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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 1946289 times)

Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2415 on: October 04, 2013, 04:28:27 PM »

@DragonV2: I can't give any advice other than to study other people's work.
The only spriting I did was for another game and that was on a much smaller scale. I touched up and polished the ships in my mods, but that's all I did.

@theSONY: I am still greatly anticipating your abominations. Wheeeeeeeeeeeeeeeeeennn???
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2416 on: October 04, 2013, 06:41:58 PM »

Well, it has been more than a year since theSONY first abomination ship. At this rate, i'm expecting his mod to come out after Starsector final release ;D

But yeah, such a shame we can't play them. They are really good and your corrupted Dominator is probably the best one yet.
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DragonV2

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2417 on: October 05, 2013, 02:16:26 AM »

ok ive treid to make an improvement of the previous sprite that i posted (accidentally deleted the original though) and i think its coming along nicely, just needs some polish methinks

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Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2418 on: October 05, 2013, 04:59:07 AM »

I really don't mean any offence here, but the ship looks like a paper-craft.

I'd recommend that you work in some more detailed greebles to make it look like it's made of metal, not paper. Some noise might help too.

that said, if you shrunk this down it could make a pretty neat fighter.

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"GEDUNE, stop venting in front of your classmates!"

DragonV2

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2419 on: October 05, 2013, 07:18:05 AM »

none taken, in fact i prefer when folks are blunt, that way i at least know what is wrong and what to do about it

this is basically m y first time properly using any kind of program like paint.net, so ill have to see how these things work and what they are used for hence to lack of em

as for it being a fighter, it may well be one eventually but for now im gonna use it as a weapon platform for a weapon that i want to test, a proof of concept ship so to speak, that's why the wings are meant to look like they can detach and the cockpit is shielded
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2420 on: October 05, 2013, 12:57:37 PM »

Spoiler
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what do you think
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2421 on: October 05, 2013, 01:05:25 PM »

just a quick work
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Wheeeeeeeeeeeeeeeeeennn???
dunno really, 1'st of all i must think HOW IT will works, weapons & ship capturing is the main problem (don't want any looting chance)
weapons: hmm.. i think all will be hidden
but the most important part is i want it to be vanilla ballanced
don't really have time for all that BUT...  
                                                                                                                                     ::)
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what do you think
Dang, great painting its look almost antique  ceramic something :D
now do something BIGger
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-the ABOMINATION - in progress

dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2422 on: October 05, 2013, 03:24:30 PM »

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The Bramble, 2 versions, which do you like
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

MrDavidoff

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2423 on: October 05, 2013, 05:44:22 PM »

Alrighty.. some more brainstorning needed.  ;)

First, let me show you, what I decided to remove from my mod and why..

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Saturn/Jupiter/Bizon/Dinoco

Simple kit-bashes, that I made like three-four months ago for the T.T. sub-faction, back in the day it all seemed decent enough, but it was done with a hot needle and an obvious kitbash is obvious. Which I wouldnt mind all that much, but I was never pleased by how they turned out.

So thats why I started working on that new freighter I mentioned earlier. After many hours of reinventing ways how to move cargo in space, I failed and in the end I ended up with this:

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Imagine the same freighter, only carrying cargo conteiners, ala Atlas, or carrying the fuel tanks. I got the "being towed" idea from Neutrino and Intestellar Federation. I tried alot of stuff before, in the end it really is a relief to have somehting "usable".

Now, I know-kit-bashed parts, but I did drop some ink in there too  :D. In the end, Im not quite sure, If I should go with the Buffalo containers/and use the blue tanks I showed earlier + apply same color shceme to the cargo containers, or should I go with pure "white-yellow" look.
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2424 on: October 05, 2013, 05:55:34 PM »

MrDavidoff:
admitedly they look much beter, but the fuel tanker... its thruster are pointing directly at the fuel


another new hull (im going to put these into my mod next version)
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Combat Carrier
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

MrDavidoff

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2425 on: October 06, 2013, 06:07:27 AM »

MrDavidoff:
admitedly they look much beter, but the fuel tanker... its thruster are pointing directly at the fuel

Damm corporate safety... regulations.  :D

Anyways, heres the whole bunch.
(from left to right)

Blue and White transports/thought the white one could be use as a designated crew transporter..
The great container freighter/still waiting for FlashFrozens approval, if I can use his Neutrino Containers(love them), if not I would go for blue/white edition.
The Fuel Transporter(repositioned the cargo, due to the... safety issues. (fuel burns, huh?)
And above the fuel transporter is the bare towing craft, serving as a medium cargo- mainly crew transporter.
On far right - a freighter, for variation.

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Some adjustments still amy occure, but in general, Im getting there.

« Last Edit: October 06, 2013, 08:05:24 AM by MrDavidoff »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2426 on: October 06, 2013, 06:17:48 AM »

I really the tanker ship. Probably the best one in my opinion.
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2427 on: October 06, 2013, 08:34:10 AM »

#3 on there, the middle one, it looks like a mega carrier... i could just imagine each of those bays holding 1-2 fighters and spewing hundreds of them out in battle
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Silver Silence

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2428 on: October 06, 2013, 08:57:07 AM »

I love the transport's cargoholds that match the totally-not-an-Apogee colours.
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Turdicus

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2429 on: October 06, 2013, 11:18:58 AM »

Hello, this is my first sprite that I'm sharing with anyone, so please attack it with ferocity. Behold, the Drakeling Armored Frigate.

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I don't really know what to do with all the flat surfaces on the ship, and I think it looks quite bland on the painted brown parts. I think the armor looks fine, but should I keep adding random tidbits to the painted parts?
« Last Edit: October 06, 2013, 11:21:53 AM by Turdicus »
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