla sprites have unique style not just because of style, but because they are drawn very skillfully, pixel by pixel.

A small remake of low tech frigate. (Quickly changed outline, surprisingly strong effect on overall image)
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2536 on: October 26, 2013, 09:40:50 AM »

When you get bored enough to kitbash eve... *facepalm*

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Not satisfied with shape and color, but wanted to try something low tech and bulky.
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Intended as something close to lasher in terms of niche.

As a personal opinion there's not enough contrast from the brightest points and darkest as well as the cockpit-to-engine attachments look a little strange, but the colored version are rather pleasing.

that's just amazing and i would be pleased just to watch it flying.
but probably better to have the pitch black area lighten up a bit IMO

would be great if you can show your work process :D
but is it actual size? I tested something similar but the game don't handle tall ship well...
« Last Edit: October 26, 2013, 09:43:53 AM by maximilianyuen »
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Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2537 on: October 26, 2013, 06:48:38 PM »

In the name of the Extra Sexy Tech and dmaiski.

(Well, I am sorry for using dmaiski's sprite for training purposes. I just wanted quickly to try some new technique in photoshop. I hope no one will be upset.)

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Ship is painted only by one grey (a little on the blue side) color, the rest is lighting. Tried using several layers to give additional shadow to all parts of ship.
Suprisingly this ship is very nice looking when given at least some color. Can't even imagine how cool it can be if its painted properly.
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Quick update. Tried additional approach with shadows. Seems a bit blurry and requires cleaning, but still most close to what I wanted.
« Last Edit: October 26, 2013, 08:11:29 PM by Magician »
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Pelly

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2538 on: October 26, 2013, 08:44:20 PM »

Very much in progress and haven't done any depth at all just trying out a different style of drawing (planning to add in with the lines glowing)

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EDIT: Pic should be working now

EDIT2: Just relised people might think it could have been mad using BSF Editor, it wasn't - 100% hand drawn no editors just me drawing for a very long time when bored.

EDIT NUMERO 3: HOPEFULLY WORKINGS
« Last Edit: October 27, 2013, 01:52:01 PM by Pelhamds »
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2539 on: October 26, 2013, 08:49:49 PM »

Very much in progress and haven't done any depth at all just trying out a different style of drawing (planning to add in with the lines glowing)

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pic dead?
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2540 on: October 27, 2013, 02:37:01 AM »

lol nice magician, but that really shows up that i need to redraw the forward flight decks on that thing XD

your second atempt actualy makes it look alot less flat then the first atempt
« Last Edit: October 27, 2013, 02:38:54 AM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2541 on: October 27, 2013, 04:02:49 AM »

a much more completed version, with sound and weapon and ship system and graphic fully customized as my coding skill allow lol


video with poorly written lore:
http://www.youtube.com/watch?v=0Kctcr3dUL4&feature=youtu.be

pretty OP but still kinda challenging to play with.

I really like the alarm sound when venting flux, as it's shield down, no weapon, no boost so kinda same as "brace for impact"

Getting the forward railgun sound right, especially when it will trigger the charging sound when no ammo as well is tricky to make it less abrupt when nothing is fire.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2542 on: October 27, 2013, 06:43:14 AM »

Magician, you really should work with dmaiski to rework his sprites. The right one in particular feel pretty Starsector-esque yet still manage to conserve the weird alien feel of the BISO.

Also yep, pic dead Pelhamds, go use Imgur!

Max, your ship looks truly glorious. No wonder, how long were you working on this one? Must have been months. Anyway, great job on the animation.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2543 on: October 27, 2013, 06:48:20 AM »

Think he has been working on it for a month or so, its changed a lot from the initial image that i gave him, i cannot wait for the finished product. =)
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Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2544 on: October 27, 2013, 08:40:20 AM »

'Sperimental Gedune armour:



I've been messing around with this a little bit, was wondering if any of you wonderful people would have any tips/advice for drawing striped/plated armour like this.
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"GEDUNE, stop venting in front of your classmates!"

Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2545 on: October 27, 2013, 03:42:52 PM »

After consultation:

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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2546 on: October 27, 2013, 03:46:21 PM »

Cool, but perhaps make it look like it's actual armor, rather than milk that got spilled on the sides of the ships. Perhaps adding some plate and screw greebles? Whatever, it's up to you.
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2547 on: October 27, 2013, 05:08:36 PM »

TL related Lorepics

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Byrngarde is a huge space station orbiting a blue-white sun not far from Thule.
The only way to dock at the station is to fly into the narrow shadow path, the stations
huge solar ray reflecting shield provides. It's not unusual that inexperienced navigators
lead their crew into a bright exitus as they try to reach the stations docking yards. It's
considered a great trial of courage to dock at Byrngarde, as the navigators skills are tested,
whilst the overwhelming magnetic and solar storms hit the approching ships.


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Near the Tannhauser Gate there is Mörkgarde, the farthest outpost of the Thule Legacy's zone
of influence. Before taking the long passage almost every TL crew makes a stop here. Without
the reach of a star for many light years ahead, only the dim lights of the planets space port and
the flickering lights of landing or starting vessels are a sign of life.
« Last Edit: October 28, 2013, 01:27:19 AM by Thule »
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2548 on: October 27, 2013, 06:25:35 PM »

Far out.

Also waiting for the ability to do custom station graphics myself*

Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2549 on: October 28, 2013, 01:04:53 AM »

Done.
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Cleaned big guy.
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And the rest of the gang is here.
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And weapons. Check for data in case I centered some sprites here!
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Tried to keep color and style similiar, but still some parts are not the same. Still making it was rather fun.
Also some ships were not centered in images in mod, so I advise to check if any data in mod will require any adjustment, because I centered all ships in images.

update: Tried throwing random colors at layers with separate shadows. Seems fun, but proper coloring will take ages for me to make something decent. But it seems so usefull to have template, which allows to recolor ship in few minutes, though making accurate template will not be easy.
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« Last Edit: October 28, 2013, 07:12:15 AM by Magician »
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