Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 132 133 [134] 135 136 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2224315 times)

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1995 on: August 04, 2013, 07:26:54 AM »

What clashing colours? I absolutely love it. :)

Well, they don't clash too much. But the slanted upper parts are blue-grayish. Where the other parts are green-grayish.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1996 on: August 04, 2013, 07:53:48 AM »

Done!

Spoiler
[close]
Logged

Gotcha!

  • Admiral
  • *****
  • Posts: 1124
    • View Profile
    • Welcome to New Hiigara
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1997 on: August 04, 2013, 07:59:23 AM »

Nice, very nice indeed. I love the dish too, although it'd probably be the first part to get blown off when in a fight. :P
Logged
  

DestinyPlayer

  • Ensign
  • *
  • Posts: 25
  • A passing by person
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1998 on: August 04, 2013, 08:06:42 AM »

And there's one another of my goldy ships. Now it's a destroyer with a hidden cannon, two hidden missle launchers, built in beams on those claws, and several turrets and two hardpoints. I've tried to somewhat fix my previous problems with light, but I'm not sure it worked. Have no idea what to do with the engines, so they look a bit crappy.
Spoiler
[close]
« Last Edit: August 04, 2013, 08:13:01 AM by DestinyPlayer »
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1999 on: August 04, 2013, 08:36:42 AM »

Like Arumac, i preferred the orange stripes for your tanker. By the way, you should make some ships with Xenoargh's orange/brown color scheme, it's gorgeous. Make me remember me of the Tau.

For Arumac new sprites, i think you should stick with the smooth curves of your previous frigate. Sharp edges make them too much kitbashed i think.

DestinyPlayer, it's not bad but it would looks much better with more bits sticking out here and there. Adding some antennas and other stuffs would make it less "boxy". Also, adding some lights like Xenoargh showed you would make it look much better and break the whole yellow box feel. The engines will needs more greebles too.
Logged

DestinyPlayer

  • Ensign
  • *
  • Posts: 25
  • A passing by person
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2000 on: August 04, 2013, 09:10:36 AM »

@HELMUT
About the big brick thing - it's supposed to look straight and plain, and mostly yellow, as it's the style of the race I'm doing it for. I've just used a bricky shape, and it messed the look up.
Luminated some lights and added some things to the engines. Hope it looks a little bit better.
Spoiler
[close]
Logged

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2001 on: August 04, 2013, 12:43:05 PM »

Ladies and gentlemen, I present unto you the Stormcrow! A low-tech carrier / capital ship for TuP.

Spoiler
[close]

It is still in its early stages. The colours won't clash as much in its final stage.

9x small ballistic turret
3x medium ballistic turret
2x large ballistic turret
1x medium missile hardpoint
2 flight decks and plenty of hangar space

SWEET. Me like ;)
I especially like the big sensor dish in the front.
The only parts whats a bit odd is the front right. Maybe some more details there, some antennas or visible steal beams...
Overall really cool sprite.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2002 on: August 04, 2013, 02:28:28 PM »

Just for laughs, I created a completely symmetrical Cormorant

Spoiler
[close]


And here's the real one:

Spoiler
[close]
Logged

DestinyPlayer

  • Ensign
  • *
  • Posts: 25
  • A passing by person
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2003 on: August 04, 2013, 02:31:34 PM »

This little thing is my first Phase frigate. From my perspective, it looks pretty cool. And also, it moves pretty cool, going circles around it's target and missing all the time, jumping from phase to phase.
Spoiler
[close]
Spoiler
[close]
Logged

Arumac

  • Lieutenant
  • **
  • Posts: 98
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2004 on: August 04, 2013, 03:06:54 PM »

This little thing is my first Phase frigate. From my perspective, it looks pretty cool. And also, it moves pretty cool, going circles around it's target and missing all the time, jumping from phase to phase.
Spoiler
[close]
Spoiler
[close]

Honestly I think it doesn't look like a phase ship until it has the purple core thing exposed somehow. As it stand right now it just looks like another piece of armor. However I think it looks pretty sweet when it's phased.
Logged

phyrex

  • Admiral
  • *****
  • Posts: 751
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2005 on: August 04, 2013, 03:41:57 PM »

Just for laughs, I created a completely symmetrical Cormorant

Spoiler
[close]


And here's the real one:

Spoiler
[close]

thats funny i find the symetrical one more, the shark-tooth shape makes it look cooler imo
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2006 on: August 05, 2013, 10:35:44 AM »

Got some great feedback, so thought I would post the continued WIP up again.

Spoiler
[close]

Still not happy with some parts, but I think its moving in the right direction.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2007 on: August 05, 2013, 11:17:55 AM »

Suggestion:  ditch the Vanilla gun attachment points and design an alternative that fits the colors and the hull design a bit better.  I think that may be the one thing I'd change; its' really breaking up the forms there, which is too bad because the design's pretty interesting as it is :)
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Arumac

  • Lieutenant
  • **
  • Posts: 98
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2008 on: August 05, 2013, 05:03:38 PM »

Got some great feedback, so thought I would post the continued WIP up again.

Spoiler
[close]

Still not happy with some parts, but I think its moving in the right direction.

Maybe make some of the parts gray. It kindof looks like a space truck with a dead birds wings on the back. It's actually a pretty cool ship. I'm not exactly sure how I would change it without breaking the style.
Logged

Vinya

  • Captain
  • ****
  • Posts: 379
  • Vulgar at best...
    • View Profile
    • Mykyria Scifi/Zombie writing blog (Old site)
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2009 on: August 05, 2013, 10:02:42 PM »

@Erick I feel sorry for any pilot that has to land on that thing. O.o

(Because the bit in front of the flight deck looks rather cramped)
Logged
If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.
Pages: 1 ... 132 133 [134] 135 136 ... 482